init -999: python: import json import os if not getattr(persistent, "mods_enabled"): persistent.mods_enabled = _set() mods_list = _dict() mods_incompatible = _set() mods_compatible = 1.45 # Hardcoded due to initalization offset def mods_import(): global mods_list all_files = renpy.list_files() mods = [x for x in all_files if x.endswith(".json")] for i, manifest in enumerate(mods): path = os.path.split(manifest)[0] files = [x for x in all_files if path in x] scripts = [x for x in files if x.endswith(".rpym")] logo = "{}/logo.webp".format(path) if not renpy.loadable(logo): logo = "#000" # Read manifest with renpy.open_file(manifest) as f: data = json.load(f) modname = data.get("Name", None) if not modname: continue mods_list[modname] = data mods_list[modname]["Files"] = files mods_list[modname]["Scripts"] = scripts mods_list[modname]["Path"] = path mods_list[modname]["LoadOrder"] = i # TODO: Make load order customisable mods_list[modname]["Logo"] = logo for mod in list(persistent.mods_enabled): if not mods_list.get(mod, None): persistent.mods_enabled.remove(mod) return def mods_init(): global mods_incompatible for i in persistent.mods_enabled.copy(): control, major, *minor = mods_list[i]["GameVer"].split(" ")[0].split(".") ver = float("{}.{}{}".format(control, major, "".join(minor))) if ver < mods_compatible: persistent.mods_enabled.remove(i) mods_incompatible.add(i) continue for j in mods_list[i]["Scripts"]: name = os.path.splitext(j)[0] try: renpy.include_module(name) except Exception as e: if config.developer: renpy.error(e) persistent.mods_enabled.remove(i) mods_incompatible.add(i) mods_import() mods_init() init python: @renpy.pure class ToggleMod(Action, NoRollback): def __init__(self, name): self.name = name def __call__(self): if not main_menu: renpy.notify("Mods can be enabled or disabled from within the main menu only.") return mods = persistent.mods_enabled name = self.name if name in mods: renpy.notify("Mod disabled. Remember to restart the game for the changes to take effect.") mods.remove(name) else: renpy.notify("Mod Enabled. Remember to restart the game for the changes to take effect.") mods.add(name) renpy.restart_interaction() class AskPermission(Action, NoRollback): def __init__(self, name): self.name = name def __call__(self): if not renpy.android: return True return (renpy.check_permission(self.name) or renpy.request_permission(self.name))