init offset = -1 screen help(): frame style "navigation_page_left": pass frame style "navigation_page_right": pass # use game_menu(_("Help"), scroll="viewport"): # style_prefix "help" # vbox: # spacing 8 # null # Tab margin # if page == 'tutorials': # use tutorials_help # elif page == "controls": # use controls_help # elif page == "gamepad": # use gamepad_help # elif page == "about": # use about_help # hbox: # style_prefix gui.theme("tab") # pos (25 + 15, 100) # yanchor 0.5 # textbutton _("Tutorials") action [SelectedIf(page == 'tutorials'), Show("help", config.intra_transition, "tutorials")] # if not renpy.mobile: # textbutton _("Controls") action [SelectedIf(page == 'controls'), Show("help", config.intra_transition, "controls")] # if GamepadExists(): # textbutton _("Gamepad") action [SelectedIf(page == 'gamepad'), Show("help", config.intra_transition, "gamepad")] # textbutton _("About") action [SelectedIf(page == 'about'), Show("help", config.intra_transition, "about")] screen help_tutorials(): frame style "navigation_page_left": vbox: label _("Tutorials") viewport: style_prefix "help" yinitial 1.0 scrollbars "vertical" mousewheel not renpy.android has vbox for entry, tutorial in tutorial_dict.items(): textbutton "[tutorial[0]]": style "navigation_checkbox_button" action Function(gui.in_context, "tutorial", entry, force=True) selected tutorial[2] frame style "navigation_page_right": pass screen help_controls(): frame style "navigation_page_left": vbox: label _("Controls") viewport: style_prefix "help" scrollbars "vertical" mousewheel not renpy.android has vbox label _("General") xalign 0.5 vbox: label _("Interact") text _("Space, Enter or Left Mouse Button") vbox: label _("Navigate") text _("Arrow keys or mouse") vbox: label _("Cancel/Menu") text _("Escape or Right Mouse Button") vbox: label _("Skip Dialogue") text _("Ctrl or Tab") vbox: label _("RollBack Dialogue") text _("Page up or Mouse Wheel Up") vbox: label _("Rollforward Dialogue") text _("Page down or Mouse Wheel Down") vbox: label _("Hide Interface During Dialogue") text _("H or Mouse Wheel Press") vbox: label _("Screenshot") text _("Print Screen") label _("Gameplay") xalign 0.5 vbox: label _("Skip Time") text _("S") vbox: label _("Inventory") text _("I") vbox: label _("Pay Respects") text _("F") vbox: label _("Highlight Interactive Objects") text _("Space") frame style "navigation_page_right": pass style help_viewport: xmaximum 300 ymaximum 400 style help_vscrollbar is navigation_vscrollbar style help_button is navigation_button style help_button_text is navigation_button_text style help_label is empty style help_label_text is navigation_text: hinting "auto" font gui.bold_font size 16 style help_text is navigation_text: size 16 first_indent 10 # screen controls_help(): # hbox: # label _("Interaction") # text _("Space, Enter or Left Mouse Button") # hbox: # label _("Navigate Interface") # text _("Arrow keys or mouse") # hbox: # label _("Cancel/Menu") # text _("Escape or Right Mouse Button") # hbox: # label _("Skipping") # text _("Ctrl") # hbox: # label _("Toggle Skipping") # text _("Tab") # hbox: # label _("Roll Back") # text _("Page Up or Mouse Wheel Up") # hbox: # label _("Roll Forward") # text _("Page Down or Mouse Wheel Down") # hbox: # label "Hide Interface" # text _("H or Middle Mouse Button") # hbox: # label "Screenshot" # text _("Print Screen") # hbox: # label "Sleep" # text _("s") # hbox: # label "Map" # text _("m") # hbox: # label "Stats" # text _("c") # hbox: # label "Inventory" # text _("i") # hbox: # label "Fap-Fap-Fap" # text _("f") # hbox: # label "Highlight Interactive Objects" # text _("Space") # screen gamepad_help(): # hbox: # label _("Right Trigger\nA/Bottom Button") # text _("Advances dialogue and activates the interface.") # hbox: # label _("Left Trigger\nLeft Shoulder") # text _("Rolls back to earlier dialogue.") # hbox: # label _("Right Shoulder") # text _("Rolls forward to later dialogue.") # hbox: # label _("D-Pad, Sticks") # text _("Navigate the interface.") # hbox: # label _("Start, Guide") # text _("Accesses the game menu.") # hbox: # label _("Y/Top Button") # text _("Hides the user interface.") # textbutton _("Calibrate") action GamepadCalibrate() # screen about_help(): # vbox: # spacing gui.pref_spacing # if gui.about: # text "[gui.about!t]\n" # text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]") size 12 # style help_button is gui_button: # background None # xmargin 7 # style help_button_text is gui_button_text # style help_label is gui_label: # xsize 209 # right_padding 17 # style help_label_text is gui_label_text: # xalign 1.0 # text_align 1.0 # outlines [(2, "#000", 0, 0)] # style help_text is gui_text