define ast_requirements = { "category upper undergarment": 5, "category lower undergarment": 5, "category piercings & tattoos": 16, "touch head": 4, "touch breasts": 12, "touch vagina": 18, "unequip panties": 15, "unequip bra": 15, "unequip top": 3, "unequip bottom": 3, } define ast_responses = { "category_fail": "ast_reaction_category_fail", "equip": "ast_reaction_equip", "equip_fail": "ast_reaction_equip_fail", "unequip": "ast_reaction_unequip", "unequip_fail": "ast_reaction_unequip_fail", "touch": "ast_reaction_touch", "touch_fail": "ast_reaction_touch_fail", "equip_outfit": "ast_reaction_equip_outfit", "equip_outfit_fail": "ast_reaction_equip_outfit_fail", "blacklist": "ast_reaction_blacklist", "fallback": "ast_reaction_fallback", } label ast_reaction_category_fail(category): if category == "upper undergarment": ast "Good one sir!" ("smile", "narrow", "base", "mid") gen "I wasn't--" ("base", xpos="far_left", ypos="head") gen "..." ("base", xpos="far_left", ypos="head") elif category == "lower undergarment": ast "Why would I do that?" ("base", "narrow", "angry", "R") gen "I don't know, why wouldn't you do it?" ("base", xpos="far_left", ypos="head") ast "..." ("base", "narrow", "base", "down") elif category == "piercings & tattoos": ast "Sounds awesome but you'll just make it something stupid." ("angry", "narrow", "base", "R") gen "I'd never..." ("base", xpos="far_left", ypos="head") ast "Lies..." ("clench", "base", "base", "mid") return label ast_reaction_touch(what): if what == "head": $ mouse_headpat() $ random_number = renpy.random.randint(1, 3) if random_number == 1: ast "Whatever..." ("base", "base", "base", "down") elif random_number == 2: ast "I'm only letting you do this cause you didn't snitch on me..." ("open", "closed", "base", "mid") gen "Sure..." ("base", xpos="far_left", ypos="head") elif random_number == 3: ast "What's this obsession with petting coming from?" ("open", "narrow", "base", "L") gen "*Err*..." ("base", xpos="far_left", ypos="head") ast "When people called you eccentric I didn't think they meant bonkers mad..." ("clench", "closed", "base", "down") elif what == "breasts": $ mouse_heart() $ random_number = renpy.random.randint(1, 3) if random_number == 1: ast "You're really enjoying that aren't you?" ("base", "narrow", "base", "mid") ast "Well I guess you're just a man after all..." ("open", "closed", "base", "mid") elif random_number == 2: ast "Hey!" ("clench", "base", "base", "mid") gen "What?" ("base", xpos="far_left", ypos="head") ast "..." ("grin", "narrow", "base", "L") elif random_number == 3: ast "Gross..." ("annoyed", "narrow", "base", "mid") elif what == "vagina": $ mouse_heart() $ random_number = renpy.random.randint(1, 3) if random_number == 1: ast "What do you think you're doing?" ("clench", "base", "base", "mid", cheeks="blush") gen "Kissing you?" ("base", xpos="far_left", ypos="head") ast "Surely that's against some rule..." ("annoyed", "base", "base", "R") gen "Worried about rule breaking all of a sudden are we?" ("base", xpos="far_left", ypos="head") ast "No..." ("base", "narrow", "base", "mid") elif random_number == 2: ast "Aren't you a bold one..." ("base", "narrow", "base", "mid") elif random_number == 3: ast "Thought you could slip past my wards did you?" ("clench", "base", "base", "mid") ast "I'll have you know I felt none of that!" ("open", "closed", "base", "mid", cheeks="blush") return label ast_reaction_touch_fail(what): if what == "head": $ random_number = renpy.random.randint(1, 6) $ mouse_slap() if random_number == 1: ast "Hey!" ("annoyed", "base", "angry", "mid") elif random_number == 2: ast "I'm not your pet, [name_genie_astoria]..." ("clench", "base", "base", "mid") elif random_number == 3: ast "Oh sorry, my hand slipped." ("annoyed", "closed", "angry", "mid") elif random_number == 4: ast "Do that again and you'll regret it..." ("base", "base", "base", "mid") elif random_number == 5: ast "Stop..." ("base", "base", "base", "mid") elif random_number == 6: ast "Don't!" ("clench", "base", "base", "mid") $ mouse_slap() ast "Don't!{fast} Do!" ("clench", "narrow", "base", "mid") $ mouse_slap() ast "Don't! Do!{fast} That!" ("scream", "narrow", "angry", "mid") $ mouse_slap() ast "Don't! Do! That!{fast} Again!" ("scream", "closed", "angry", "mid") $ mouse_slap() call play_sound("kick") with hpunch pause 1.0 gen "(Ouch, that hurt!)" ("angry", xpos="far_left", ypos="head") elif what == "breasts": $ random_number = renpy.random.randint(1, 7) $ mouse_slap() if random_number == 1: ast "Hey, cut that out!" ("angry", "narrow", "base", "mid") elif random_number == 2: ast "Ouch, that hurts..." ("base", "base", "angry", "mid") elif random_number == 3: ast "Hey, no nipple twisters..." ("clench", "base", "base", "mid") elif random_number == 4: ast "Bad Touch!" ("upset", "closed", "base", "mid") elif random_number == 5: ast "*EEEH* Don't you have better things to do?" ("scream", "closed", "angry", "mid") elif random_number == 6: ast "{size=+5}What are you doing?