label snake_statue: if game.daytime: if not states.map.snape_office.statue_examined: $ states.map.snape_office.statue_examined = True $ snape_office_statue_OBJ.set_image("snape_office_statue") call gen_chibi("stand_alt", xpos="statue", ypos="statue") with d5 gen "Creepy..." ("base", xpos="far_left", ypos="head") gen "There appears to be a slight hissing sound emanating from it..." ("base", xpos="far_left", ypos="head") gen "Hopefully it's just an air vent to suck up any fumes or smells." ("base", xpos="far_left", ypos="head") gen "I should probably install one of those for my office..." ("base", xpos="far_left", ypos="head") call gen_chibi("stand", xpos="door", ypos="base") with d5 jump quests elif not states.map.snape_office.intro_e2: gen "(Nothing here, it's just a fancy ventilation shaft.)" ("base", xpos="far_left", ypos="head") else: gen "(Looks like this snake head statue acts as a ventilation shaft.)" ("base", xpos="far_left", ypos="head") else: gen "That's a solid snake statue you have there." ("base", xpos="far_left", ypos="head") sna "Thanks." jump snape_office_menu