init 1 python: # Custom hotkeys config.keymap = dict( # Custom map = ["K_m"], work = ["K_w"], stats = ["K_c"], inventory = ["K_i"], sleep = ["K_s"], fap = ["K_f"], summon = ["K_d"], achievements = ["K_o"], # Bindings present almost everywhere, unless explicitly disabled. rollback = ["K_PAGEUP", "repeat_K_PAGEUP", "K_AC_BACK", "mousedown_4"], screenshot = ["K_PRINT"], #toggle_afm = [], toggle_fullscreen = ["alt_K_RETURN", "alt_K_KP_ENTER", "K_F11"], game_menu = ["K_ESCAPE", "K_MENU", "K_PAUSE", "mouseup_3"], hide_windows = ["mouseup_2", "h", "noshift_K_h"], help = ["K_F1", "meta_shift_/"], choose_renderer = ["alt_shift_K_g", "shift_K_g"], progress_screen = ["alt_shift_K_p", "meta_shift_K_p", "K_F2"], accessibility = ["shift_K_a"], # Accessibility. self_voicing = ["shift_K_v"], clipboard_voicing = ["alt_shift_K_c", "shift_K_c"], debug_voicing = ["alt_shift_K_v", "meta_shift_K_v"], # Say. rollforward = ["mousedown_5", "K_PAGEDOWN", "repeat_K_PAGEDOWN"], dismiss = ["mouseup_1", "K_RETURN", "K_SPACE", "K_KP_ENTER", "K_SELECT"], dismiss_unfocused = [], # Focus. focus_left = ["K_LEFT", "repeat_K_LEFT"], focus_right = ["K_RIGHT", "repeat_K_RIGHT"], focus_up = ["K_UP", "repeat_K_UP"], focus_down = ["K_DOWN", "repeat_K_DOWN"], # Button. button_ignore = ["mousedown_1"], button_select = ["mouseup_1", "K_RETURN", "K_KP_ENTER", "K_SELECT"], button_alternate = ["mouseup_3"], button_alternate_ignore = ["mousedown_3"], # Input. input_backspace = ["K_BACKSPACE", "repeat_K_BACKSPACE"], input_enter = ["K_RETURN", "K_KP_ENTER"], input_left = ["K_LEFT", "repeat_K_LEFT"], input_right = ["K_RIGHT", "repeat_K_RIGHT"], input_up = ["K_UP", "repeat_K_UP"], input_down = ["K_DOWN", "repeat_K_DOWN"], input_delete = ["K_DELETE", "repeat_K_DELETE"], input_home = ["K_HOME"], input_end = ["K_END"], input_copy = ["ctrl_noshift_K_INSERT", "ctrl_noshift_K_c"], input_paste = ["shift_K_INSERT", "ctrl_noshift_K_v"], # Viewport. viewport_leftarrow = ["K_LEFT", "repeat_K_LEFT"], viewport_rightarrow = ["K_RIGHT", "repeat_K_RIGHT"], viewport_uparrow = ["K_UP", "repeat_K_UP"], viewport_downarrow = ["K_DOWN", "repeat_K_DOWN"], viewport_wheelup = ["mousedown_4"], viewport_wheeldown = ["mousedown_5"], viewport_drag_start = ["mousedown_1"], viewport_drag_end = ["mouseup_1"], viewport_pageup = ["K_PAGEUP", "repeat_K_PAGEUP"], viewport_pagedown = ["K_PAGEDOWN", "repeat_K_PAGEDOWN"], # These keys control skipping. skip = ["K_LCTRL", "K_RCTRL"], stop_skipping = [], toggle_skip = ["K_TAB"], fast_skip = [">", "shift_K_PERIOD"], # Bar. bar_activate = ["mousedown_1", "K_RETURN", "K_KP_ENTER", "K_SELECT"], bar_deactivate = ["mouseup_1", "K_RETURN", "K_KP_ENTER", "K_SELECT"], bar_left = ["K_LEFT", "repeat_K_LEFT"], bar_right = ["K_RIGHT", "repeat_K_RIGHT"], bar_up = ["K_UP", "repeat_K_UP"], bar_down = ["K_DOWN", "repeat_K_DOWN"], # Delete a save. save_delete = ["K_DELETE"], # Draggable. drag_activate = ["mousedown_1"], drag_deactivate = ["mouseup_1"], # Debugging and development. editor = ["K_F5"], reload_game = ["shift_K_r"], console = ["shift_K_o", "alt_shift_K_o", "K_BACKQUOTE"], console_older = ["K_UP", "repeat_K_UP"], console_newer = ["K_DOWN", "repeat_K_DOWN"], #director = ["noshift_K_d"], #launch_editor = ["E", "shift_K_e"], #dump_styles = [], #developer = ["shift_K_d", "alt_shift_K_d"], #quit = [], #iconify = [], #inspector = ["I", "shift_K_i"], full_inspector = ["alt_shift_K_i"], dismiss_hard_pause = ["K_PAUSE", "K_BREAK"], # Ignored (kept for backwards compatibility). toggle_music = ["m"], viewport_up = ["mousedown_4"], viewport_down = ["mousedown_5"], # Profile commands. performance = ["K_F3"], image_load_log = ["K_F4"], profile_once = ["K_F8"], memory_profile = ["K_F7"], ) def _hide_windows(): global _windows_hidden _windows_hidden = not _windows_hidden renpy.restart_interaction() _default_keymap = renpy.Keymap( rollback = renpy.rollback, screenshot = _screenshot, toggle_fullscreen = renpy.toggle_fullscreen, #toggle_afm = _keymap_toggle_afm, toggle_skip = _keymap_toggle_skipping, fast_skip = _fast_skip, game_menu = _invoke_game_menu, hide_windows = _hide_windows, #launch_editor = _launch_editor, reload_game = _reload_game, #developer = _developer, quit = renpy.quit_event, #iconify = renpy.iconify, help = _help, choose_renderer = ShowMenu("preferences", page="visuals"), console = _console.enter, profile_once = _profile_once, memory_profile = _memory_profile, self_voicing = Preference("self voicing", "toggle"), clipboard_voicing = Preference("clipboard voicing", "toggle"), debug_voicing = Preference("debug voicing", "toggle"), progress_screen = _progress_screen, #director = director.Start(), performance = ToggleScreen("_performance"), accessibility = ShowMenu("preferences", page="accessibility"), editor = ToggleEditor(), ) config.underlay = [ _default_keymap ] # Add hotkeys to main_room screen (_main_room_.rpy) screen hotkeys_main(): tag hotkeys_main if states.room == "main_room": if states.map.unlocked: key "map" action Jump("map") if states.paperwork_unlocked: key "work" action Jump("paperwork") key "stats" action Jump("stats") key "inventory" action JumpWith("inventory", inter_pause=False) key "achievements" action JumpWith("achievements", inter_pause=False) key "fap" action Jump("jerk_off") key "summon" action Jump("door") key "sleep" action If(states.env.daytime, Jump("night_start"), Jump("day_start")) key "K_SPACE" action RoomHighlightToggle