define tonks_haircolor_table = { "angry": [Color((164, 34, 34, 255)), Color((219, 83, 83, 255))], "upset": [Color((228, 93, 34, 255)), Color((246, 193, 170, 255))], "happy": [Color((255, 213, 23, 255)), Color((255, 239, 167, 255))], "disgusted": [Color((111, 205, 75, 255)), Color((200, 237, 186, 255))], "scared": [Color((238, 238, 241, 255)), Color((249, 249, 250, 255))], "horny": [Color((255, 105, 180, 255)), Color((251, 205, 222, 255))], "sad": [Color((64, 75, 205, 255)), Color((182, 186, 237, 255))], } label update_tonks: # Chibi Update $ tonks_chibi.update() $ tonks_chibi.position(flip=False) $ tonks.xzoom = 1 hide screen ton_cloth_pile $ tonks.get_equipped("hair").set_color(tonks_haircolor) return label end_tonks_event: call ton_chibi("hide") hide tonks_main with d3 pause.5 call update_tonks $ states.last_girl = states.active_girl $ states.active_girl = None $ states.ton.busy = True $ tonks.wear("all") $ tonks.set_cum(None) $ tonks.set_face(tears=False, cheeks=False) call music_block jump main_room_menu define character.tonks_say = Character("name_tonks_genie", show_icon="tonks", dynamic=True) init python: def ton(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None, emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): def update_face(face_attrs): """Update Tonks' face with provided attributes.""" if any(face_attrs.values()): tonks.set_face(**face_attrs) return True return False def update_position(xpos, ypos): """Update Tonks' position based on xpos and ypos.""" if xpos is not None or ypos is not None: xpos = tonks.pos[0] if xpos is None else sprite_pos.get("x", {}).get(xpos, xpos) ypos = tonks.pos[1] if ypos is None else sprite_pos.get("y", {}).get(ypos, ypos) tonks.pos = (xpos, ypos) return True return False def handle_temp_attributes(temp_face): """Handle temporary face and hair attributes.""" if temp_face: last_face = tonks.get_face() temp_data = dict(zip(temp_face[::2], temp_face[1::2])) temp_hair = temp_data.pop("hair", None) tonks.set_face(**temp_data) return last_face, temp_hair return None, None def update_hair(temp_hair): """Update Tonks' hair color if necessary.""" if temp_hair: last_hair = tonks.get_equipped("hair").color new_color = tonks_haircolor_table.get(temp_hair) tonks.get_equipped("hair").set_color(new_color) return last_hair return None def show_tonks(redraw, head_only): """Show or hide Tonks depending on the state.""" if redraw and not head_only: tonks.show(force=True) renpy.with_statement({"dolls": trans or d1}) elif head_only: tonks.hide() def reset_attributes(last_face, last_hair, head_only): """Reset temporary face and hair attributes.""" if last_face: tonks.set_face(**last_face) if last_hair: tonks.get_equipped("hair").set_color(last_hair) show_tonks(True, head_only) # Determine name prefix and suffix name_prefix = f'Tonks {{size=-20}}"' if name_tonks_genie != "Tonks" else "" name_suffix = '"{/size}' if name_prefix else "" # If no visual changes, just make Tonks speak if not any((mouth, eyes, eyebrows, pupils, cheeks, tears, emote, xpos, ypos, flip, trans, animation)): character.tonks_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs) return # Handle position update redraw = update_position(xpos, ypos) # Handle emote, animation, and flipping if emote: tonks.set_emote(emote) redraw = True if animation: tonks.animation = animation redraw = True if flip is not None: tonks.xzoom = -1 if flip else 1 redraw = True # Handle face update and temporary attributes face_attrs = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears} redraw = redraw or update_face(face_attrs) temp_face = renpy.game.context().temporary_attributes last_face, temp_hair = handle_temp_attributes(temp_face) last_hair = update_hair(temp_hair) redraw = redraw or bool(temp_face) # Handle display logic head_only = tonks.pos[1] == sprite_pos.get("y", {}).get("head") show_tonks(redraw, head_only) # Handle dialog and doll positioning if what: side_doll = None if head_only: xpos = sprite_pos.get("x", {}).get("right_corner", 0) - 25 if tonks.xzoom == 1 else sprite_pos.get("x", {}).get("left_corner", 0) + 25 ypos = tonks.pos[1] side_doll = At(tonks.image, doll_transform((xpos, ypos), tonks.zoom, tonks.xzoom)) character.tonks_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs) # Reset face and hair if modified temporarily reset_attributes(last_face, last_hair, head_only)