# TODO: Replace values according to Luna's expressions list define lun_face = { "mouth": { "neutral": ["base","open"], "happy": ["base","grin"], "naughty": ["soft","base"], "horny": ["horny","base"], "annoyed": ["upset","annoyed"], "disgusted": ["disgust","upset"], "angry": ["clench","mad","upset"] }, "eyes": { "neutral": ["base"], "happy": ["happyCl"], "naughty": ["narrow"], "horny": ["narrow"], "annoyed": ["narrow","base"], "disgusted": ["base"], "angry": ["base"] }, "eyebrows": { "neutral": ["base"], "happy": ["base","raised"], "naughty": ["base","raised"], "horny": ["base","raised"], "annoyed": ["annoyed"], "disgusted": ["raised","worried"], "angry": ["angry"] }, "pupils": { "neutral": ["mid"], "happy": ["mid"], "naughty": ["mid","up","downR"], "horny": ["mid","stare","down"], "annoyed": ["mid","downR","R"], "disgusted": ["mid","down"], "angry": ["mid"] } } label end_luna_event: call lun_chibi("hide") hide luna_main with d3 pause.5 call update_luna $ active_girl = None $ luna_busy = True $ luna.wear("all") call music_block jump main_room_menu label update_luna: # Chibi Update $ luna_chibi.update() $ luna_chibi.position(flip=False) $ luna.xzoom = 1 hide screen luna_cloth_pile return define character.luna_say = Character("name_luna_genie", show_icon="luna", dynamic=True) init python: def lun(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None, emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): redraw = False tag = luna.tag layer = luna.layer #showing = renpy.showing(name=tag, layer=layer) if xpos != None or ypos != None: xpos = luna.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos) ypos = luna.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos) luna.pos = (xpos, ypos) redraw = True head_only = luna.pos[1] == sprite_pos.get("y").get("head") if any((mouth, eyes, eyebrows, pupils, cheeks, tears)): luna.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears) redraw = True luna.set_emote(emote) if animation != False: luna.animation = animation redraw = True if flip != None: luna.xzoom = -1 if flip else 1 redraw = True if redraw: luna.show() if not renpy.in_rollback(): if trans: renpy.with_statement(trans) else: renpy.with_statement(d2) if what: character.luna_say(what, **kwargs) if head_only: luna.hide()