transform popup_animation(time=4.0, xx=-200): on start: xoffset xx on show: xoffset xx linear 0.5 xoffset absolute(0) pause time linear 0.5 xoffset absolute(xx) screen popup_window(string="", xpos=0, ypos=60): tag popup_window zorder 100 style_prefix gui.theme() timer 5.0 action Hide("popup_window") frame: at popup_animation pos (xpos, ypos) text string align (0.5, 0.5) size 12 label give_reward(text="You found something!", gift="interface/icons/box_blue_2.webp", sound=True): if sound: $ renpy.play("sounds/win2.ogg") show screen gift(gift) show screen blktone show screen notes with d3 # It has to be a renpy.say function in order to evaluate text tags i.e "You found [item.name]". $ renpy.say(None, text) hide screen gift hide screen blktone hide screen notes with d3 return label modal_popup(title, entry, img=None, confirm="Ok"): $ disable_game_menu() $ renpy.play("sounds/pop01.ogg") call screen modal_popup(title, entry, img, confirm) $ enable_game_menu() return screen modal_popup(title, entry, img, confirm): modal True add "gui_fade" frame: style_prefix gui.theme() xsize 518 align (0.5, 0.5) padding (12 + 6, 6, 12 + 6, 12 + 6) vbox: spacing 12 first_spacing 0 fixed: ysize 24 add gui.format("interface/achievements/{}/highlight.webp") xalign 0.5 add gui.format("interface/achievements/{}/spacer.webp") align (0.5, 1.0) text title size 16 xalign 0.5 yalign 0.5 if img and renpy.loadable(img): add img xalign 0.5 text entry size 12 textbutton confirm align (1.0, 1.0) action Return(True)