# Snape Duel Menu label snape_duel_menu: if geniecard_level == 1: if not snape_know_cards: gen "Ever heard of Wizard Cards?" ("base", xpos="far_left", ypos="head") sna "What about them?" ("snape_05") gen "Do you have any?" ("grin", xpos="far_left", ypos="head") sna "I do, I collected some when I was younger... Never played though." ("snape_09") gen "Why not?" ("base", xpos="far_left", ypos="head") sna "Didn't really have anyone to play with so I stopped buying them." ("snape_06") gen "Up for a game or two?" ("base", xpos="far_left", ypos="head") sna "..." ("snape_03") sna "Why not?" ("snape_02") gen "What do I get if I win?" ("base", xpos="far_left", ypos="head") sna "What do you mean? There never used to be prizes in Wizard Cards..." ("snape_01") gen "What..." ("angry", xpos="far_left", ypos="head") gen "No wonder this game never took off..." ("base", xpos="far_left", ypos="head") gen "Let's just play a few practice rounds for now then." ("base", xpos="far_left", ypos="head") sna "And then?" ("snape_05") gen "..." ("base", xpos="far_left", ypos="head") gen "And then we'll think about prizes." ("base", xpos="far_left", ypos="head") sna "..." ("snape_01") sna "Fine, I'm confident enough to beat a beginner." ("snape_06") sna "But first a bit of practice..." ("snape_02") gen "Let's play." ("grin", xpos="far_left", ypos="head") $ snape_know_cards = True menu: "-First Duel-": jump snape_first_duel "-Second Duel-" if snape_first_win: jump snape_second_duel "-You need to beat the first duel-" (style="disabled") if not snape_first_win: jump snape_duel_menu "-Challenge-" if snape_second_win: jump snape_third_duel "-You need to beat the second duel-" (style="disabled") if not snape_second_win: jump snape_duel_menu "-Never mind-": jump snape_ready else: gen "Up for another game?" ("base", xpos="far_left", ypos="head") if not snape_wager_talk: sna "With you?" sna "..." if sna_friendship < 30: sna "no..." ("snape_03") gen "Why not?" ("angry", xpos="far_left", ypos="head") gen "What if we did a game as a part of a wager?" ("base", xpos="far_left", ypos="head") sna "A wager..." ("snape_09") sna "No, I have better things to do right now..." ("snape_06") gen "(He doesn't seem that keen, maybe I should ask again when we know each other a bit better.)" ("base", xpos="far_left", ypos="head") nar "Improve your relationship with Snape before trying again." jump snape_ready sna "Do you know how hard it is to progress with this game with no one to play against?" ("snape_03") sna "I even traded some of my potion ingredients to some weird guy in Knockturn alley for one of the old booster packs..." ("snape_01") sna "Turns out... That card I gave you, whilst not very powerful was quite rare." ("snape_08") gen "Sounds like a you problem." ("base", xpos="far_left", ypos="head") sna "..." ("snape_29") gen "How about we do a wager?" ("base", xpos="far_left", ypos="head") sna "A wager?" ("snape_05") gen "Yes, how about just one token and a wager on top of that to make it interesting." ("grin", xpos="far_left", ypos="head") sna "..." ("snape_04") sna "Fine, but only if it's on equal terms..." ("snape_10") gen "What does that mean?" ("angry", xpos="far_left", ypos="head") sna "It means, you set your prize and I'll set mine accordingly." ("snape_03") gen "Okay, so..." ("base", xpos="far_left", ypos="head") gen "If you win I'll give you some wine." ("base", xpos="far_left", ypos="head") sna "Don't you provide me with plenty of wine anyway?" ("snape_05") gen "I mean, I could stop doing it. The office has my name on it after all and last I checked that means whatever is in it belong to me as well." ("base", xpos="far_left", ypos="head") sna "..." gen "In a figurative way obviously. It doesn't actually have my name on the door." ("grin", xpos="far_left", ypos="head") sna "Obviously..." ("snape_03") gen "It's not like this office came with any of those Slytherin sluts you have yet to share with me..." ("base", xpos="far_left", ypos="head") sna "Fine, if that's your only proposal. If you win then I'll give you something from my personal collection." ("snape_03") gen "Like what?" ("angry", xpos="far_left", ypos="head") sna "You'll see..." ("snape_02") gen "(Must be something good if he's not going to tell me...)" ("base", xpos="far_left", ypos="head") gen "I'm in." ("grin", xpos="far_left", ypos="head") $ snape_wager_talk = True if wine_ITEM.owned < 1: sna "Show me the bottle." gen "What?" ("base", xpos="far_left", ypos="head") sna "I want to see the wine first." gen "I don't have one, right now..." ("base", xpos="far_left", ypos="head") sna "That's a shame, the wager will have to wait then." gen "Damn..." ("base", xpos="far_left", ypos="head") gen "(I should see if I could find some more wine in that cupboard, or perhaps check the local store...)" ("base", xpos="far_left", ypos="head") jump snape_ready else: if wine_ITEM.owned < 1: sna "Do you have it?" gen "What?" ("base", xpos="far_left", ypos="head") sna "The wine of course!" gen "I don't..." ("base", xpos="far_left", ypos="head") sna "That's a shame... Our wager will have to wait then." gen "Can't we just duel anyway? I'm not intending to lose..." ("base", xpos="far_left", ypos="head") sna "Neither am I." sna "No wine, no duel." gen "Damn!" ("base", xpos="far_left", ypos="head") gen "(I should see if I could find some more wine in that cupboard, or perhaps check the local store...)" ("base", xpos="far_left", ypos="head") jump snape_ready random: sna "Sure, let's do it!" ("snape_02") sna "You don't have to ask me twice." ("snape_02") block: sna "Is there another bottle in it for me?" ("snape_05") gen "If you win..." ("grin", xpos="far_left", ypos="head") sna "Good." ("snape_02") sna "Then let's begin..." ("snape_02") block: sna "Same wager?" ("snape_05") gen "Sure." ("base", xpos="far_left", ypos="head") sna "Okay then..." ("snape_01") sna "Let's do it." ("snape_02") block: sna "Always!" ("snape_02") sna "I'll make sure you lose this time Genie..." ("snape_01") block: sna "My stock is filled so why not?" ("snape_03") gen "Great." ("grin", xpos="far_left", ypos="head") sna "Good luck... You'll need it." ("snape_02") block: sna "Prepare to lose!" ("snape_10") gen "..." ("base", xpos="far_left", ypos="head") gen "Let's just play..." ("base", xpos="far_left", ypos="head") block: sna "I've been practising... there's no way I'll lose!" ("snape_10") gen "Are you sure about that?" ("base", xpos="far_left", ypos="head") sna "Yes, I came here to win..." ("snape_08") block: sna "You're going to lose this time..." ("snape_04") gen "In your dreams..." ("grin", xpos="far_left", ypos="head") block: sna "Of course!" ("snape_02") sna "But I think we should up our wager a bit..." ("snape_02") gen "In what way?" ("base", xpos="far_left", ypos="head") sna "I was thinking maybe you could send the Granger girl to my room tonight if I win." ("snape_20") if hg_pr_kiss.counter >= 3 or her_reputation >= 21: gen "We'll see about that." ("base", xpos="far_left", ypos="head") else: gen "I doubt she would agree to that." ("base", xpos="far_left", ypos="head") gen "Let's just stick to the original bet for now..." ("base", xpos="far_left", ypos="head") sna "Fine..." ("snape_06") jump snape_random_duel label snape_first_duel: sna "A bit dusty but this should do!" ("snape_03") gen "You, or the deck?" ("base", xpos="far_left", ypos="head") sna "I...{w=0.3} The deck, obviously." ("snape_14") sna "Let's do this." ("snape_17") play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 $ renpy.call_in_new_context("start_duel", snape_first_deck) if duel_response == "Close": jump snape_duel_cancel elif not duel_response == "win": jump snape_duel_lost stop music fadeout 1 hide screen blkfade sna "Maybe I should've gone over the rules a bit more before trying this game again..." ("snape_05") sna "Well played though." ("snape_04") play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 $ snape_busy = True $ achievements.unlock("Cardwin") $ snape_first_win = True $ tokens += 1 jump main_room_menu label snape_second_duel: sna "That first one was just a warm up, there's no way you'll beat me this time!" ("snape_16") gen "Time to get our decks out." ("grin", xpos="far_left", ypos="head") sna "...." ("snape_25") sna "Let's just