label weather_sound: if game.weather == "blizzard": play weather "sounds/blizzard.ogg" fadeout 0.5 fadein 0.5 if_changed elif game.weather == "storm": play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed elif game.weather == "rain": play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed # TODO: Rain sound (without thunder) else: stop weather fadeout 0.5 return transform cloud_move: xpos 520 choice: ypos 150 choice: ypos 160 choice: ypos 170 choice: ypos 190 choice: ypos 200 linear 15.0 xpos 237 pause 7 repeat image weather clear = ConditionSwitch( # final "game.daytime", "images/rooms/main_room/weather/sky.webp", "game.moon", "images/rooms/main_room/weather/night_sky_moon.webp", "True", "images/rooms/main_room/weather/night_sky.webp", ) image weather overcast = ConditionSwitch( # final "game.daytime", "images/rooms/main_room/weather/sky_overcast.webp", "game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp", "True", "images/rooms/main_room/weather/night_sky_overcast.webp", ) image weather_cloudy_clouds_night = Composite( (155, 230), (40, 40), "images/rooms/main_room/weather/night_cloud_01.webp", (60, 60), "images/rooms/main_room/weather/night_cloud_02.webp", (80, 80), "images/rooms/main_room/weather/night_cloud_03.webp", ) image weather_cloudy_clouds_day = Composite( (155, 230), (40, 40), "images/rooms/main_room/weather/day_cloud_01.webp", (60, 60), "images/rooms/main_room/weather/day_cloud_02.webp", (80, 80), "images/rooms/main_room/weather/day_cloud_03.webp", ) image weather_cloudy_clouds = ConditionSwitch( "game.daytime", "weather_cloudy_clouds_day", "True", "weather_cloudy_clouds_night", ) image weather_cloudy_fx: animation "weather_cloudy_clouds" choice: pos (-100, 0) choice: pos (-100, 15) choice: pos (-100, 30) ease 15.0 xpos 120 pause 2 repeat image weather cloudy = Fixed("weather clear", "weather_cloudy_fx", fit_first=True) # final image weather_rain_fx: animation "images/rooms/main_room/weather/rain_01.webp" pause.1 "images/rooms/main_room/weather/rain_02.webp" pause.1 "images/rooms/main_room/weather/rain_03.webp" pause.1 repeat image weather rain = Fixed("weather overcast", "weather_rain_fx", fit_first=True) # final image weather_snow_fx: animation "images/rooms/main_room/weather/snow_01.webp" pause.07 "images/rooms/main_room/weather/snow_02.webp" pause.07 "images/rooms/main_room/weather/snow_03.webp" pause.07 "images/rooms/main_room/weather/snow_04.webp" pause.07 "images/rooms/main_room/weather/snow_05.webp" pause.07 "images/rooms/main_room/weather/snow_06.webp" pause.07 "images/rooms/main_room/weather/snow_07.webp" pause.07 "images/rooms/main_room/weather/snow_08.webp" pause.07 "images/rooms/main_room/weather/snow_09.webp" pause.07 "images/rooms/main_room/weather/snow_10.webp" pause.07 repeat image weather snow = Fixed("weather overcast", "weather_snow_fx", fit_first=True) # final image weather_blizzard_fx: animation "images/rooms/main_room/weather/blizzard_01.webp" pause.05 "images/rooms/main_room/weather/blizzard_02.webp" pause.05 "images/rooms/main_room/weather/blizzard_03.webp" pause.05 "images/rooms/main_room/weather/blizzard_04.webp" pause.05 "images/rooms/main_room/weather/blizzard_05.webp" pause.05 "images/rooms/main_room/weather/blizzard_06.webp" pause.05 "images/rooms/main_room/weather/blizzard_07.webp" pause.05 "images/rooms/main_room/weather/blizzard_08.webp" pause.05 "images/rooms/main_room/weather/blizzard_09.webp" pause.05 "images/rooms/main_room/weather/blizzard_10.webp" pause.05 repeat image weather blizzard = Fixed("weather overcast", "weather_blizzard_fx", fit_first=True) # final image weather_storm_fx: animation contains: animation pause 20 Null() pause.1 "images/rooms/main_room/weather/lightning_02.webp" pause.1 "images/rooms/main_room/weather/lightning_03.webp" pause.1 "images/rooms/main_room/weather/lightning_04.webp" pause.1 Null() pause.1 "images/rooms/main_room/weather/lightning_06.webp" pause.1 Null() pause.1 "images/rooms/main_room/weather/lightning_06.webp" pause.1 Null() pause 20 repeat contains: "weather_rain_fx" image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final