label summon_tonks: $ states.active_girl = "tonks" $ states.ton.busy = True call update_ton_tier call update_tonks play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed play sound "sounds/door.ogg" $ renpy.checkpoint(hard=True) # Clothes Events call tonks_summon_setup label tonks_requests: ton "" (xpos="base",ypos="base") menu: # Talk "-Talk-" (icon="interface/icons/small/talk.webp"): if states.ton.mood > 0: ton "I have a headache right now, let's talk later." jump tonks_requests call tonks_chitchat jump tonks_talk # Favours "-Sexual favours-" (icon="interface/icons/small/condom.webp"): jump tonks_favor_menu # Fireplace Chats "-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and not states.ton.ev.hangouts.wine_intro) or firewhisky_ITEM.owned > 0: jump tonks_hangout "-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and states.ton.ev.hangouts.wine_intro): gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head") jump tonks_requests "-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and not states.ton.ev.hangouts.wine_intro): gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head") jump tonks_requests # Wardrobe "-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ton.wardrobe_unlocked: hide tonks_main with d1 call wardrobe # Hair fix $ tonks_haircolor = [c for c in tonks.get_equipped("hair").color] jump tonks_requests "-Wardrobe-" (style="disabled") if not states.ton.wardrobe_unlocked: nar "You haven't unlocked this feature yet." jump tonks_requests "-Give Item-" (icon="interface/icons/small/gift.webp"): hide tonks_main with d1 call gift_menu jump tonks_requests # Dismiss "-Never mind-": stop music fadeout 3.0 if game.daytime: ton "Alright, back to work then..." else: ton "Sweet dreams, [name_genie_tonks]." play sound "sounds/door.ogg" jump end_tonks_event # Tonks level up label update_ton_tier: if states.ton.tier == 1 and states.ton.ev.hangouts.favors_e2: $ ton_level_up = 1 return label tonks_level_up(tier=None): call bld if tier == 1: gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head") $ states.ton.tier = tier+1 $ ton_level_up = None pause.5 nar "Tonks has reached level [states.ton.tier]!" call update_ton_tier return # Tonks Requests Menu label tonks_favor_menu: # call update_tonks_favors menu: "-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up is not None: call tonks_level_up(tier=ton_level_up) jump tonks_requests "-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"): label .favors: call not_available jump tonks_favor_menu "-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.ton.requests_unlocked: label .requests: $ result = show_events_menu(tonks_requests) if result in ("disabled", "noncompliant"): "You haven't unlocked this request opportunity yet." jump .requests elif result == "exit": jump tonks_favor_menu else: $ result.start() "-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not states.ton.requests_unlocked: if not states.ton.requests_unlocked: nar "You haven't unlocked this feature yet." elif not game.daytime: nar "Public requests are available during the day only." jump tonks_favor_menu "-Never mind-": jump tonks_requests