play." ("snape_04") play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 $ renpy.call_in_new_context("start_duel", snape_second_deck) if duel_response == "Close": jump snape_duel_cancel elif not duel_response == "win": jump snape_duel_lost stop music fadeout 1 hide screen blkfade sna "Not again... I swear these cards used to be good when I bought them." ("snape_07") sna "They must've made them obsolete to get you to buy more." ("snape_04") sna "So deliciously mischievous." ("snape_02") play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 if not her_know_cards: call bld gen "This is awesome, I wonder if Miss Granger would want to play against me..." ("grin", xpos="far_left", ypos="head") $ snape_busy = True $ snape_second_win = True $ tokens += 1 jump main_room_menu label snape_third_duel: if not her_know_cards: gen "(I should probably see if Hermione is interested and practise some more before challenging Snape.)" ("base", xpos="far_left", ypos="head") jump snape_duel_menu if not twins_cards_stocked_talk: gen "(I should wait for an owl from Fred and George and train with Hermione first.)" ("base", xpos="far_left", ypos="head") jump snape_duel_menu gen "So, how about that prize?" ("base", xpos="far_left", ypos="head") sna "Again with the prize..." ("snape_01") gen "I'm bored okay... and I like prizes..." ("base", xpos="far_left", ypos="head") sna "Fine, I challenge you!!" ("snape_10") gen "..." ("base", xpos="far_left", ypos="head") sna "You don't say it like that anymore?" ("snape_05") gen "No, that's lame." ("base", xpos="far_left", ypos="head") sna "You're not going to beat me again genie, I've practised with the greatest Wizard cards player there is!" ("snape_02") gen "Me?" ("base", xpos="far_left", ypos="head") sna "I... no, of course not." ("snape_14") sna "Let's do this." ("snape_17") sna "Show me what you got genie... Beat me and I'll give you a card from my collection and 3 tokens." ("snape_18") gen "Bring it." ("base", xpos="far_left", ypos="head") play music "music/Juhani_Junkala.ogg" fadein 1 play sound "sounds/Genie_VS_Snape.ogg" show screen genie_vs_snape show screen move_genie pause 1 show screen versus pause 1 show screen move_snape pause 2.5 hide screen move_genie hide screen move_snape show screen genie_vs_snape_smile pause hide screen versus hide screen genie_vs_snape hide screen genie_vs_snape_smile $ renpy.call_in_new_context("start_duel", snape_third_deck, snape_after) if duel_response == "Close": jump snape_duel_cancel elif not duel_response == "win": jump snape_duel_lost #Won third match stop music fadeout 1 hide screen blkfade if snape_third_win == False: sna "Impossible... There must be something wrong with my cards!" ("snape_05") gen "They're old, that's what." ("base", xpos="far_left", ypos="head") gen "Now to the prize..." ("base", xpos="far_left", ypos="head") sna "Fine... Here's your tokens and one of my precious cards." ("snape_05") sna "(You were a good card my boy. But it's time to grow up.)" ("snape_05") $ snape_third_win = True $ unlocked_cards += [card_snape] call give_reward("You have received a special card!", "images/cardgame/t1/special/snape_v1.webp") $ tokens += 3 else: $ tokens += 1 play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 $ snape_busy = True jump main_room_menu label snape_random_duel: play music "music/Juhani_Junkala.ogg" fadein 1 $ random_player_deck = create_random_deck(0,150,unlocked_cards) $ random_enemy_deck = create_random_deck(get_deck_score(random_player_deck)-2, get_deck_score(random_player_deck)+8, cards_all) $ renpy.call_in_new_context("start_duel", random_enemy_deck, snape_after, [renpy.random.randint(0,3), False, True, False], random_player_deck) if duel_response == "Close": $ wine_ITEM.owned -= 1 jump snape_duel_cancel elif duel_response == "draw": jump snape_duel_draw elif not duel_response == "win": $ wine_ITEM.owned -= 1 jump snape_duel_lost stop music fadeout 1 hide screen blkfade python: ingredients = [x for x in inventory.get_instances_of_type("ingredient") if x.price > 0] item = renpy.random.choice(ingredients) if not random_snape_win: $ random_snape_win = True gen "Yes!" ("base", xpos="far_left", ypos="head") gen "No wine for you.." ("grin", xpos="far_left", ypos="head") sna "..." ("snape_04") gen "Now, how about that prize we discussed." ("grin", xpos="far_left", ypos="head") sna "Ah, yes... something from my collection." ("snape_05") $ item.owned += 1 call give_reward("You've received [item.name] from Snape!", item) gen "What the fuck is this?" ("angry", xpos="far_left", ypos="head") sna "As I said..." ("snape_01") sna "Something from my collection..." ("snape_02") gen "..." ("base", xpos="far_left", ypos="head") sna "I'm the potions master, what did you think it was going to be?" ("snape_03") gen "I don't know... Like a whip or something?" ("base", xpos="far_left", ypos="head") sna "Hey, just because I reside in the dungeon it doesn't mean I--" ("snape_07") gen "I bet you do have a whip..." ("grin", xpos="far_left", ypos="head") sna "Well..." ("snape_12") gen "Whatever, I'll take it." ("base", xpos="far_left", ypos="head") if not snape_office_intro_E2: gen "Maybe I can find some use for it later..." ("base", xpos="far_left", ypos="head") sna "What, the whip--" ("snape_18") sna "*Ohh*, the potion ingredient..." ("snape_14") sna "There's plenty more where that came from if you want another game..." ("snape_24") gen "I'll think about it." ("base", xpos="far_left", ypos="head") else: random: block: gen "Another victory in the bag." ("grin", xpos="far_left", ypos="head") sna "I don't get it..." ("snape_03") sna "You must've been cheating." ("snape_04") gen "Skill...{w=0.3} It's called skill." ("base", xpos="far_left", ypos="head") block: sna "Not again... Did you look at my cards before the game?" ("snape_10") gen "How would I have done that?" ("base", xpos="far_left", ypos="head") sna "I don't know..." ("snape_08") sna "Some kind of Genie hocus pocus?" ("snape_07") gen "..." ("base", xpos="far_left", ypos="head") sna "*Hmm*... Perhaps that comment might've been a bit..." ("snape_25") gen "Yeah, a just a little..." ("base", xpos="far_left", ypos="head") sna "I'm just going to leave this here." ("snape_14") block: gen "Sweet, another win for me!" ("grin", xpos="far_left", ypos="head") sna "I let you win that one..." ("snape_03") gen "Sure you did." ("base", xpos="far_left", ypos="head") block: sna "Damn it!" ("snape_17") gen "Hey, chill out... It's just a game." ("angry", xpos="far_left", ypos="head") sna "Just a game?!" ("snape_18") sna "Do you know what students from House Slytherin are known for, Genie?" ("snape_07") gen "Well, from what you've told me... Being massive sluts?" ("grin", xpos="far_left", ypos="head") sna "{size=+4}YES!{/size}" ("snape_08") sna "Wait... No!" ("snape_16") sna "We're known for being cunning..." ("snape_17") gen "..." ("base", xpos="far_left", ypos="head") sna "Cunning...{w=0.3} Genie." ("snape_18") gen "Yeah, I got you." ("base", xpos="far_left", ypos="head") gen "Hey, I could just give you another bottle..." ("base", xpos="far_left", ypos="head") sna "..." ("snape_12") sna "No... I'll beat you next time." ("snape_16") gen "That's the spirit." ("grin", xpos="far_left", ypos="head") block: sna "Maybe I should've gone over the rules a bit more before trying this game again..." ("snape_05") sna "Well played though." ("snape_04") $ item.owned += 1 call give_reward("You've received [item.name] from Snape!", item) if not snape_office_intro_E2: gen "(I still don't have any use for it, but I won't turn down free shit.)" ("base", xpos="far_left", ypos="head") play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 $ snape_busy = True $ tokens += 1 jump main_room_menu label snape_special_duel: play music "music/Juhani_Junkala.ogg" fadein 1 $ random_enemy_deck = create_random_deck(get_deck_score(playerdeck)-2, get_deck_score(playerdeck)+8, cards_all) $ renpy.call_in_new_context("start_duel", random_enemy_deck) stop music fadeout 1 hide screen blkfade if duel_response == "draw": gen "Not another fucking--" ("angry", xpos="far_left", ypos="head") her "*Gltch*, *Slurp*, *Gobble*" gen "Draaaaaaw!" ("angry", xpos="far_left", ypos="head") return "draw" elif not duel_response == "win" or duel_response == "Close": sna "Well, well.. It appears I've--" gen "{size=+4}Fuuuuuuuuck!