init python hide: # keep the achievements from earlier versions if isinstance(persistent.achievements, dict): # id : [categoryname, title, description, unlocked, icon, secret] for k, v in persistent.achievements.items(): if v[3]: achievement.grant(k) del persistent.achievements init python: import requests UPDATE_URL = bytes.fromhex("687474703a2f2f757064617465732e73696c76657273747564696f67616d65732e6f7267").decode() UPDATE_VER = None UPDATE_HINT = "" if config.developer: persistent._update_version = {} persistent._update_last_checked = {} @renpy.pure class CheckUpdates(Action): def __init__(self, interval=3600*6, simulate=None, onetime=False, autostart=True, **kwargs): self.url = UPDATE_URL self.interval = interval self.simulate = simulate self.onetime = onetime self.autostart = autostart self.kwargs = kwargs def __call__(self): # Since source files are publicly available, # we need to forbid updater from affecting # GIT-supplied versions of the game to avoid bugs. global UPDATE_VER, UPDATE_HINT if (config.developer or not updater.can_update()) and not self.simulate: if config.developer: UPDATE_HINT = "Updater is disabled." else: UPDATE_HINT = "Cannot fetch updates." renpy.restart_interaction() return check = True url = self.url if not self.onetime: UPDATE_HINT = "Checking for updates..." renpy.restart_interaction() if self.onetime and url in updater.checked: check = False if time.time() < persistent._update_last_checked.get(url, 0) + self.interval: check = False if check: updater.checked.add(url) persistent._update_last_checked[url] = time.time() updater.Updater(url, check_only=True, simulate=self.simulate, **self.kwargs) UPDATE_VER = persistent._update_version.get(url, None) if version_float(UPDATE_VER) > version_float(): if not self.onetime: UPDATE_HINT = "New game version available!" renpy.restart_interaction() if self.autostart: renpy.invoke_in_new_context(updater.update, self.url, simulate=self.simulate, **self.kwargs) # elif not UPDATE_VER: # ui.timer(2.0, SetVariable("UPDATE_HINT", "Server is not responding.")) elif not self.onetime: ui.timer(2.0, SetVariable("UPDATE_HINT", "You are already up-to-date.")) @renpy.pure class InstallUpdates(Action): def __init__(self, simulate=None, **kwargs): self.url = UPDATE_URL self.simulate = simulate self.kwargs = kwargs def __call__(self): renpy.invoke_in_new_context(updater.update, self.url, simulate=self.simulate, **self.kwargs) def fix_return_stack(): for layer in config.layers: renpy.scene(layer) for channel in renpy.audio.audio.channels.keys(): if isinstance(channel, str) and not channel.startswith("_"): renpy.music.stop(channel) renpy.set_return_stack(("main_room",)) def version_float(version=None): version = version or config.version control, major, *minor = version.split(" ")[0].split(".") return float("{}.{}{}".format(control, major, "".join(minor))) _savecompat = False def version_patch(): if renpy.is_init_phase(): # Don't update save files from when game recovers from a crash. return latest = version_float() # For unknown reasons, sometimes version is missing from the save, so we need a fallback current = getattr(store, "version", latest) if current < 1.452: for i in states.dolls: doll = getattr(store, i) doll._sprite = DefaultQueue() for j in doll.wardrobe_list: # Add new button handler for clothes j._button = DefaultQueue() for j in doll.outfits: # Add new button handler for outfits j._button = DefaultQueue() # Fix makeup object types inside saved outfits if j.has_type("makeup"): objects = [x.parent.clone() for x in j.group] j.group = objects j.is_stale() # Patch removed events events = ["her_ev_handjob_t1_to_t3_e1", "her_ev_titjob_t1_to_t4_e1", "her_ev_sex_t1_to_t5_e1", "her_ev_panty_thief_t1_to_t3"] for i in events: ev = getattr(store, i, None) if ev: ev.dequeue() delattr(store, i) # Fix cardgame events delattr(states.twi.ev.cardgame, "delay") if states.twi.ev.cardgame.stage == 1 and not states.twi.ev.cardgame.stock_talk and not letter_cards_store in mailbox.letters: # In case the player already started the event chain, send the letter early. letter_cards_store.send() store.letter_cards_store.wait = 7 # Fix revertable types for modding mods_enabled = getattr(persistent, "mods_enabled", _set()) or _set() setattr(persistent, "mods_enabled", _set(mods_enabled)) mods_list = getattr(persistent, "mods_list", _dict()) or _dict() setattr(persistent, "mods_list", _dict(mods_list)) # Fix event issue with Cho ev = store.cho_ev_inspect_her_body_t2_e3 if ev.completed and not states.cho.ev.inspect_her_body.T2_E3_complete: states.cho.ev.inspect_her_body.T2_E3_complete = True if current < 1.453: for i in states.dolls: doll = getattr(store, i) for j in doll.outfits: for k in j.group: if k.modpath: k.modpath = "mods/" + k.modpath.split("/")[-1] if current < 1.46: store.her_ev_cumslut_public_t5_e1.label = "hg_pr_cumslut_T5_return" store.her_ev_cumslut_public_t5_e1.reset() store.her_ev_cumslut_public_t5_e1.dequeue() store.her_ev_cumslut_public_t5_e2.label = "hg_pr_cumslut_T5_return" store.her_ev_cumslut_public_t5_e2.reset() store.her_ev_cumslut_public_t5_e2.dequeue() store.her_ev_cumslut_public_t5_e3.label = "hg_pr_cumslut_T5_return" store.her_ev_cumslut_public_t5_e3.reset() store.her_ev_cumslut_public_t5_e3.dequeue() store.her_ev_cumslut_public_t5_e1_hub.label = "hg_pr_cumslut" store.her_ev_cumslut_public_t5_e1_hub.req = "states.her.tier == 5" store.her_ev_cumslut_public_t5_e1_hub.reset() store.her_ev_cumslut_public_t5_e2_hub.label = "hg_pr_cumslut" store.her_ev_cumslut_public_t5_e2_hub.req = "states.her.tier == 5" store.her_ev_cumslut_public_t5_e2_hub.reset() store.her_ev_cumslut_public_t5_e3_hub.label = "hg_pr_cumslut" store.her_ev_cumslut_public_t5_e3_hub.req = "states.her.tier == 5" store.her_ev_cumslut_public_t5_e3_hub.reset() store.lun_ev_talk_to_me_t3_e1.req = "states.lun.tier == 3" store.lun_ev_talk_to_me_t3_e1.reset() store.lun_ev_inspect_her_body_t3_e1.req = "states.lun.tier == 3" store.lun_ev_inspect_her_body_t3_e1.reset() store.lun_ev_play_with_yourself_t3_e1.req = "states.lun.tier == 3" store.lun_ev_play_with_yourself_t3_e1.reset() store.lun_ev_play_with_yourself_t3_e2.req = "states.lun.tier == 3" store.lun_ev_play_with_yourself_t3_e2.reset() store.lun_ev_play_with_yourself_t3_e3.req = "states.lun.tier == 3" store.lun_ev_play_with_yourself_t3_e3.reset() store.lun_ev_play_with_yourself_t3_e4.req = "states.lun.tier == 3" store.lun_ev_play_with_yourself_t3_e4.reset() if states.lun.tier == 3: states.lun.level = 9 for i in states.dolls: doll = getattr(store, i) doll.body.matrix = IdentityMatrix() if current < 1.461: store.ton_accessory_office.zorder = 235 if current < 1.462: store.lun_ev_blowjob_t4_e1.enqueue() store.lun_ev_blowjob_t4_e2.enqueue() store.lun_ev_blowjob_t4_e3.enqueue() store.lun_ev_blowjob_t4_e4.enqueue() if current > latest: raise Exception(f"Loaded save file is incompatible. (Save Version: {current}, Game Version: {latest})") if current < latest: setattr(store, "version", latest) setattr(store, "_savecompat", True) message = "Have fun!" renpy.call_in_new_context("modal_popup", "Update Successful", "\nYour save file has been successfully updated to version {{b}}{}{{/b}}.\n\n{}".format(config.version, message), None, "Hurray!") renpy.block_rollback() return def version_logo(): url = UPDATE_URL filename = f"logo_{UPDATE_VER}.webp" path = os.path.join(config.basedir, "update", filename) # Read file if exists if os.path.isfile(path): with open(path, "rb") as f: data = f.read() return im.Data(data, path) # Fetch file if doesn't exist url = os.path.join(url.split("updates.json")[0], "logo.webp") try: response = requests.get(url, timeout=5) response.raise_for_status() data = response.content with open(path, "wb") as f: f.write(data) return im.Data(data, path) except: path = os.path.join(config.basedir, "update", "generic.webp") if os.path.isfile(path): with open(path, "rb") as f: data = f.read() else: return Null() return Fixed(im.Data(data, path), Text(UPDATE_VER, size=96, align=(0.5, 0.8), color="#000000", outlines=[( 1, "#ffffff", 0, 0 )]), fit_first=True) config.after_load_callbacks.append(version_patch) define update_message_list = [ "Spinning up disks", "Lubricating Hermione", "Filling up Tonks' glass", "Rendering Cho's marvellous abs", "Teaching Astoria some manners", "Gazing into the crystal ball", "Waxing Cho's broom", "Sanitizing Dumbledore's desk", "Confiscating Hermione's panties", "Adjusting the dress code", "Deleting Hermiobrine", "Initializing Snape walk physics", "Loading Genie's name mispronunciation engine", "Generating {s}dad{/s} bad jokes", "Perverting common nouns", "Inserting obscure pop culture references", "Loading wardrobe feature