# Ravenclaw vs. Hufflepuff label start_hufflepuff_match: # Chat with Cho the day before the match cho "" (xpos="mid", ypos="base", trans=fade) gen "[name_cho_genie], what do you say... ready for your first game of the season?" ("base", xpos="far_left", ypos="head") cho "To be honest, [name_genie_cho], I'm feeling quite nervous." ("soft", "base", "worried", "R") gen "Don't worry. I believe you are ready..." ("base", xpos="far_left", ypos="head") gen "When are you going to play against Hufflepuff?" ("base", xpos="far_left", ypos="head") cho "That's up to you, [name_genie_cho]. As headmaster, you decide when the games will be held..." ("open", "base", "base", "mid") gen "So if I were to say tomorrow, it will happen tomorrow?" ("base", xpos="far_left", ypos="head") cho "Yes, [name_genie_cho]." ("base", "base", "base", "mid") gen "Well then, tomorrow it is!" ("grin", xpos="far_left", ypos="head") if game.weather in {"rain", "storm"}: cho "Sounds great, [name_genie_cho]. I just hope it stops raining before then." ("soft", "base", "base", "R") elif game.weather in {"snow", "blizzard"}: cho "Sounds great, [name_genie_cho]. I just hope it stops snowing before then." ("soft", "base", "base", "R") elif game.weather == "overcast": cho "Sounds great, [name_genie_cho]. I just hope the weather doesn't get worse." ("soft", "base", "base", "R") else: cho "Sounds great, [name_genie_cho]. I just hope the weather stays like it is." ("soft", "base", "base", "R") gen "With our tactics, this will be a piece of cake!" ("base", xpos="far_left", ypos="head") cho "I hope you're right, [name_genie_cho]." ("base", "base", "base", "mid") cho "Anyhow, I need to prepare for the game." ("soft", "base", "base", "R") cho "See you then, [name_genie_cho]!" ("smile", "base", "base", "mid") gen "Good luck!" ("base", xpos="far_left", ypos="head") call cho_walk(action="leave") $ states.cho.ev.quidditch.lock_training = True $ states.cho.ev.quidditch.lock_practice = True $ cc_event_pause += 1 # Event starts on the next day $ cc_summon_pause += 1 # Can't be summoned until next event $ states.cho.busy = True $ states.cho.ev.quidditch.hufflepuff_stage = "start" jump end_cho_event label hufflepuff_match: # Quidditch match: Ravenclaw vs. Hufflepuff $ cho_outfit_last.save() $ her_outfit_last.save() $ cho.equip(cho_outfit_quidditch) $ hermione.equip(her_outfit_default) stop music fadeout 1 # Start in the office call sna_walk(action="enter", xpos="mid", ypos="base") pause .5 play music "music/Dark Fog.ogg" fadein 1 if_changed sna "Are you ready to go?" ("snape_03", xpos="base", ypos="base") gen "Can't you bloody knock?!" ("angry", xpos="far_left", ypos="head") sna "Should I?{w=0.3} I was sure you were already waiting for me..." ("snape_05") gen "For what?" ("base", xpos="far_left", ypos="head") sna "We have to head out for the pitch. The whole school is waiting on you." ("snape_24") gen "Didn't you nag me earlier not to leave this room unless absolutely necessary?" ("base", xpos="far_left", ypos="head") sna "A rule which I'm sure you have disregarded a great many times already..." ("snape_29") sna "You'll have to join me on this one. As headmaster, you are expected to attend the Quidditch matches." ("snape_06") gen "And that's today?" ("base", xpos="far_left", ypos="head") sna "Indeed." ("snape_03") gen "(...)" ("base", xpos="far_left", ypos="head") gen "Wouldn't the other teachers see me if I went?" ("base", xpos="far_left", ypos="head") sna "Don't worry. I've arranged to have us moved from the teachers' seats to the commentator booth." ("snape_24") sna "Just the two of us..." ("snape_23") gen "And Miss Granger?" ("base", xpos="far_left", ypos="head") sna "Granger..." ("snape_08") sna "Well, that's very displeasing to say the least..." ("snape_07") sna "In any case, you won't be seen up close by any of the other teachers." ("snape_09") gen "Sounds like a snore. Can't I stay here, and you'll tell them I'm ill or something?" ("base", xpos="far_left", ypos="head") sna "No." ("snape_04") sna "That would just prompt the nurse to examine you closely..." ("snape_03") gen "Well... I wouldn't mind that." ("base", xpos="far_left", ypos="head") sna "I'm sure you wouldn't..." ("snape_06") sna "Good thing though is that we'll be able to bring a little something to keep us occupied." ("snape_20") call hide_characters with d3 # Show wine call give_reward(text=">Not grape-juice.", gift="interface/icons/wine.webp") gen "That's all the persuasion I needed, my friend!" ("base", xpos="far_left", ypos="head") hide screen bld1 with d3 pause .2 # Teleport to door play sound "sounds/kick.ogg" call gen_chibi("hide") with d3 call gen_chibi("stand", "door", "base") call teleport(position="genie", effect=False) pause .5 call gen_chibi("stand", "door", "base", flip=False) with d3 pause .2 call bld gen "What are we waiting for. Let's go!" ("base", xpos="far_left", ypos="head") call sna_chibi("stand", "mid", "base", flip=True) with d3 pause .2 sna "(When did he?...)" ("snape_05", ypos="head") sna "After you..." ("snape_09", ypos="head") pause .8 gen "Actually, I have no idea where we're going." ("base", xpos="far_left", ypos="head") call gen_chibi("stand", "door", "base") with d3 pause .2 call bld gen "You should lead the way..." ("base", xpos="far_left", ypos="head") sna "Right you are. Time to get smashed!" ("snape_02", ypos="head") call sna_walk(700, "base") # Blackfade stop music fadeout 2 stop background fadeout 2 play sound "sounds/door.ogg" call blkfade pause 2 nar "You make your way towards the pitch with Snape, pondering if this was such a good idea." play sound "sounds/steps_grass.ogg" nar "After walking for a while across the school grounds, a huge oval-shaped pitch with massive towers around it looms before you." nar "Amazed by...