#TODO Move variable defaults to appropriate files, leave common ones here (and rename this file to _Variables_.rpy or something) init offset = -1 default current_payout = 0 # House points default slytherin = 35 default gryffindor = 122 default hufflepuff = 25 default ravenclaw = 31 # Used to pause events/summons for a number of days default ss_event_pause = 0 default ss_summon_pause = 0 default nt_event_pause = 0 default nt_summon_pause = 0 default hg_event_pause = 0 default hg_summon_pause = 0 default cc_event_pause = 0 default cc_summon_pause = 0 default ll_event_pause = 0 default ll_summon_pause = 0 default ag_event_pause = 0 default ag_summon_pause = 0 default sb_event_pause = 0 default sb_summon_pause = 0 # Sprite positioning default nxpos = 0 default nypos = 0 init python: class Environment(object): """Encapsulation for special variables and flags.""" def __init__(self): # Protected values self._gold = 0 self._day = 0 self._gryf = 0 self._slyt = 0 self._rave = 0 self._huff = 0 self._weather = "clear" # Normal values self.daytime = True self.difficulty = 2 self.cheats = False self.moon = True @property def gold(self): return self._gold @gold.setter def gold(self, value): old = self._gold self._gold = max(0, min(value, 99999)) if not renpy.in_rollback() and not _in_replay: renpy.hide_screen("gold") renpy.show_screen("gold", old, self._gold) @property def day(self): return self._day @day.setter def day(self, value): self._day = max(0, value) @property def weather(self): return Weather.get_weather() @weather.setter def weather(self, value): Weather.set_weather(value) default states.env = Environment()