init python: def brewing_sortfilter(item, sortby="A-z", filtering=None): # if filtering == "Locked": # item = filter(lambda x: x.is_unlocked(), item) # elif filtering == "Unlocked": # item = filter(lambda x: x.is_unlocked() is True, item) # Always sort alphabetically first. item = sorted(item, key=lambda x: natsort_key(x.name)) if sortby == "z-A": item = sorted(item, key=lambda x: natsort_key(x.name), reverse=True) return item label brewing: $ gui.in_context("brewing_menu") return label brewing_menu(xx=150, yy=90): python: items_shown = 36 current_filter = "Unlocked" current_sorting = "A-z" menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter) menu_items_length = len(menu_items) current_item = next(iter(menu_items), None) show screen brewing(xx, yy) label .after_init: $ _choice = ui.interact() if _choice[0] == "select": $ current_item = _choice[1] elif _choice == "filter": if current_filter == "Unlocked": $ current_filter = None elif current_filter == None: $ current_filter = "Unlocked" $ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter) $ menu_items_length = len(menu_items) $ current_item = next(iter(menu_items), None) elif _choice == "sort": if current_sorting == "A-z": $ current_sorting = "z-A" else: $ current_sorting = "A-z" $ menu_items = brewing_sortfilter(inventory.get_instances_of_type("potion"), current_sorting, current_filter) $ menu_items_length = len(menu_items) #$ current_item = next(iter(menu_items), None) elif _choice[0] == "make": if _choice[1].has_ingredients(): play sound "sounds/bubble.ogg" $ _choice[1].make() else: gen "It appears I'm missing some key ingredients..." ("base", xpos="far_left", ypos="head") else: $ enable_game_menu() hide screen brewing return jump .after_init screen brewing(xx, yy): tag brewing zorder 15 modal True add "gui_fade" if renpy.mobile: use close_button_background use close_button fixed: if settings.get("animations"): at gui_animation use brewing_menu(xx, yy) use brewing_menuitem(xx, yy) screen brewing_menu(xx, yy): window: style "empty" style_prefix gui.theme('achievements') pos (xx, yy) xysize (207, 454) use invisible_button() add gui.format("interface/achievements/{}/panel_left.webp") vpgrid: rows 1 yfill True vbox: style_prefix gui.theme('achievements_categories') pos (6, 6) for i in menu_items: frame: style "empty" xysize (195, 50) vbox: textbutton i.name: xysize (195, 46) text_align (0.6, 0.5) text_xanchor 0.5 text_size 12 if current_item == i: background gui.format("interface/achievements/{}/highlight_left_b.webp") else: hover_background gui.format("interface/achievements/{}/highlight_left_b.webp") selected (current_item == i) action Return(["select", i]) add gui.format("interface/achievements/{}/spacer_left.webp") $ image_zoom = crop_image_zoom(i.get_image(), 42, 42) button: style gui.theme("overlay_button") background gui.format("interface/achievements/{}/iconbox.webp") foreground "interface/achievements/glass_iconbox.webp" xysize (48, 48) add image_zoom align (0.5, 0.5) if i.owned > 0: text str(i.owned) size 10 align (0.02, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ] vbox: style_prefix gui.theme('achievements_filters') pos (6, 384) if current_filter == None: textbutton _("Show: All") action Return("filter") else: textbutton _("Show: [current_filter]") action Return("filter") textbutton _("Sort by: [current_sorting]") action Return("sort") screen brewing_menuitem(xx, yy): default turned_on = False default drop_ingredients = False window: style "empty" pos (xx+217, yy-53) xysize (560, 507) use invisible_button() #add "interface/achievements/star.webp" add gui.format("interface/achievements/{}/panel.webp") if turned_on: add "interface/brewing/bg_on.webp" align (0.5, 1.0) xsize 548 fit "contain" yoffset -6 else: add "interface/brewing/bg_off.webp" align (0.5, 1.0) xsize 548 fit "contain" yoffset -6 text _("Brewing Station") size 22 xalign 0.5 ypos 65 if current_item: vbox: xsize 560 pos (24, 113) spacing 5 text "[current_item.desc]" size 12 text _("Usable on:") size 12 hbox: for c in current_item.usable_on: add "interface/icons/head/{}.webp".format(c) size (24, 24) hbox: spacing 10 pos (24, 270) for ingredient in current_item.recipe: frame: style "empty" xysize (48, 48) add gui.format("interface/achievements/{}/iconbox.webp") if ingredient.owned > 0: $ image_zoom = crop_image_zoom(ingredient.get_image(), 42, 42) else: $ image_zoom = crop_image_zoom(ingredient.get_image(), 42, 42, True) add image_zoom align (0.5, 0.5) button: style gui.theme("overlay_button") background "interface/achievements/glass_iconbox.webp" xsize 46 ysize 46 action NullAction() tooltip ingredient.name if ingredient.owned > 0: if ingredient.infinite: text "{unicode}∞{/unicode}" size 20 align (0.1, 0.1) offset(-1, -9) color "#FFFFFF" outlines [ (1, "#000", 0, 0) ] else: text str(ingredient.owned) size 10 align (0.1, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ] else: text str(ingredient.owned) size 10 align (0.1, 0.1) color "#ff0000" outlines [ (1, "#000", 0, 0) ] frame: style "empty" xysize (64, 64) pos (464, 254) add gui.format("interface/achievements/{}/iconbox.webp") size (64, 64) if current_item.owned > 0: $ image_zoom = crop_image_zoom(current_item.get_image(), 52, 52) else: $ image_zoom = crop_image_zoom(current_item.get_image(), 52, 52, True) add image_zoom align (0.5, 0.5) button: style gui.theme("overlay_button") background Transform("interface/achievements/glass_iconbox.webp", size=(64, 64)) xysize (64, 64) action NullAction() tooltip current_item.name if current_item.owned > 0: text str(current_item.owned) size 14 align (0.1, 0.1) color "#ffffff" outlines [ (1, "#000", 0, 0) ] imagebutton: if current_item.has_ingredients(): at transform: subpixel True on hover: easeout_bounce 0.77 rotate 2 xoffset 3 easeout_bounce 0.77 rotate -2 xoffset -3 repeat on idle: linear 0.33 rotate 0 xoffset 0 idle "cauldron_off" focus_mask None pos (381, 311) anchor (0.5, 0.5) action Return(["make", current_item]) if current_item.has_ingredients(): hover image_hover("cauldron_on") hovered [Play("background", "sounds/brewing_idle.ogg"), SetLocalVariable("turned_on", True)] unhovered [Stop("background"), SetLocalVariable("turned_on", False)] else: hover image_hover("cauldron_off") if turned_on: add "interface/brewing/glow.webp": at transform: align (0.5, 1.0) xsize 548 fit "contain" yoffset -6 alpha 0.1 linear 2.0 alpha 1.0 linear 1.5 alpha 0.1 repeat