{w=0.6}{nw}" gen "Agrabah towers are larger..." ("base", xpos="far_left", ypos="head") nar "Amazed... by the sight, Snape then leads you to the base of one of the towers." # Pitch entrance centered "{size=+7}{color=#cbcbcb}At the Quidditch pitch...{/color}{/size}" call room("quidditch_pitch") play background "sounds/outskirts.ogg" fadein 2 call sna_chibi("stand", "right", "base") call gen_chibi("stand", "mid", "base", flip=True) call hide_blkfade pause .8 call bld gen "So, this is it? This is where the quidditch is played?" ("base", xpos="far_left", ypos="head") sna "Of course, did you expect something else?" ("snape_05", ypos="head") gen "I mean... What's the point of the grass and sand? Isn't it played in the air?" ("base", xpos="far_left", ypos="head") sna "..." ("snape_25", ypos="head") gen "Wouldn't it make more sense to have the ground be something soft if they fall?" ("base", xpos="far_left", ypos="head") gen "Like...{w=0.3} magic marshmallow or something..." ("grin", xpos="far_left", ypos="head") sna "You think there's a spell for everything?" ("snape_35", ypos="head") gen "From previous experiences with this world so far...{w} yes, pretty much." ("base", xpos="far_left", ypos="head") sna "Anyhow... time to get moving.{w=0.6} This place will be filled with teachers and students any minute now." ("snape_03", ypos="head") sna "After me..." ("snape_02", ypos="head") call sna_walk(path=[("stairs_base", "base"),("stairs_up", "stairs_up")]) call gen_walk(650) call chibi_emote("exclaim", "genie") pause 0.3 call chibi_emote("hide", "genie") call gen_chibi("stand_alt") with d3 pause 0.5 call bld gen "(*He-heh*... \"Snape sux\"...)" ("grin", xpos="far_left", ypos="head") call gen_chibi("stand") call gen_walk(path=[("stairs_base", "base"),("stairs_up", "stairs_up")]) call blkfade # Sound check if get_volume_preference('music') < 0.1 or get_volume_preference('sfx') < 0.1: nar "This section of the game is best played with the sound turned on. Go to preferences to set the volume." pause 1 # Quidditch stands call room("quidditch_stands") call quidditch_stands(crowd=crowd_mid) ### Snape Chibi Postions ### # First Step R: call sna_chibi("stand", flip=True, 25, 234) # Second Step R: call sna_chibi("stand", flip=True, 85, 260) # Third Step R: call sna_chibi("stand", 120, 295, flip=True) # Fourth Step R: call sna_chibi("stand", flip=True, 160, 330) ### Genie Postions ### ## Sprite: call gen_main(face="base", base="base", xpos=-10, ypos=140) # First Step Mid: call gen_chibi("stand", flip=True, -20, 270) # Second Step L: call gen_chibi("stand", flip=True, -20, 320) # Second Step Mid: call gen_chibi("stand", flip=True, 0, 360) # Third Step L: call gen_chibi("stand", 20, 365, flip=True) # Third Step Mid: call gen_chibi("stand", 65, 340, flip=True) # Floor Mid: call gen_chibi("stand", flip=True, 170, 400) # Podium: call gen_chibi("stand", 280, 400, flip=True) ### Hermione Postions ### ## Sprite: her "" (flip=True, xpos=290, ypos="base") # Second Step Mid: call her_chibi("stand", 40, 295, flip=True) # Floor Mid: call her_chibi("stand", flip=True, 180, 400) # Podium: call her_chibi("stand", 300, 400, flip=True) # Podium Sidestep: call her_chibi("stand", 260, 460, flip=True) ### Tonks Positions ### # 1st Step R: call ton_chibi("stand", flip=True, 55, 235) # 4th Step R: call ton_chibi("stand", flip=True, 180, 340) # Floor mid: call ton_chibi("stand", flip=True, 180, 400) # Floor R: call ton_chibi("stand", flip=True, 230, 370) # Podium: call ton_chibi("stand", flip=True, 300, 400) # Sitting: call ton_chibi("sit", flip=True, xpos=-140, ypos=125) ### Cho Positions ### ## Flying Sprite: call cho_main(xpos=580, ypos=-200) # Flying Chibi: call cho_chibi("fly", 530, 360) $ snape_chibi.zorder = 2 $ hermione_chibi.zorder = 3 $ genie_chibi.zorder = 4 # Match starts play background "sounds/crowd.ogg" fadein 2 call hide_blkfade pause 1 play sound "sounds/footsteps.ogg" pause .8 call sna_chibi("stand", 120, 295, flip=True) with d3 pause .8 call sna_chibi("stand", flip=False) with d3 sna "Careful at the top. Don't hit your head." ("snape_35", ypos="head") play sound "sounds/kick.ogg" with hpunch pause .6 gen "Bloody hell!" ("angry", xpos="far_left", ypos="head") play sound "sounds/footsteps.ogg" pause .8 call gen_chibi("stand", 20, 365, flip=True) with d3 pause .5 call sna_chibi("stand", flip=True) with d3 sna "Well, here we are..." ("snape_09") sna "Now we are only waiting for--" ("snape_03") play sound "sounds/footsteps.ogg" call her_chibi("stand", 40, 295, flip=True) with d3 pause .5 call sna_chibi("stand", flip=False) with d3 pause .2 her "Professors." ("open", "closed", "base", "mid", ypos="head", flip=True) sna "Granger..." ("snape_35") call sna_chibi("stand", flip=True) with d3 pause .2 call her_walk(path=[(180, 400),(300, 400)]) call her_chibi("stand", 300, 400, flip=True) # Temp Bugfix pause .5 her "Good Morning everyone, and welcome to the i-inaugural--" ("soft", "base", "worried", "mid", flip=True, xpos=290, ypos="base", trans=d3) her "" ("normal", "base", "worried", "mid") sna "Speak up girl! And would it kill you to enunciate?!" ("snape_03", ypos="head") her "*Grrr*" ("mad", "narrow", "angry", "R") her "" ("open", "closed", "angry", "mid") her "Welcome to the first Quidditch game of the season...