label start: python: version = version_float() renpy.block_rollback() if prerelease: call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp") jump start_wt label start_quick: python: version = version_float() states.env.difficulty = 2 states.ton.level = 5 states.sna.level = 5 states.map.unlocked = True states.env.cheats = True renpy.block_rollback() if prerelease: call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp") jump skip_to_hermione label start_dev: python: version = version_float() states.env.difficulty = 2 states.env.cheats = True states.env.gold = 100000 states.map.unlocked = True states.sna.unlocked = True states.ton.unlocked = True states.her.unlocked = True states.cho.unlocked = True states.ast.unlocked = True states.sus.unlocked = True states.lun.unlocked = True states.ton.wardrobe_unlocked = True states.her.wardrobe_unlocked = True states.cho.wardrobe_unlocked = True states.ast.wardrobe_unlocked = True states.sus.wardrobe_unlocked = True states.lun.wardrobe_unlocked = True states.her.level = states.cho.level = states.lun.level = states.ast.level = states.sus.level = 24 states.sna.level = 100 states.ton.level = 100 states.her.ev.yule_ball.e1_complete = True states.her.ev.yule_ball.e2_complete = True states.her.ev.yule_ball.e3_complete = True states.her.ev.yule_ball.e4_complete = True states.map.room_of_requirement.intro_e1 = True states.map.seventh_floor.unlocked = True states.map.seventh_floor.visited = True seventh_door_OBJ.hidden = False states.map.snape_office.visited = True states.map.snape_office.station_examined = True states.map.snape_office.shelves_examined = True states.map.snape_office.picture_examined = True states.map.snape_office.statue_examined = True states.map.snape_office.desk_examined = True states.map.snape_office.candelabra_examined = True states.map.snape_office.intro_e1 = True states.map.snape_office.intro_e2 = True states.map.snape_office.intro_e2_stage = 2 states.map.snape_office.intro_e3 = True states.cho.ev.intro.e1_complete = True states.cho.ev.intro.e2_complete = True states.cho.ev.intro.e4_complete = True states.sna.ev.hangouts.cho_e1 = True states.paperwork_unlocked = True states.lun.ev.intro.e1_complete = True states.lun.ev.intro.e2_complete = True states.lun.ev.quibbler.stocked = True thequibbler_ITEM.used = True states.lun.ev.spectrespecs.e1_complete = True states.lun.ev.spectrespecs.e2_complete = True states.lun.ev.spectrespecs.e3_complete = True states.lun.ev.spectrespecs.e4_complete = True states.lun.favors_unlocked = True for i in mirror.items: i.unlocked = True for i in inventory.items: i.owned = i.limit for i in states.dolls: for x in getattr(renpy.store, i).outfits: if not x.hidden: x.unlock() renpy.block_rollback() jump skip_to_hermione