label candelabra: if game.daytime: if not states.map.snape_office.candelabra_examined: $ states.map.snape_office.candelabra_examined = True $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on") call gen_chibi("stand_alt", xpos="candelabra", ypos="candelabra") with d5 gen "That's a lot of candles..." ("base", xpos="far_left", ypos="head") gen "Yet it doesn't make the room look any more inviting." ("base", xpos="far_left", ypos="head") call gen_chibi("stand", xpos="door", ypos="base") with d5 jump quests else: $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_off") show screen blkfade with d2 play sound "sounds/fire_woosh.ogg" if not states.map.snape_office.intro_e2: gen "..." ("base", xpos="far_left", ypos="head") gen "I don't know what I expected to happen." ("base", xpos="far_left", ypos="head") else: gen "..." ("base", xpos="far_left", ypos="head") gen "What an unexpected turn of events." ("base", xpos="far_left", ypos="head") play sound "sounds/fire_woosh.ogg" $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on") hide screen blkfade with d9 else: $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_off") show screen blkfade with d2 play sound "sounds/fire_woosh.ogg" sna "Why did you do that...?" gen "Sorry..." ("base", xpos="far_left", ypos="head") play sound "sounds/fire_woosh.ogg" $ snape_office_candelabra_OBJ.set_image("snape_office_candelabra_on") hide screen blkfade with d9 jump snape_office_menu