{fast}" ("open", "base", "worried", "mid") call quidditch_stands(crowd=crowd_full) with d5 sna "Better... You've advanced from Troll to Dreadful..." ("snape_09", ypos="head") her "" ("normal", "closed", "base", "mid") gen "{size=-4}Troll?{/size}" ("base", xpos="far_left", ypos="head") sna "{size=-4}Those are grades we give out to our students, for decidedly poor performances, like Granger's...{/size}" ("snape_01", ypos="head") her "..." ("mad", "base", "angry", "mid") with hpunch stop background fadeout 4 her "{size=+5}Quiet Please!{/size}" ("scream", "base", "angry", "mid") her "..." ("normal", "closed", "angry", "mid") play background "sounds/crowd_low.ogg" fadein 2 her "Thank you..." ("open", "happy", "base", "mid_soft") her "L-let's begin!" ("base", "base", "base", "mid") play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed her "Hufflepuff versus Ravenclaw!" ("smile", "base", "base", "mid_soft") call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 play sound "sounds/crowd_cheer.ogg" nar "A loud cheer roars from the grandstands." # Speech her "And now, to say a few words and declare the games open, Professor Dumbledore!" ("open", "closed", "base", "mid") her "" ("base", "base", "base", "mid_soft") call ctc hide hermione_main with d3 gen "{size=-4}What? Isn't that me?{/size}" ("base", xpos="far_left", ypos="head") sna "It is." ("snape_02", ypos="head") call quidditch_stands(crowd_react=[None, "emo7", "emo8"]) with d3 gen "Why did no one warn me about this?" ("base", xpos="far_left", ypos="head") call quidditch_stands(crowd_react=[None, None, "emo8"]) with d3 sna "I've been looking forward to watching you bumble your way through this..." ("snape_22", ypos="head") call quidditch_stands(crowd_react=[None, None, None]) with d3 sna "Besides, you only have to give some trivial speech about team spirit, gesticulate wildly and say \"let the games begin\". A child could manage it." ("snape_24", ypos="head") sna "Now get up there!" ("snape_10", ypos="head") stop background fadeout 4 stop music fadeout 2 $ hermione_chibi.zorder = 4 $ genie_chibi.zorder = 3 #call her_chibi("stand",350,185+186, flip=True) call her_chibi("stand", 260, 460, flip=True) with d3 pause .5 call gen_chibi("stand", 65, 340, flip=True) with d3 call gen_walk(path=[(170, 400),(280, 400)]) call gen_chibi("stand", 280, 400, flip=True) # Temp Bugfix with d3 pause .5 $ states.gen.image.zorder = 15 show screen blktone with d5 pause 1.0 gen "" ("base", xpos=0, ypos="base") show genie zorder states.gen.image.zorder with d3 pause 2.0 gen "" ("angry") menu: "(Shit, what do I even talk about?)" "-Miracles-": play background "music/fanfare.ogg" fadein 1.0 gen "Great moments are born from great opportunity." ("base") nar "A reverent hush falls over the crowd..." gen "And that's what you have here tonight--" ("base") gen "That's what you've earned here tonight!" ("base") pause .8 play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 pause .8 show genie zorder states.gen.image.zorder with d3 gen "One game..." ("base") gen "Tonight, WE are the greatest hockey team in the world!" ("base") gen "You were born to be hockey players..." ("base") gen "Every one of you..." ("base") call quidditch_stands(crowd_react=["emoq", None, None]) with d3 gen "And you were meant to be here tonight!" ("base") gen "This is your time..." ("base") gen "Their time is done, it's over! I'm sick and tired of hearing what a great hockey team the soviets have!" ("base") call quidditch_stands(crowd_react=["emoq", "qu", None]) with d3 pause 1.5 mal "I think Dumbledore has finally started to lose his marbles..." mal2 "I think you might be right." play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2 call quidditch_stands(crowd_react=["sur", None, None]) with d3 gen "Screw it! This is our time..." ("base") call quidditch_stands(crowd_react=["sal", None, None]) with d3 mal "..." play sound "sounds/cough_male.ogg" call quidditch_stands(crowd_react=["sal", "sal", None]) with d3 mal2 "..." call quidditch_stands(crowd_react=[None, None, None], spotlight=False) with d1 play sound "sounds/killswitch_off.ogg" gen "Now let the games begin!" ("base") "-Freedom-": play background "music/fanfare.ogg" fadein 1.0 gen "Sons of Scotland!" ("base") pause .8 play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 pause .8 gen "I am William Wallace..." ("base") call quidditch_stands(crowd_react=["qu", None, None]) with d3 nar "A confused murmur falls over the crowd." sna "{size=-4}William Wallace?{/size}" ("snape_05", ypos="head") gen "{size=-4}That's not your line...{/size}" ("angry") gen "Yes... I am William Wallace!" ("grin") gen "And I see a whole army of my countrymen, here in the defiance of tyranny..." ("grin") gen "You have come to fight as free men, and free men you are. What would you do with that freedom? Will you fight?" ("grin") play sound "sounds/murmur.ogg" call quidditch_stands(crowd_react=["qu", "emoq", None]) with d3 nar "The sound of confused murmuring increases even further..." mal "Fight? Against what?" gen "{size=-4}See, that guy knows his lines...