# Cho Talk label cho_talk: menu: #"-Working-": "-Discuss Quidditch Training-" (icon="interface/icons/small/quidditch.webp") if not states.cho.ev.quidditch.lock_training: if states.cho.tier == 1: jump cc_ht_talk elif states.cho.tier == 2: jump cc_st_talk elif states.cho.tier == 3: jump cc_gt_talk jump cho_talk # Naming "\"-Address me only as-\"" if states.cho.ev.quidditch.e1_complete: menu: "\"-Sir-\"": $ name_genie_cho = _("Sir") "\"-Dumbledore-\"": $ name_genie_cho = _("Dumbledore") "\"-Professor-\"": $ name_genie_cho = _("Professor") "\"-Coach-\"": $ name_genie_cho = _("Coach") "\"-Sergeant-\"": $ name_genie_cho = _("Sergeant") "\"-Captain-\"": $ name_genie_cho = _("Captain") "\"-Old Man-\"": $ name_genie_cho = _("Old Man") "\"-Daddy-\"" if states.cho.tier >= 4: $ name_genie_cho = _("Daddy") "-Custom Input-": $ name_genie_cho = renpy.input(_("(Please enter the name.)"), name_genie_cho, ALLOWED_CHARACTERS, length=14).strip() or "Professor" "\"-Never mind-\"": jump cho_talk jump genie_cho_change "\"-From now on, I will refer to you as-\"" if states.cho.ev.quidditch.e1_complete: menu: "\"-Miss Chang-\"": $ name_cho_genie = _("Miss Chang") "\"-Cho-\"": $ name_cho_genie = _("Cho") "\"-Cadet-\"": $ name_cho_genie = _("Cadet") "\"-Pilot-\"": $ name_cho_genie = _("Pilot") "\"-Maggot-\"": $ name_cho_genie = _("Maggot") "\"-Tomboy-\"": $ name_cho_genie = _("Tomboy") "\"-Boy-\"": $ name_cho_genie = _("Boy") "\"-Champ-\"" if states.cho.tier >= 4: $ name_cho_genie = _("Champ") "\"-Slut-\"" if states.cho.tier >= 4: $ name_cho_genie = _("Slut") "-Custom Input-": $ name_cho_genie = renpy.input(_("(Please enter the name.)"), name_cho_genie, ALLOWED_CHARACTERS, length=14).strip() or "Miss Chang" "\"-Never mind-\"": jump cho_talk jump name_cho_genie "\"-Never mind-\"": jump cho_requests label genie_cho_change: if name_genie_cho == _("Sir"): cho "Certainly, sir." ("base", "base", "base", "mid") elif name_genie_cho == _("Dumbledore"): cho "Of course Dumbledore..." ("open", "base", "base", "mid") elif name_genie_cho == _("Professor"): cho "Yes Professor..." ("open", "base", "base", "mid") elif name_genie_cho == _("Coach"): cho "Yes Coach!" ("smile", "base", "base", "mid") elif name_genie_cho == _("Sergeant"): gen "Is that clear?" ("base", xpos="far_left", ypos="head") cho "Yes Sergeant!" ("smile", "base", "base", "mid") elif name_genie_cho == _("Captain"): cho "Yes Captain!" ("smile", "base", "base", "mid") elif name_genie_cho == _("Old Man"): cho "You want me to call you an old man?" ("soft", "base", "base", "mid") gen "Just \"Old man\" is good for now." ("base", xpos="far_left", ypos="head") cho "Okay then..." ("open", "base", "base", "R") elif name_genie_cho == _("Daddy"): cho @ cheeks blush "You want me to--" ("soft", "narrow", "base", "mid") gen "Call me daddy..." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "..." ("base", "narrow", "base", "downR") cho @ cheeks heavy_blush "Yes daddy..." ("base", "narrow", "base", "down") else: #custom/fallback cho "Very well..." ("open", "narrow", "base", "mid") jump cho_talk label name_cho_genie: if name_cho_genie == _("Miss Chang"): cho "Of course [name_genie_cho]." ("base", "base", "base", "mid") elif name_cho_genie == _("Cho"): cho "Of course [name_genie_cho]." ("base", "base", "base", "mid") elif name_cho_genie == _("Cadet"): cho "Yes [name_genie_cho]!" ("smile", "base", "base", "mid") elif name_cho_genie == _("Pilot"): cho "Yes [name_genie_cho]!" ("base", "base", "base", "mid") elif name_cho_genie == _("Maggot"): cho "I--" ("angry", "narrow", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") cho "Yes [name_genie_cho]!" ("angry", "happyCl", "base", "mid") elif name_cho_genie == _("Tomboy"): if states.cho.tier <= 3: cho "Tomboy?" ("soft", "base", "base", "mid") gen "Is that not accurate?" ("base", xpos="far_left", ypos="head") cho "I--{w=0.4} I suppose..." ("angry", "narrow", "base", "down") gen "Great! Tomboy it is!" ("base", xpos="far_left", ypos="head") else: cho @ cheeks blush "Am I not feminine enough for you?" ("annoyed", "narrow", "base", "mid") gen "Nonsense! You are feminine in all the right places." ("grin", xpos="far_left", ypos="head") gen "Except your personality..." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "*Hmph*..." ("annoyed", "narrow", "base", "R") cho @ cheeks blush "Fine... I guess that's fair..." ("open", "narrow", "base", "R") elif name_cho_genie == _("Boy"): if states.cho.tier <= 3: cho "You want to call me what?!" ("angry", "base", "base", "mid") gen "Boy!" ("base", xpos="far_left", ypos="head") cho "But [name_genie_cho]!" ("disgust", "narrow", "base", "mid") cho "I'm not a boy!" ("clench", "narrow", "base", "mid") gen "I know that..." ("base", xpos="far_left", ypos="head") cho "Then why--" ("angry", "base", "base", "mid") gen "Don't you wanna be one of the boys?" ("base", xpos="far_left", ypos="head") cho "...{w=0.4} What's that's supposed to mean?" ("disgust", "narrow", "base", "mid") gen "Well, I suppose maybe you're not fit to be one of the boys..." ("base", xpos="far_left", ypos="head") cho "No! I am! I can be one of the boys!" ("clench", "base", "base", "mid") gen "Great, then boy it is!" ("base", xpos="far_left", ypos="head") cho "..." ("smile", "base", "base", "mid") #smiles cho "..." ("disgust", "base", "base", "stare") #Hold on a minute... else: cho @ cheeks blush "Boy?" ("soft", "narrow", "base", "mid") cho @ cheeks blush "But [name_genie_cho]... Won't that be weird?" ("soft", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "Alright then... If that's what you're into..." ("base", "base", "base", "R") elif name_cho_genie == _("Champ"): cho "Champ?" ("open", "base", "raised", "mid") gen "Yep... Gotta give some credit where it's due." ("base", xpos="far_left", ypos="head") cho "Oh... Thank you [name_genie_cho]..." ("smile", "base", "base", "mid") elif name_cho_genie == _("Slut"): cho @ cheeks heavy_blush "You want to call me..." ("soft", "narrow", "base", "down") gen "A slut!" ("base", xpos="far_left", ypos="head") cho @ cheeks heavy_blush "..." ("horny", "narrow", "base", "stare") #horny cho @ cheeks heavy_blush "*Ah*...{w=0.4} Yes, I suppose that's fine..." ("soft", "narrow", "base", "mid") elif name_cho_genie == _("Princess"): #Custom choice if states.cho.tier <= 3: cho "Princess?!" ("angry", "base", "base", "mid") gen "Yes, is that a problem?" ("base", xpos="far_left", ypos="head") cho @ cheeks blush "It's... It's a bit girly, don't you think?" ("clench", "narrow", "base", "mid") gen "You're a girl, I see nothing wrong with it." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "..." ("disgust", "narrow", "base", "mid") cho @ cheeks blush "Yes, I suppose I am." ("disgust", "narrow", "base", "mid") cho @ cheeks blush "Fine..." ("annoyed", "base", "base", "mid") else: cho @ cheeks blush "You want to call me..." ("angry", "narrow", "base", "mid") gen "Princess." ("base", xpos="far_left", ypos="head") cho @ cheeks blush "..." ("angry", "narrow", "base", "downR") cho @ cheeks blush "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down") else: #custom/fallback cho "Very well..." ("open", "narrow", "base", "mid") jump cho_talk