define update_message_list = [ "Spinning up disks", "Lubricating Hermione", "Filling up Tonks' glass", "Rendering Cho's marvellous abs", "Teaching Astoria some manners", "Gazing into the crystal ball", "Waxing Cho's broom", "Sanitizing Dumbledore's desk", "Confiscating Hermione's panties", "Adjusting the dress code", "Deleting Hermiobrine", "Initializing Snape walk physics", "Loading Genie's name mispronunciation engine", "Generating {s}dad{/s} bad jokes", "Perverting common nouns", "Inserting obscure pop culture references", "Loading wardrobe feature fondling", "Corrupting Teachers", "Ignoring plot holes", "Inflating Susan's tits", "Hiding Room of Requirement", "Predicting images", "Initializing sex-drive", "Loading loading screen", "Bribing ministry of magic employees", "Maximizing student gullibility levels", "Tuning out Luna's rambles", "Filling cupboard with trash", "Shredding rule violation reports", "Adding tissue box of holding to desk", "Ignoring established lore", "Neglecting minor characters", "Hiding the marauders map", "Injecting British slang", "Stiffening nipples", "Nickering at knickers", "Greasing Snape's hair", "Increasing Genie's imagination levels", "Adding illusion of choice dialogue options", "Redirecting blood flow", "Slutifying Slytherins", "Dampening Genie's powers", "Sleeving wizard cards", "Breaking old save files", "Loading pointless bird petting mechanics", "Applying desk chair cushioning charm", "Calculating semen trajectory", "Opening spank-bank account at Gringotts", "Scratching Genie's leg", "Polishing Genie's wand", "Defiling Cho's panties", "Eliminating common sense", "Applying lube", "Restocking chocolate frog supply", "Charming students", "Breaking the fourth wall", "Shortening skirts", "Undressing house-elves", "Lewdifying spells", "Inserting sexual innuendoes", "Searching for the g-spot", "Adjusting refractory period levels", "Indexing breast sizes", "Prolonging the inevitable heat death of the universe", "Redefining the big bang", "Insert disc 2", ] init python: import requests UPDATE_URL = "http://update.silverstudiogames.org/updates.json" new_version = None def check_for_updates(interval=3600*6): global new_version new_version = updater.UpdateVersion(UPDATE_URL, simulate="available", check_interval=interval) def fetch_update_logo(url): if not (updater.can_update() or config.developer) or new_version is None: return Null() filename = "logo_{}.png".format(new_version) path = os.path.join(config.basedir, "updates/{}".format(filename)) # Read file if exists if os.path.isfile(path): with open(path, "rb") as f: data = f.read() return im.Data(data, path) # Fetch file if doesn't exist response = requests.get(url, timeout=5) data = response.content if not data: return Null() with open(path, "wb") as f: f.write(data) return im.Data(data, path) # check_for_updates() screen updater: tag menu default msg = renpy.random.choice(update_message_list) default logo = fetch_update_logo("https://cdn.discordapp.com/attachments/535709194876354571/957762605735354378/discord.png") # http://update.silverstudiogames.org/logo.webp use game_menu(_("Updater"), scroll="viewport"): style_prefix "updater" vbox: spacing gui.pref_spacing xfill True button: xalign 0.5 action OpenURL("https://www.silverstudiogames.org/") add logo xysize(570, 324) if u.state == u.ERROR: text _("An error has occured:") elif u.state == u.CHECKING: text _("Fetching for updates.") elif u.state == u.UPDATE_NOT_AVAILABLE: text _("This program is up to date.") elif u.state == u.UPDATE_AVAILABLE: text _("[u.version] is available. Do you want to install it?") hbox: xalign 0.5 textbutton "Changelog" action OpenURL("https://www.silverstudiogames.org/p/changelog.html") textbutton "Patreon" action OpenURL("https://patreon.com/silverstudiogames") textbutton "Discord" action OpenURL("https://discord.gg/UbQeTCJ5RW") elif u.state == u.PREPARING: text _("Preparing to download the updates.") elif u.state == u.DOWNLOADING: text _("Downloading the updates.") elif u.state == u.UNPACKING: text _("Unpacking the updates.") elif u.state == u.FINISHING: text _("Finishing up.") elif u.state == u.DONE: text _("The updates have been installed. The program will restart.") elif u.state == u.DONE_NO_RESTART: text _("The updates have been installed.") elif u.state == u.CANCELLED: text _("The updates were cancelled.") if u.message is not None: text "[u.message!q]" if u.progress is not None: fixed: bar value (u.progress or 0.0) range 1.0 style "updater_bar" text "[msg]" color "#fff" size 10 yoffset 5 hbox: xalign 0.5 if u.can_proceed: textbutton _("Proceed") action u.proceed keysym "K_RETURN" if u.can_cancel: textbutton _("Cancel") action u.cancel keysym "K_ESCAPE" timer 2.0 action SetScreenVariable("msg", renpy.random.choice(update_message_list)) repeat True style updater_text: xalign 0.5 style updater_button style updater_button_text is gui_button_text style updater_label is gui_label: xsize 209 right_padding 17 style updater_label_text is gui_label_text: xalign 1.0 text_align 1.0 outlines [(2, "#000", 0, 0)] style updater_bar is empty: ysize gui.bar_size left_bar Frame("gui/bar/left.png", Borders(8, 8, 8, 8), tile=False) right_bar Frame("gui/bar/right.png", Borders(8, 8, 8, 8), tile=False) style update_available_button: xalign 0.5 style update_available_button_text: color "#F9A001" hover_color "#fff" xalign 0.5 init python early: def version_float(): control, major, minor = config.version.split(" ")[0].split(".") return float("{}.{}{}".format(control, major, minor)) def version_patch(): if renpy.is_init_phase(): # Don't update save files from when game recovers from a crash. return latest = version_float() if not hasattr(renpy.store, "version"): if hasattr(renpy.store, "save_internal_version"): raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(getattr(renpy.store, "save_internal_version")), latest) raise Exception("Loaded save file is incompatible. (Save Version: Unknown, Game Version: {})".format(latest)) current = version if current > latest: raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest)) if current < latest: setattr(renpy.store, "version", latest) message = "Have fun!" achievements.attempt_repair() renpy.call_in_new_context("modal_popup", "Update Successful", "\nYour save file has been successfully updated to version {{b}}{}{{/b}}.\n\n{}".format(config.version, message), None, "Hurray!") renpy.block_rollback() return init python: config.after_load_callbacks.append(version_patch) label before_main_menu(): # Add screen return