{/size}" ("base") sna "..." ("snape_03") gen "Aye... fight, and you may die." ("base") call sna_chibi("stand", 230, 400, flip=True) with d3 pause .2 sna "I think it's time for you to step down from the..." ("snape_01") gen "No, I'm just about to get to the best part!" ("angry") play sound "sounds/cloth_sound.ogg" stop background fadeout 2.0 hide genie call sna_chibi("stand", 210, 400, flip=True) call gen_chibi("stand", 260, 400, flip=True) with d3 nar "Snape then begins to drag you away from the podium." play background "sounds/wind_long_loop.ogg" show genie zorder states.gen.image.zorder with d3 gen "This is our chance... they may take away our microphones...{w=1.0} But they...{nw}{w=0.3}" ("angry") play sound "sounds/microphone_feedback.ogg" call sna_chibi("stand", 230, 400, flip=True) call gen_chibi("stand", 280, 400, flip=True) with d3 gen "This is our chance... they may take away our microphones...{w=1.0} But they... {fast}But they...{w=0.5}{nw}" ("angry") call sna_chibi("stand", 190, 400, flip=True) call gen_chibi("stand", 240, 400, flip=True) with d3 gen "But they'll never take away our freedom!" ("angry") hide genie call quidditch_stands(crowd_react=[None, None, None], spotlight=False) with d3 play sound "sounds/killswitch_off.ogg" $ snape_chibi.zorder = 3 $ genie_chibi.zorder = 2 call sna_chibi("stand", 170, 400, flip=True) call gen_chibi("stand", 240, 400, flip=False) with d3 "-Nam-": play background "sounds/wind_long_loop.ogg" pause .8 play sound "sounds/killswitch_on.ogg" hide screen blktone call quidditch_stands(spotlight=True) with d1 pause .8 gen "{cps=7}Goooooooood{/cps} morning,{w=0.1} Vietnam!" ("grin") gen "Hey, this is not a test... This is rock and roll!" ("grin") gen "Time to rock it from the delta to the DMZ!" ("grin") gen "Is that me, or does that sound like an Elvis Presley movie?" ("grin") call quidditch_stands(crowd_react=["sal", "emoq", None]) with d3 nar "A confused murmur falls over the crowd." gen "Ugh..." ("base") play sound "sounds/microphone_feedback.ogg" gen "Is this thing on?" ("base") call quidditch_stands(crowd_react=["sal", "sal", None]) with d3 play sound "sounds/cough_male.ogg" mal "..." call quidditch_stands(crowd_react=["emoq", "qu", None]) with d3 gen "It's O six hundred, what does the O stand for?" ("grin") gen "Ooooh my god it's early!" ("grin") play sound "sounds/murmur.ogg" nar "The sound of confused murmuring increases even further..." mal "What's he on about? Is the fire lit but the cauldron empty?" mal2 "Looks like it..." call quidditch_stands(crowd_react=[None, None, None], spotlight=False) with d1 play sound "sounds/killswitch_off.ogg" gen "Tough crowd... Anyway, let the games begin!" ("base") hide genie with d3 play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed play background "sounds/crowd_low.ogg" fadein 3 fadeout 2 play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 nar "After a moment of confusion, the crowd cheers excitedly, eager to see the match kick-off." call quidditch_stands(crowd_react=[None, None, None]) with d3 call gen_walk(path=[(170, 400),(65, 340)]) $ snape_chibi.zorder = 2 $ genie_chibi.zorder = 3 call gen_chibi("stand", 20, 365, flip=True) call sna_chibi("stand", 120, 295, flip=True) with d5 pause .2 # Hermione commentates again $ hermione_chibi.zorder = 3 call her_chibi("stand", 300, 400, flip=True) with d3 pause .8 her "Ugh... thank you for that, professor Dumbledore..." ("soft", "narrow", "base", "R_soft", flip=True, xpos=290, ypos="base", trans=d3) her "Now, to get this game underway!" ("open", "closed", "base", "mid") # Player introduction her "First, let's welcome everyone's favourite underdogs, Ravenclaw!" ("base", "happy", "base", "R") play sound "sounds/crowd_stomping.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", None]) with d3 her "" ("base", "base", "base", "mid") nar "The blue grandstand shakes violently with enthusiasm." sna "At least try to sound like you're awake, Miss Granger." ("snape_03", ypos="head") her @ cheeks blush "..." ("normal", "closed", "angry", "mid") call quidditch_stands(crowd_react=[None, None, None]) with d3 her @ cheeks blush "And coming onto the field to face them are the equally impressive, Hufflepuff!" ("open", "base", "base", "mid") play sound "sounds/crowd_cheer2.ogg" call quidditch_stands(crowd_react=[None, None, "emo8"]) with d3 her @ cheeks blush "" ("base", "base", "base", "mid") nar "The yellow grandstand bursts into a mix of applause and whistles." hide hermione_main with d3 sna "Back down to Troll..." ("snape_09", ypos="head") call her_chibi("stand", flip=False) with d3 pause .1 her "*grrrrr*" call quidditch_stands(crowd_react=[None, None, None]) with d3 call her_chibi("stand", flip=True) with d3 pause .1 her "It appears we've got an interesting game ahead of us." ("open", "base", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3) her "If I'm not mistaken, there's some history between our seekers, Cho Chang and Cedric Diggory..." ("crooked_smile", "closed", "base", "mid") her "" ("smile", "happy", "base", "mid_soft") nar "Even though they are far down below on the pitch, you can clearly see Cho and Cedric glaring up at Hermione." her "Given how essential the seeker's role is in Quidditch, their complex past might cost one of them the