default seventh_floor = Room("seventh_floor") default seventh_door_OBJ = RoomObject(seventh_floor, "door", pos=(540, 374), anchor=(0.5, 1.0), idle="seventh_door", action=Jump("room_of_requirement"), tooltip="Enter", hidden=True) default seventh_fire_basin_OBJ = RoomObject(seventh_floor, "fire_basin", pos=(478, 434), anchor=(0.5, 1.0), idle="seventh_fire_basin", action=None) default seventh_fire_basin_right_OBJ = RoomObject(seventh_floor, "fire_basin", pos=(602, 434), anchor=(0.5, 1.0), idle="seventh_fire_basin_right", action=None) screen seventh_floor(): tag room zorder 0 sensitive room_menu_active default objects = sorted(seventh_floor.objects, key=lambda x: x.zorder) add "images/rooms/seventh_floor/bg.webp" zoom 0.5 for obj in objects: imagebutton: anchor obj.get_anchor() pos obj.get_pos() idle obj.get_idle() hover obj.get_hover() foreground obj.foreground background obj.background focus_mask obj.focus_mask tooltip obj.tooltip hovered obj.hovered unhovered obj.unhovered action obj.action label seventh_floor: call room("seventh_floor") play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 fadeout 3 if_changed call gen_chibi("stand", -100, "base") call gen_walk(xpos="left_mid", ypos="base", speed=1.5) if not states.map.seventh_floor.visited: $ states.map.seventh_floor.visited = True gen "So... The diary mentioned he was walking around here." ("base", xpos="far_left", ypos="head") call gen_walk("right", speed=1.5) gen "I can definitely sense a strong magical energy in this place..." ("base", xpos="far_left", ypos="head") call gen_walk("left_mid", speed=1.5) gen "Maybe if I... Or I could..." ("base", xpos="far_left", ypos="head") call gen_walk("right", speed=1.5) pause .6 call gen_chibi(flip=False) gen "..." ("base", xpos="far_left", ypos="head") gen "I could be in my office jacking off right now!" ("angry", xpos="far_left", ypos="head") $ seventh_door_OBJ.hidden = False with d5 call gen_chibi("stand_alt", flip=False) pause.8 gen "Well then... Will you look at that!" ("grin", xpos="far_left", ypos="head") call screen room_menu