fondling", "Corrupting Teachers", "Ignoring plot holes", "Inflating Susan's tits", "Hiding Room of Requirement", "Predicting images", "Initializing sex-drive", "Loading loading screen", "Bribing ministry of magic employees", "Maximizing student gullibility levels", "Tuning out Luna's rambles", "Filling cupboard with trash", "Shredding rule violation reports", "Adding tissue box of holding to desk", "Ignoring established lore", "Neglecting minor characters", "Hiding the marauders map", "Injecting British slang", "Stiffening nipples", "Nickering at knickers", "Greasing Snape's hair", "Increasing Genie's imagination levels", "Adding illusion of choice dialogue options", "Redirecting blood flow", "Slutifying Slytherins", "Dampening Genie's powers", "Sleeving wizard cards", "Breaking old save files", "Loading pointless bird petting mechanics", "Applying desk chair cushioning charm", "Calculating semen trajectory", "Opening spank-bank account at Gringotts", "Scratching Genie's leg", "Polishing Genie's wand", "Defiling Cho's panties", "Eliminating common sense", "Applying lube", "Restocking chocolate frog supply", "Charming students", "Breaking the fourth wall", "Shortening skirts", "Undressing house-elves", "Lewdifying spells", "Inserting sexual innuendoes", "Searching for the g-spot", "Adjusting refractory period levels", "Indexing breast sizes", "Prolonging the inevitable heat death of the universe", "Redefining the big bang", "Insert disc 2", ] # Do not add parenthesis to the updater screen, otherwise it will break screen parameter interpolation. screen updater: tag menu default msg = renpy.random.choice(update_message_list) default logo = version_logo() # use game_menu(_("Updater"), scroll="viewport"): # style_prefix "updater" # vbox: # spacing gui.pref_spacing # xfill True # button: # xalign 0.5 # action OpenURL("https://www.silverstudiogames.org/") # add logo xysize(570, 324) # if u.state == u.ERROR: # text _("An error has occured:") # elif u.state == u.CHECKING: # text _("Fetching for updates.") # elif u.state == u.UPDATE_NOT_AVAILABLE: # text _("This program is up to date.") # elif u.state == u.UPDATE_AVAILABLE: # text _("[u.version] is available. Do you want to install it?") # hbox: # xalign 0.5 # textbutton "Changelog" action OpenURL("https://www.silverstudiogames.org/p/changelog.html") # textbutton "Patreon" action OpenURL("https://patreon.com/silverstudiogames") # textbutton "Discord" action OpenURL("https://discord.gg/UbQeTCJ5RW") # elif u.state == u.PREPARING: # text _("Preparing to download the updates.") # elif u.state == u.DOWNLOADING: # text _("Downloading the updates.") # elif u.state == u.UNPACKING: # text _("Unpacking the updates.") # elif u.state == u.FINISHING: # text _("Finishing up.") # elif u.state == u.DONE: # text _("The updates have been installed. The program will restart.") # elif u.state == u.DONE_NO_RESTART: # text _("The updates have been installed.") # elif u.state == u.CANCELLED: # text _("The updates were cancelled.") # if u.message is not None: # text "[u.message!q]" # if u.progress is not None: # fixed: # bar value (u.progress or 0.0) range 1.0 style "updater_bar" # text "[msg]" color "#fff" size 10 yoffset 5 # hbox: # xalign 0.5 # if u.can_proceed: # textbutton _("Proceed") action u.proceed keysym "K_RETURN" # if u.can_cancel: # textbutton _("Cancel") action u.cancel keysym "K_ESCAPE" timer 2.0 action SetScreenVariable("msg", renpy.random.choice(update_message_list)) repeat True style updater_text: xalign 0.5 style updater_button_text is gui_button_text style updater_label is gui_label: xsize 209 right_padding 17 style updater_label_text is gui_label_text: xalign 1.0 text_align 1.0 outlines [(2, "#000", 0, 0)] style updater_bar is empty: ysize gui.bar_size left_bar Frame("gui/bar/left.png", Borders(8, 8, 8, 8), tile=False) right_bar Frame("gui/bar/right.png", Borders(8, 8, 8, 8), tile=False) style update_available_button: xalign 0.5 style update_available_button_text: color "#F9A001" hover_color "#fff" xalign 0.5 label before_main_menu(): python: if settings.get("updates") and not prerelease: CheckUpdates(onetime=True, autostart=False)() if mods_incompatible: $ mods = "\n".join(mods_incompatible) call modal_popup("Attention!", "The listed mods are incompatible and have been deactivated:\n" + mods, "interface/warning.webp") return