game..." ("open", "base", "base", "mid_soft") sna "Complex past..." ("snape_01", ypos="head") her "" ("base", "closed", "base", "mid") sna "I practically caught them chewing each other's tongues off at one point." ("snape_02", ypos="head") her "But before we begin, I just realised that as the inaugural game, I should cover the rules of the game for any first-years watching." ("open", "happy", "base", "R") # Reading the rules stop music fadeout 4 stop background fadeout 2 hide hermione_main with d3 nar "Hermione heaves a heavy rulebook{nw}" play sound "sounds/punch01.ogg" nar "Hermione heaves a heavy rulebook{fast} from under the table and begins to monotonously recite it to the crowd." play sound "sounds/sniff.ogg" her "..." play background "sounds/wind_long_loop.ogg" fadein 2 her "The capturing of the snitch is worth 150 points--" ("open", "narrow", "base", "down", flip=True, xpos=290, ypos="base", trans=d3) call quidditch_stands(crowd_react=["th", None, None]) with d3 play sound "sounds/murmur.ogg" her "The game may not conclude until it has been caught, or an agreement is made between both capt--" ("open", "base", "base", "mid") call quidditch_stands(crowd_react=["th", "an", None]) with d3 play background "sounds/crowd.ogg" fadein 8 fadeout 2 hide hermione_main with d3 mal "Just get on with it already you big-titted slag!" call quidditch_stands(crowd_react=["th", "an", "excl"]) with d3 mal2 "Yeah! Start the game!" qcr "START THE GAME! START THE GAME!" nar "Hermione's voice eventually gets drowned out by the growing restlessness of the crowd." her "" ("normal", "base", "base", "mid", xpos=290, ypos="base", flip=True) her "Ugh, fine...{w=0.3} If everyone wants us to begin play without knowing {b}a single thing{/b}...{w=0.8} then that's {b}OK!{/b}" ("annoyed", "narrow", "annoyed", "R", trans=d3) her "A good commentator knows when to accommodate for a crowd's impatience!" ("soft", "closed", "base", "mid") hide hermione_main with d3 sna "{size=-4}This should be good.{/size}" ("snape_02", ypos="head") # Small text. play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 nar "With that, the snitch and bludgers are released and fly off into the air." call quidditch_stands(crowd_react=[None, None, None]) with d3 play background "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5 her @ cheeks blush "Now then..." ("open", "closed", "base", "mid", flip=True, xpos=290, ypos="base", trans=d3) her @ cheeks blush "Let's begin!" ("base", "happy", "base", "mid_soft") hide hermione_main with d3 pause .1 # Start of the game play sound "sounds/referee.ogg" play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed nar "A fit looking woman then throws the quaffle into the air -- which signals the start of the match -- and the players quickly take off!" her "Oh, wow... They're going quite f-fast..." ("normal", "wide", "worried", "shocked", flip=True, xpos=290, ypos="base", trans=d3) her "" ("normal", "happyCl", "base", "mid") sna "Great commentary there girl... You might want to let them know the colour of the grass next..." ("snape_10", ypos="head") play sound "sounds/ball_hit.ogg" her "*Umm*, I'm not sure if anyone's scored yet..." ("normal", "happy", "base", "mid") her "Wait, that guy has the quaffle... I think..." ("open", "squint", "base", "mid") her "Scratch that last bit, he has a stick, so he must be a beater!" ("mad", "happy", "base", "mid") sna "{size=-4}Good grief...{/size}" ("snape_05", ypos="head") pause .5 her "Higher up, Cho seems to have caught an eye on the snitch and is chasing after it, directly followed by Cedric who..." ("open", "slit", "low", "stare", flip=True) her "Hold on a minute... Is Cho wearing a skirt?" ("scream", "wide", "worried", "stare") show expression "CG quidditch cho_flashing" as cg zorder 17 with fade play sound "sounds/crowd_gasp.ogg" call quidditch_stands(crowd_react=["emo02", "excl", "sur"]) with d3 call ctc her @ cheeks blush "" ("open", "wide", "worried", "shocked") qcr "!!!" # [screenshake?] play background "sounds/crowd.ogg" fadein 2 mal "..." play sound "sounds/murmur.ogg" her @ cheeks blush "" ("open", "happyCl", "base", "mid") mal "She totally is!" play sound "sounds/giggle2_loud.ogg" hide hermione_main with d3 fem "What a slut!" call ctc # Pack to stands. hide expression cg with fade pause .1 call her_chibi("stand", flip=False) with d3 pause .3 her "Professor, why won't you say something?{w=0.8} She's clearly breaking the very basics of Quidditch rules!" ("clench", "narrow", "angry", "mid", ypos="head", flip=False) gen "I fail to see anything wrong with the way she's dressed." ("base", xpos="far_left", ypos="head") her @ cheeks blush "But... she's wearing a skirt!" ("clench", "wide", "base", "stare") her "Surely that must be against some kind of regulation..." ("annoyed", "narrow", "angry", "mid") gen "You tell me Miss Granger, you've got the rulebook right there..." ("base", xpos="far_left", ypos="head") sna "..." ("snape_13", ypos="head") her "Perhaps I could get Madam Hooch to pause the game..." ("open", "closed", "annoyed", "mid") pause .1 call her_chibi("stand", flip=True) with d3 pause .3 sna "Knowing her, she's probably enjoying the sight of the Ravenclaw seeker rushing past her." ("snape_20", ypos="head") sna "{size=-4}Odds are she's already tried to take a peek.{/size}" ("snape_20", ypos="head") gen "{size=-4}Who's Madam Hooch?