label weather_sound: if game.weather == "blizzard": play weather "sounds/blizzard.ogg" fadeout 0.5 fadein 0.5 if_changed elif game.weather == "storm": play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed elif game.weather == "rain": play weather "sounds/storm.ogg" fadeout 0.5 fadein 0.5 if_changed # TODO: Rain sound (without thunder) else: stop weather fadeout 0.5 return transform cloud_move: animation xpos 520 choice: ypos 150 choice: ypos 160 choice: ypos 170 choice: ypos 190 choice: ypos 200 linear 15.0 xpos 237 pause 7 repeat image weather clear = ConditionSwitch( # final "game.daytime", "images/rooms/main_room/weather/sky.webp", "game.moon", "images/rooms/main_room/weather/night_sky_moon.webp", "True", "images/rooms/main_room/weather/night_sky.webp", ) image weather overcast = ConditionSwitch( # final "game.daytime", "images/rooms/main_room/weather/sky_overcast.webp", "game.moon", "images/rooms/main_room/weather/night_sky_moon_overcast.webp", "True", "images/rooms/main_room/weather/night_sky_overcast.webp", ) transform cloud_move: subpixel True choice: yoffset 0 choice: yoffset 15 choice: yoffset 30 xoffset -120 choice: linear 12 xoffset 100 choice: linear 15 xoffset 100 choice: linear 18 xoffset 100 repeat transform weather_cloudy_clouds(tim): # tim is either "day" or "night" xysize (155, 230) contains: animation pos (40, 40) pause 10 "images/rooms/main_room/weather/"+tim+"_cloud_01.webp" cloud_move contains: animation pos (60, 60) pause 5 "images/rooms/main_room/weather/"+tim+"_cloud_02.webp" cloud_move contains: animation pos (80, 80) "images/rooms/main_room/weather/"+tim+"_cloud_03.webp" cloud_move image weather_cloudy_clouds = ConditionSwitch( "game.daytime", weather_cloudy_clouds("day"), "True", weather_cloudy_clouds("night"), ) image weather cloudy = Fixed("weather clear", "weather_cloudy_clouds", fit_first=True) # final image weather_rain_fx: animation "images/rooms/main_room/weather/rain_01.webp" pause.1 "images/rooms/main_room/weather/rain_02.webp" pause.1 "images/rooms/main_room/weather/rain_03.webp" pause.1 repeat image weather rain = Fixed("weather overcast", "weather_rain_fx", fit_first=True) # final image weather_snow_fx: animation "images/rooms/main_room/weather/snow_01.webp" pause.07 "images/rooms/main_room/weather/snow_02.webp" pause.07 "images/rooms/main_room/weather/snow_03.webp" pause.07 "images/rooms/main_room/weather/snow_04.webp" pause.07 "images/rooms/main_room/weather/snow_05.webp" pause.07 "images/rooms/main_room/weather/snow_06.webp" pause.07 "images/rooms/main_room/weather/snow_07.webp" pause.07 "images/rooms/main_room/weather/snow_08.webp" pause.07 "images/rooms/main_room/weather/snow_09.webp" pause.07 "images/rooms/main_room/weather/snow_10.webp" pause.07 repeat image weather snow = Fixed("weather overcast", "weather_snow_fx", fit_first=True) # final image weather_blizzard_fx: animation "images/rooms/main_room/weather/blizzard_01.webp" pause.05 "images/rooms/main_room/weather/blizzard_02.webp" pause.05 "images/rooms/main_room/weather/blizzard_03.webp" pause.05 "images/rooms/main_room/weather/blizzard_04.webp" pause.05 "images/rooms/main_room/weather/blizzard_05.webp" pause.05 "images/rooms/main_room/weather/blizzard_06.webp" pause.05 "images/rooms/main_room/weather/blizzard_07.webp" pause.05 "images/rooms/main_room/weather/blizzard_08.webp" pause.05 "images/rooms/main_room/weather/blizzard_09.webp" pause.05 "images/rooms/main_room/weather/blizzard_10.webp" pause.05 repeat image weather blizzard = Fixed("weather overcast", "weather_blizzard_fx", fit_first=True) # final image weather_storm_fx: animation contains: animation pause 20 Null() pause.1 "images/rooms/main_room/weather/lightning_02.webp" pause.1 "images/rooms/main_room/weather/lightning_03.webp" pause.1 "images/rooms/main_room/weather/lightning_04.webp" pause.1 Null() pause.1 "images/rooms/main_room/weather/lightning_06.webp" pause.1 Null() pause.1 "images/rooms/main_room/weather/lightning_06.webp" pause.1 Null() pause 20 repeat contains: "weather_rain_fx" image weather storm = Fixed("weather overcast", "weather_storm_fx", fit_first=True) # final