label prev_at_hogwarts: #Story Unlock requirements: Finish the first 3 Wizard Cards challenges. # Setup $ hermione.equip(her_outfit_default) $ states.env.daytime = True $ game.weather = "clear" $ states.env.day = 1 $ states.env.gold = 0 $ desk_OBJ.idle = "desk_dumbledore" stop weather call room("main_room") stop music fadeout 1 show screen blkfade with d5 centered "{size=+7}{color=#cbcbcb}Previously, at Hogwarts{w=1.0}\nschool of Witchcraft and Wizardry...{/color}{/size}" play music "music/Brittle Rille.ogg" fadein 1 if_changed hide screen blkfade with d5 pause 3.0 play sound "sounds/knocking.ogg" "*Knock-knock-knock*" pause.8 dum3 "Please, come in..." pause.2 call sna_walk(action="enter", xpos="mid", ypos="base") pause.5 dum1 "Ah, Severus..." sna "You called, sir?" ("snape_01",xpos="base",ypos="base") dum2 "Indeed, I wanted to talk to you about last night." sna "Last night, sir?" ("snape_03") dum1 "Yes, last night... Don't think that I had forgotten already..." sna "..." ("snape_04") sna "I might have had a few. I hope I didn't say something inappropriate..." ("snape_05") dum2 "Quite... Do you remember why I hired you, Severus?" sna "For my excellent potion making skills?" ("snape_25") dum1 "For your excellent potion making skills..." dum5 "{size=-6}And your piercing black eyes...{/size}" sna "What?" ("snape_05") dum4 "What?" dum2 "I said, you're fierce and wise." sna "..." ("snape_05") sna "Why did you call me here again?" ("snape_03") dum1 "Ah yes, my apologies.... I got distracted." dum2 "How much do you remember from our previous discussion?" sna "Not a lot... it's all a bit of a haze..." ("snape_04") dum1 "..." sna "I think I mentioned a student spilling some flobberworm mucus down themselves which halted the whole lesson..." ("snape_01") sna "And that Potter boy..." ("snape_08") dum3 "There it is..." sna "The Potter boy?" ("snape_25") dum1 "Yes, I've noticed you've been quite stressed lately about this... Potter situation of yours, for the lack of a better term." sna "And your point?" ("snape_09") dum2 "Ah yes... my point." dum1 "Where was I again..." dum2 "Ah yes, your stress situation..." sna "(You're not really helping old man...)" ("snape_08") dum1 "Have you tried a draught of peace?" sna "What?" ("snape_03") dum2 "A draught of peace, it's a potion you know..." sna "Are you joking with me right now?" ("snape_04") dum1 "I'm being quite serious... stress can be quite taxing on your body." sna "I..." ("snape_01") sna "I need a moment... I'll talk to you later, Albus." ("snape_06") dum1 "I thought we were getting somewhere..." sna "..." ("snape_01") hide snape_main hide screen bld1 with d3 pause.2 call sna_chibi("hide") call sna_chibi("stand","mid","base",flip=True) with d3 pause.2 call sna_walk(action="leave") stop music fadeout 1 dum2 "\"I don't think I'll ever understa\"--" play sound "sounds/magic4.ogg" $ desk_OBJ.idle = "ch_gen sit_behind_desk" $ game.weather = "rain" call weather_sound with flash pause.8 call bld gen "Your majesty! Don't touch--" ("angry", xpos="far_left", ypos="head") gen "............................." ("base", xpos="far_left", ypos="head") gen "I did it again, didn't I?" ("base", xpos="far_left", ypos="head") pause.2 show screen blkfade with d9 pause.8 $ renpy.end_replay()