{/size}" ("base", xpos="far_left", ypos="head") sna "{size=-4}It's that fit lady on the pitch who is seemingly unable to take her eyes off the underside of miss Chang's... undergarments.{/size}" ("snape_09", ypos="head") sna "{size=-4}Great idea with the skirt, if I might add.{/size}" ("snape_13", ypos="head") gen "{size=-4}You're welcome.{/size}" ("base", xpos="far_left", ypos="head") sna "..." ("snape_12", ypos="head") play sound "sounds/ball_hit.ogg" sna "{size=-4}She is wearing something underneath I assume?{/size}" ("snape_13", ypos="head") gen "For now..." ("base", xpos="far_left", ypos="head") sna "Excellent..." ("snape_22", ypos="head") play sound "sounds/wolf_whistle.ogg" call quidditch_stands(crowd_react=["emo8", "excl", "sur"]) with d3 mal "Cho, show us your panties!" play sound "sounds/giggle2_loud.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "sur"]) with d3 fem "We want to see them!" play sound "sounds/crowd_cheer.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo8"]) with d3 # Back to commentating play music "music/machinations-by-kevin-macleod.ogg" fadein 1 fadeout 1 if_changed play background "sounds/crowd_low.ogg" fadein 0.5 fadeout 0.5 her "..." ("normal", "squint", "angry", "mid", flip=True, xpos=290, ypos="base", trans=d3) her "Oh, apparently Ravenclaw scored during that... \"captivating\" bit of distraction..." ("open", "narrow", "annoyed", "mid") gen "Sarcasm much?" ("grin", xpos="far_left", ypos="head") her "" ("normal", "closed", "base", "mid") sna "..." ("snape_13", ypos="head") her "I think it's 10-20!" ("open", "happy", "base", "mid") her "Or is that 20-10... I'm not sure, aren't they both home teams...?" ("annoyed", "squint", "base", "mid") sna "Surely you must have learnt how to read by now, Miss Granger?" ("snape_03", ypos="head") play sound "sounds/ball_hit.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", None]) with d3 her "Hey! I have excellent reading skills, I'll have you know..." ("mad", "narrow", "angry", "R") play sound "sounds/crowd_cheer2.ogg" her "..." ("normal", "closed", "angry", "mid") call quidditch_stands(crowd_react=["emo8", None, None]) with d3 her "Wait, now it's... 20-30... I think..." ("annoyed", "happy", "base", "mid") play sound "sounds/murmur.ogg" call quidditch_stands(crowd_react=["th", None, None]) with d3 mal "Has this girl ever commentated even once in her life?" call quidditch_stands(crowd_react=["th", "th", None]) with d3 mal2 "She can't help herself answering questions in class..." mal2 "I suppose the rulebook was more for her benefit than ours." #call quidditch_stands(crowd_react=["th", "th", "emo3"]) # emo3 image is missing? call quidditch_stands(crowd_react=["th", "th", None]) # Temp fix, use above line. with d3 her "" ("annoyed", "closed", "base", "mid") mal "Then how'd she get the role over Lee Jordan?" mal2 "I heard he had an accident with a rogue bludger." play sound "sounds/cough_male.ogg" mal "..." her "Wow... that snitch is darting around like nobody's business--" ("base", "base", "base", "mid") call quidditch_stands(crowd_react=[None, None, None]) with d3 hide hermione_main with d3 pause .1 # Genie and Snape get drunk sna "Fancy a glass of wine then?" ("snape_02", ypos="head") gen "Don't mind if I do... Something to distract me from this... bizarre game..." ("base", xpos="far_left", ypos="head") pause .5 play sound "sounds/bottle.ogg" pause .8 sna "{size=-4}I don't care much for the game myself...{/size}" ("snape_09", ypos="head") sna "{size=-4}Although, there is a special place in my heart for watching the bludgers catch a student...{/size}" ("snape_02", ypos="head") gen "{size=-4}Blubbers?{/size}" ("base", xpos="far_left", ypos="head") play sound "sounds/ball_hit.ogg" sna "{size=-4}Bludgers... See those cannonball looking things whizzing around?{/size}" ("snape_03", ypos="head") gen "{size=-4}Oh... The ones those boys are whacking at?{/size}" ("base", xpos="far_left", ypos="head") sna "{size=-4}Right... Well, we enchant them to go after the students while they play.{/size}" ("snape_23", ypos="head") gen "{size=-4}I see... {/size}{w}{nw}" ("base", xpos="far_left", ypos="head") gen "{size=-4}I see... {fast}Wait, Really? Why?{/size}" ("angry", xpos="far_left", ypos="head") sna "{size=-4}Makes things more interesting doesn't it!{/size}" ("snape_02", ypos="head") gen "{size=-4}So what happens when they hit their target?{/size}" ("base", xpos="far_left", ypos="head") sna "{size=-4}Generally it's just a concussion... Though sometimes they fall pretty far, that's always entertaining.{/size}" ("snape_20", ypos="head") with hpunch play sound "sounds/punch02.ogg" her "..." ("normal", "wide", "base", "stare", flip=True, xpos=290, ypos="base", trans=d1) play sound "sounds/crowd_ouch.ogg" call quidditch_stands(crowd_react=["sur", "emo02", "excl"]) with d3 her "Oh no!" ("clench", "happyCl", "worried", "mid") sna "{size=+4}HA-HA-HA-HA!!