init -1 python: import os def __check_exists(key): if not key in states.dolls: raise KeyError(f"{key!r} character is undefined.") def get_character_progression(key): __check_exists(key) return getattr(states, key[:3]).level def get_character_scheduling(key): __check_exists(key) return getattr(states, key[:3]).wardrobe_scheduling def get_character_requirement(key, typ): __check_exists(key) return getattr(renpy.store, key[:3]+"_requirements").get(typ, 0) def get_character_response(key, typ): __check_exists(key) return getattr(renpy.store, key[:3]+"_responses").get(typ) def get_character_object(key): __check_exists(key) return getattr(store, key) def get_character_outfit(key, typ="default"): __check_exists(key) return getattr(store, f"{key[:3]}_outfit_{typ}") def get_character_body(key, typ="default"): __check_exists(key) return getattr(store, f"{key[:3]}_body_{typ}") def get_character_outfit_req(key, item): __check_exists(key) if not isinstance(item, DollOutfit): raise TypeError(f"{item!r} is not a DollOutfit instance.") req = [f"{i.type}: {i.level}" for i in item.group] has_bra = any(i.type == "bra" for i in item.group) has_panties = any(i.type == "panties" for i in item.group) if not has_bra: req.append(f'NO BRA: {get_character_requirement(key, "unequip bra")}') if not has_panties: req.append(f'NO PANTIES: {get_character_requirement(key, "unequip panties")}') print("\n".join(req)) def get_character_tag(key): __check_exists(key) return f"{key}_main" def get_character_unlock(key): __check_exists(key) return getattr(states, key[:3]).unlocked def get_character_gifted(key): __check_exists(key) return getattr(states, key[:3]).gifted def get_character_mood(key): __check_exists(key) return getattr(states, key[:3]).mood def get_outfit_score(outfit): """Returns outfit 'lewdness' score""" score = 0 for i in outfit.group: score += i.level//2 if not outfit.has_type("bra"): score += 3 if not outfit.has_type("top"): score += 6 if not outfit.has_type("panties"): score += 6 if not outfit.has_type("bottom"): score += 12 if not outfit.has_type("top"): score += 4 if not outfit.has_type("bottom"): score += 4 # if outfit.has_type("buttplug"): # score += 9 if outfit.has_type("makeup"): score += 1 if outfit.has_type("tattoo"): score += 2 if outfit.has_type("piercing"): score += 3 return score def show_kinetic_text(text, style="what_centered_small", pos=None, anchor=(0.5, 0.6), zoom=1.0, sound=None, trans=None, timer=1): if pos is None: start_x, start_y = renpy.get_mouse_pos() else: start_x, start_y = pos target_x, target_y = start_x, start_y-15 xanchor, yanchor = anchor if sound: renpy.play(sound) if trans: d = At(At(Text(text, style=style), trans), random_rotation) # We need to do this in two steps because of the rotation else: d = At(Text(text, style=style), random_rotation) renpy.show_screen("gfx_effect", start_x=start_x, start_y=start_y, target_x=target_x, target_y=target_y, img=d, xanchor=xanchor, yanchor=yanchor, zoom=zoom, timer=timer) def mouse_slap(): """Causes the mouse to be moved away from current position and displays a smoke effect""" renpy.play('sounds/slap.ogg') renpy.stop_predict_screen("gfx_effect") x, y = renpy.get_mouse_pos() xx = x+random.randint(-100, 100) yy = y+random.randint(-100, 100) renpy.show_screen("gfx_effect", start_x=x, start_y=y, target_x=xx, target_y=yy, img="smoke", xanchor=0.1, yanchor=0.7, zoom=0.2, duration=0.15) renpy.set_mouse_pos(xx, yy, duration=0.1) def wardrobe_fail_hint(value): """Displays required whoring/friendship/affection level.""" word_list = {"tonks": "friendship", "astoria": "affection", "susan": "confidence", "luna": "corruption", "cho": "recklessness", "hermione": "whoring"} word = word_list.get(states.active_girl, "whoring") if states.env.cheats or states.env.difficulty <= 2: renpy.show_screen("blktone") renpy.with_statement(d3) renpy.say(None, "{size=+6}> Try again at "+word+" level {color=#7a0000}"+str(value)+"{/color}.{/size}") renpy.hide_screen("blktone") renpy.with_statement(d3) return transform squeeze_text: animation subpixel True transform_anchor True xzoom 1.0 easein 0.5 xzoom 0.65 easeout 0.5 xzoom 1.0 pause 1 repeat transform expand_text: animation subpixel True transform_anchor True xzoom 0.5 easein 0.35 xzoom 1.0 pause 1 repeat