init python: def periodic_achievements(): if _in_replay is None: if not achievements.status('gold') and game.gold >= 10000: achievements.unlock("gold") if not achievements.status('drunkard') and wine_ITEM.owned >= 25: achievements.unlock("drunkard") if not achievements.status('peta') and (game.day-states.bird_fed_times) >= 50: achievements.unlock("peta") if not achievements.status('petpal') and states.bird_petted_times >= 25: achievements.unlock("petpal") if not achievements.status('bros') and sna_friendship >= 100: achievements.unlock("bros") if not achievements.status('overwhored') and states.her.level >= 24: achievements.unlock("overwhored") if not achievements.status('fireplace') and states.fireplace_started_times >= 5: achievements.unlock("fireplace") if not achievements.status('workaholic') and states.paperwork_reports_times >= 5: achievements.unlock("workaholic") def periodic_callbacks(): """Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz""" periodic_achievements() define config.periodic_callback = periodic_callbacks