{/size}" ("snape_28", ypos="head") her "Somebody on the Ravenclaw team just got hit by a bludger!" ("open", "base", "worried", "L") gen "What an amazing turn of events!" ("grin", xpos="far_left", ypos="head") sna "See, I told you!" ("snape_22", ypos="head") hide hermione_main with d3 pause .1 call her_chibi("stand", flip=False) with d3 pause .1 call quidditch_stands(crowd_react=["sur", "emo02", None]) with d3 her "Professors, could you please keep it down a little?" ("normal", "base", "angry", "mid", ypos="head", flip=False) sna "Why? It's not like we're interrupting anything important." ("snape_18", ypos="head") call quidditch_stands(crowd_react=["sur", None, None]) with d3 her "I'm trying to commentate the game!" ("mad", "squint", "angry", "mid") play sound "sounds/ball_hit.ogg" call quidditch_stands(crowd_react=[None, None, None]) with d3 sna "Yes, and I was starting to enjoy it. You are missing most of it, by the way..." ("snape_20", ypos="head") her "As a result of your yelling!" ("scream", "closed", "angry", "mid") her "" ("normal", "closed", "angry", "mid") sna "Eyes forward... girl." ("snape_13", ypos="head") her "*Grrrrr*" ("clench", "narrow", "angry", "mid") pause .1 call her_chibi("stand", flip=True) with d3 pause .1 nar "Hermione's eyes briefly meet with yours as if she can't believe you're letting Snape talk to her that way." sna "{size=-4}As I was saying... They're the only reason I watch the bloody thing. Now, mind if I top that one off for you?{/size}" ("snape_20", ypos="head") play sound "sounds/crowd_cheer.ogg" fadein 3 call quidditch_stands(crowd_react=["th", None, "emo8"]) with d3 her "So, I think... that Hufflepuff just scored another goal? They might even be unstoppable at this point!" ("open", "base", "base", "L", flip=True, xpos=290, ypos="base", trans=d3) # Fade to black stop background fadeout 4 stop music fadeout 4 show screen blkfade with d5 pause .3 hide hermione_main call quidditch_stands(crowd_react=[None, None, None]) nar "You and Snape lean back and watch the game, frequently shifting your focus to Cho, as she darts past the stands..." nar "Only Occasionally pausing to refill your wine, while Snape keeps ridiculing Hermione's commentary..." # End of game play background "sounds/crowd_low.ogg" fadein 2 play sound "sounds/referee.ogg" pause 1.0 her "What was that?{w=0.5} Did somebody do a foul?" # intentional 'do' pause .5 call hide_blkfade pause .1 #"You see Cho flying over to the commentator booth glaring at Hermione with a look of pure hatred." # Transition to Cho on her broom $ cho.set_pose("broom") $ cho.animation = sprite_fly_idle call cho_chibi("fly", 1100, 140) call cho_walk(530, 360, speed=2) pause 1.5 her "" ("annoyed", "base", "annoyed", "L", flip=True, xpos=290, ypos="base") cho "Hey, Granger!" ("open", "narrow", "angry", "L", xpos=580, ypos=-200, trans=d3) her "What do you want?{w=0.6} Shouldn't you be busy with,{w=0.8} I don't know..." ("open", "base", "angry", "mid", trans=d3) cho "" ("annoyed", "narrow", "raised", "L") her "playing the game?" ("smile", "closed", "base", "mid") cho "The game is over, you dipstick!" ("scream", "narrow", "angry", "L") cho "" ("mad", "narrow", "angry", "L") her "What? Already?" ("shock", "wide", "worried", "stare") her "But who caught the Snitch?" ("open", "wide", "base", "stare") cho "" ("upset", "narrow", "angry", "L") #TODO: Draw the arm. #$ cho.set_body(armright="snitch") with d3 nar "Cho waves the snitch in front of her." her "" ("mad", "wide", "worried", "shocked") #$ cho.set_body(armright="down") cho "My first ever win this season, and you didn't even notice it!" ("clench", "closed", "angry", "mid") cho "No one did, thanks to your dreadful commentating!" ("scream", "narrow", "angry", "L") cho "" ("mad", "narrow", "angry", "L") her "Oh..." ("normal", "wide", "worried", "shocked") her "So, should I announce it now?" ("open", "happyCl", "worried", "mid") sna "Obviously--" ("snape_12", ypos="head") cho "{size=+10}YES!{/size}" ("scream", "closed", "angry", "mid", trans=vpunch) her "" ("normal", "base", "annoyed", "L") cho "{size=+6}WHAT ARE YOU EVEN WAITING FOR?{/size}" ("clench", "narrow", "angry", "L", trans=hpunch) her "Don't scream at me like that, {b}bitch!{/b}" ("scream", "base", "angry", "mid", trans=hpunch) her "" ("normal", "base", "angry", "mid") cho "{size=+6}WHAT DID YOU JUST CALL ME?!!!{/size}" ("scream", "wide", "angry", "L", trans=vpunch) cho "" ("clench", "wide", "angry", "L") her "Everyone, Ravenclaw wins!" ("grin", "happy", "base", "mid_soft") cho "" ("annoyed", "narrow", "angry", "L") her "Cho Chang managed to catch the snitch..." ("smile", "happyCl", "base", "mid") her "With the help of her ridiculously short skirt!" ("crooked_smile", "base", "angry", "mid") #cho "{size=+10}!!!{/size}" ("clench", "closed", "angry", "mid") hide hermione_main with d3 cho @ cheeks heavy_blush "" ("normal", "wide", "base", "L") play background "sounds/crowd.ogg" fadein 1 fadeout 1 play sound "sounds/crowd_applause.ogg" call quidditch_stands(crowd_react=["emo8", "emo7", "emo7"]) hide hermione_main hide screen bld2 with d3 call ctc cho @ cheeks blush "" ("quiver", "base", "worried", "downR") nar "Hermione's commentating is drowned out by the sound of the Ravenclaw grandstand cheering." cho @ cheeks blush "{size=+6}You are done, Granger!{/size}" ("scream", "closed", "angry", "L") hide cho_main with d3 pause .1 call cho_walk(1200, 500+180, speed=2) pause 2 $ cho.animation = None $ cho.set_pose(None) call cho_chibi("reset") # Outro gen "This isn't such a bad game after all." ("base", xpos="far_left", ypos="head") sna "I--{w=0.2} *hick*...