{/size}" ("scream", "narrow", "angry", "L") elif random_number == 7: ast "Stop that!" ("upset", "narrow", "base", "mid") elif what == "vagina": $ random_number = renpy.random.randint(1, 7) $ mouse_slap() if random_number == 1: ast "Hey, that's private property." ("base", "narrow", "angry", "down") elif random_number == 2: ast "Get your filthy hands off me, [name_genie_astoria]." ("upset", "narrow", "base", "mid") elif random_number == 3: ast "Stop it, you creep." ("annoyed", "narrow", "angry", "R") elif random_number == 4: ast "Why would you do that... nasty old man..." ("clench", "narrow", "base", "L") elif random_number == 5: ast "Don't touch me..." ("clench", "base", "base", "mid") elif random_number == 6: ast "Don't be gross, [name_genie_astoria]." ("base", "base", "base", "mid") elif random_number == 7: ast "..." ("clench", "closed", "base", "mid") return label ast_reaction_equip(item): ### Add specific clothing reactions here. # if item == : # ast "This looks awesome! I'll wear this with pride!" return label ast_reaction_equip_fail(item): ### Add specific clothing reactions here. # if item == : # ast "I won't wear because!" # else: # $ random_number = renpy.random.randint(1, 3) if random_number == 1: ast "*Nuh-uh*, I'm not putting that on." ("clench", "closed", "base", "mid") elif random_number == 2: ast "*Pfff* You want me to wear that? In your dreams old man..." ("annoyed", "narrow", "angry", "R") else: ast "Don't be such a creep, thanks but no thanks." ("upset", "narrow", "base", "mid") return label ast_reaction_unequip(item): ### Example # if item.type == "panties": # if ast_whoring > 15: # ast "You want to see my snatch?" # ast "You got it [name_genie_hermione]!" # return label ast_reaction_unequip_fail(item): if item.type == "panties": $ random_number = renpy.random.randint(1, 3) ast "Like hell! Take off your own panties old man..." ("clench", "closed", "base", "mid") show screen blkfade with d5 $ renpy.sound.play("sounds/zipper.ogg") ast "W-What are you doing?!" ("scream", "narrow", "angry", "L") call play_sound("thump") with hpunch pause 0.5 ast "Oh my god-- is that...?!" ("upset", "narrow", "base", "mid") gen "..." ("grin", xpos="far_left", ypos="head") $ mouse_slap() with vpunch hide screen blkfade with d5 gen "Did you really have to slap me?" ("angry", xpos="far_left", ypos="head") ast "You deserved it you perverted... Pervert!" ("scream", "closed", "angry", "mid") elif item.type == "bra": ast "Why would you even suggest that?" ("clench", "closed", "base", "mid") elif item.type == "top": ast "Ha! Keep dreaming old man!" ("smile", "narrow", "base", "mid") elif item.type == "bottom": ast "My bottoms stay where they are and that's final!" ("annoyed", "narrow", "angry", "R") return label ast_reaction_equip_outfit(item): ### Add specific Outfit reactions here. # if item == : # ast "This looks awesome! I'll wear this with pride!" # TODO: Blacklist fallbacks have to be added. return label ast_reaction_equip_outfit_fail(item): ### Add specific Outfit reactions here. # if item == : # ast "I won't wear because!" # else: # ast "That's way beyond what I would consider dignified." ("annoyed", "narrow", "angry", "R") if susan_unlocked: ast "Consider asking Susan instead." ("base", "narrow", "base", "mid") ast "I'm sure she'd enjoy wearing it for you, that cow." ("smile", "narrow", "base", "R") return label ast_reaction_blacklist(item): ast "Aren't you demanding too much, [name_genie_astoria]?" ("annoyed", "narrow", "base", "R") if "top" in item.blacklist and astoria.is_worn("top"): ast "My topmost garment won't work with that." ("upset", "base", "base", "mid") if "bottom" in item.blacklist and astoria.is_worn("bottom"): ast "Wearing bottoms with this would be a fashion-crime." ("clench", "base", "base", "mid") if "bra" in item.blacklist and astoria.is_worn("bra"): ast "I'd have to take off my bra." ("base", "base", "base", "down") if "panties" in item.blacklist and astoria.is_worn("panties"): ast "How do I even wear panties with that?" ("annoyed", "base", "base", "down") ast "This is stupid..." ("base", "base", "base", "mid") if susan_unlocked: gen "Perhaps I'll ask Susan instead--" ("base", xpos="far_left", ypos="head") ast "J-Just give me that!" ("annoyed", "base", "base", "L") return label ast_reaction_fallback(item): if ast_whoring < get_character_requirement("astoria", "unequip top") and not "top" in astoria.blacklist and not item.type == "top": $ astoria.equip(ast_top_school1) if ast_whoring < get_character_requirement("astoria", "unequip bottom") and not "bottom" in astoria.blacklist and not item.type == "bottom": $ astoria.equip(ast_bottom_skirt1) if ast_whoring < get_character_requirement("astoria", "unequip bra") and not "bra" in astoria.blacklist and not item.type == "bra": $ astoria.equip(ast_bra_basic1) if ast_whoring < get_character_requirement("astoria", "unequip panties") and not "panties" in astoria.blacklist and not item.type == "panties": $ astoria.equip(ast_panties_basic1) ast "Just give me a second, I need to get my clothes back in order." ("open", "base", "base", "R") ast "" ("base", "base", "base", "mid") return