{w=0.2} told you so..." ("snape_22", ypos="head") gen "Just bring more wine next time!" ("base", xpos="far_left", ypos="head") sna "M-More?!" ("snape_20", ypos="head") gen "Or at least share more of it with me!" ("base", xpos="far_left", ypos="head") play sound "sounds/glass_shatter.ogg" sna "Get your own, magic man!" ("snape_21", ypos="head") gen "..." ("base", xpos="far_left", ypos="head") # Blackfade stop background fadeout 4 show screen blkfade with d5 nar "Snape wanders off in a drunken stupor..." pause .5 play sound "sounds/steps_grass.ogg" nar "You hurry back to your office before giving anyone a chance to talk to you." $ states.env.daytime = False call room("main_room") call gen_chibi("hide") call hide_blkfade pause 1.0 play sound "sounds/door.ogg" call gen_chibi("stand", "door", "base", flip=False) with d3 pause 0.3 call bld gen "I'm hom--" ("base", xpos="far_left", ypos="head") gen "Dammit, I almost said that!" ("angry", xpos="far_left", ypos="head") gen "Anyway, I'm beat, time to hit the hay." ("base", xpos="far_left", ypos="head") call gen_walk("desk", "base") with d3 #pause .5 # Fade to black show screen blkfade with d9 pause .5 call gen_chibi("sit_behind_desk") with fade # Reset $ hermione.equip(her_outfit_last) # Equip player outfit. $ cho.equip(cho_outfit_last) # Equip player outfit. jump hufflepuff_match_return label hufflepuff_match_return: # Cho returns after winning the Quidditch match. # She's outraged about Hermione. # Demands that you will find somebody to replace her. # The office, evening after the game $ states.env.daytime = False stop music fadeout 1 call room("main_room") $ cho_outfit_last.save() $ cho.equip(cho_outfit_quidditch) call music_block hide screen blkfade with d9 pause 0.8 call bld play sound "sounds/snore1.ogg" gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.0 play sound "sounds/snore3.ogg" gen "*Sn{cps=8}oooooooreeee*{/cps}{w=2.0}{nw}" ("base", xpos="far_left", ypos="head") pause 1.0 play sound "sounds/snore2.ogg" gen "......{w=0.5}*Snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head") stop music fadeout 6.0 call cho_walk("desk", "base", action="enter") play sound "sounds/punch01.ogg" cho "We beat Hufflepuff!!!" ("silly", "happyCl", "base", "mid", xpos="mid", ypos="base", trans=hpunch) play sound "sounds/MaleGasp.ogg" gen "{size=+10}IT WASN'T ME!{/size}" ("angry", xpos="far_left", ypos="head") gen "..........." ("base", xpos="far_left", ypos="head") cho "*Huh*?{w=0.5} Are you okay, [name_genie_cho]?" ("soft", "narrow", "base", "mid") gen "Wha--" ("base", xpos="far_left", ypos="head") gen "Of course I am!" ("angry", xpos="far_left", ypos="head") cho "..." ("annoyed", "narrow", "raised", "R") cho "If you say so..." ("annoyed", "narrow", "base", "mid") play music "music/fuzzball-parade-by-kevin-macleod.ogg" fadein 1 if_changed cho "I can't believe that we've broken our six year dry streak and won a real game!" ("smile", "happyCl", "base", "mid") cho "We could actually win the cup!" ("open", "wide", "base", "mid") gen "And you weren't embarrassed?" ("base", xpos="far_left", ypos="head") cho @ cheeks blush "I was a little at the start of the game..." ("quiver", "narrow", "worried", "downR") cho "But once I realised how much it was affecting those slack-jawed Hufflepuffs..." ("smile", "narrow", "angry", "R") cho "It was like having my own personal weapon of mass distraction!" ("smile", "wide", "angry", "mid") cho @ cheeks blush "I don't think Cedric even knew where the snitch was, most of the time!" ("horny", "base", "base", "downR") cho @ cheeks blush "All he seemed to do was follow me around..." ("horny", "narrow", "worried", "down") cho @ cheeks heavy_blush "Him {size=-2}and {size=-2}half {size=-2}the {size=-2}team...{/size}{/size}{/size}{/size}" ("quiver", "narrow", "worried", "downR") cho "This might be the first real chance Ravenclaw has ever had to win the cup." ("open", "closed", "worried", "mid") gen "I'm sure this must mean a lot to you..." ("base", xpos="far_left", ypos="head") cho "It does... I might even get picked up by a pro team!" ("smile", "base", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") cho "*Ahh*{w=0.3} I can't wait!" ("silly", "happyCl", "base", "mid") cho "I better go celebrate with the team now!" ("clench", "wide", "base", "mid") gen "Well, off you go then." ("base", xpos="far_left", ypos="head") cho "Thank you [name_genie_cho]..." ("smile", "wink", "base", "mid") # # TODO: Add panty flash in form of a reward/tease # # cho "But before I go..." # blushes # (flashes panties) # gen "!!!" ("angry", xpos="far_left", ypos="head") # (equips skirt again) # cho "I gotta go." # starts walking out of the office # gen "Hey but I ha--" ("base", xpos="far_left", ypos="head") # (cho leaves) # gen "Oh well.. At least I caught a glimpse of the goodies." ("base", xpos="far_left", ypos="head") call cho_walk(action="leave") stop music fadeout 1.0 call unlock_clothing(text="New clothing items for Cho have been unlocked!", item=cho_outfit_cheerleader) call popup("New favours for Cho have been unlocked!", "Congratulations!", "interface/icons/head/cho.webp") $ states.her.busy = True $ states.sna.busy = True # Reset Cho $ cho.equip(cho_outfit_last) $ states.cho.tier = 2 $ states.cho.favors_unlocked = False $ states.cho.requests_unlocked = False $ states.cho.ev.quidditch.lock_training = False $ states.cho.ev.quidditch.lock_practice = True $ states.cho.ev.quidditch.lock_tactic = False $ states.cho.ev.quidditch.hufflepuff_stage = "completed" jump end_cho_event