{/size}" ("base", xpos="far_left", ypos="head") return "loss" else: gen "Yeeeeees!" ("grin", xpos="far_left", ypos="head") gen "That's it you whore! Take it!" ("angry", xpos="far_left", ypos="head") return "win" label snape_duel_draw: stop music fadeout 1 menu: "-Rematch-": if geniecard_level == 1: jump snape_duel_menu else: jump snape_random_duel "-Stop playing-": pass sna "Alright, another time then..." jump main_room_menu label snape_duel_lost: hide screen blkfade stop music fadeout 1 menu: "-Rematch-": if geniecard_level == 1: jump snape_duel_menu else: gen "I demand a rematch!" ("base", xpos="far_left", ypos="head") if wine_ITEM.owned < 1: sna "It appears you've lost all of your bottles, maybe next time." gen "You evil creature..." ("angry", xpos="far_left", ypos="head") pass else: sna "Fine." sna "More wine for me!" jump snape_random_duel "-Be a loser-": pass if geniecard_level == 1: sna "Cards not in your favour today? Maybe next time..." else: # Rub it in random: block: sna "Thanks for the bottle... Genie." gen "...." ("angry", xpos="far_left", ypos="head") block: gen "..." ("base", xpos="far_left", ypos="head") gen "Good game..." ("base", xpos="far_left", ypos="head") sna "Forgetting something?" gen "Fine, here's your bottle..." ("base", xpos="far_left", ypos="head") block: sna "Another win for me..." ("snape_02") gen "And your last..." ("base", xpos="far_left", ypos="head") sna "Sorry, can't hear you over the sound of my victory." ("snape_01") gen "..." ("base", xpos="far_left", ypos="head") block: sna "Child's play..." ("snape_02") gen "I'm hundreds of years old you know..." ("base", xpos="far_left", ypos="head") sna "And I beat you..." ("snape_02") gen "just shows how luck based the game is honestly..." ("base", xpos="far_left", ypos="head") block: sna "..." ("snape_02") gen "Just take your prize and go." ("base", xpos="far_left", ypos="head") block: sna "Nice one..." ("snape_02") gen "Hey, don't be a bad winner." ("base", xpos="far_left", ypos="head") sna "Hey, I was just--" ("snape_03") sna "I see what you're doing..." ("snape_04") sna "I'll have that wine now..." ("snape_02") block: sna "Hah!" sna "I mean...{w=0.3} Good game." gen "You're allowed to show enthusiasm you know..." ("base", xpos="far_left", ypos="head") sna "I know, but it's bad for my image..." gen "..." ("base", xpos="far_left", ypos="head") gen "Whatever you say, here's your bottle." ("base", xpos="far_left", ypos="head") play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 $ snape_busy = True jump main_room_menu label snape_duel_cancel: show screen blkfade with dissolve stop music fadeout 1 hide screen blkfade with dissolve if geniecard_level == 1: sna "Cards not in your favour today? Maybe next time..." else: sna "In that case, it's a forfeit." sna "I'll take that wine now." gen "Wait a minute..." ("base", xpos="far_left", ypos="head") sna "I don't make the rules, I just play by them." gen "Fine..." ("base", xpos="far_left", ypos="head") play sound "sounds/door.ogg" call hide_characters call sna_chibi("hide") with d3 $ snape_busy = True jump main_room_menu screen genie_vs_snape(): zorder 16 add "images/cardgame/VS/background_snape.webp" xalign 0.5 yalign 0.5 screen move_genie(): zorder 16 add "images/cardgame/VS/genie_01.webp" at move_in(-300, 0.5) screen versus(): zorder 15 add "images/cardgame/VS/vs.webp" screen move_snape(): zorder 16 add "images/cardgame/VS/snape_01.webp" at move_in(300, 0.5) screen genie_vs_snape_smile(): zorder 16 add "images/cardgame/VS/genie_02.webp" add "images/cardgame/VS/snape_02.webp" text "Click to continue" xalign 0.5 yalign 1.0 init python: def snape_after(): renpy.music.set_volume(0.5) s_punch = renpy.random.randint(1, 4) renpy.sound.play("sounds/card_punch%s.ogg" % s_punch) # Prevents volume to change again when using rollback renpy.block_rollback() renpy.say(sna,snape_speech_card[renpy.random.randint(0,len(snape_speech_card)-1)]) renpy.music.set_volume(1.0) return # Unused? # def snape_after_special(): # renpy.call("sna_main", "It's my time to shine, I'm counting on an explosive victory.", face="snape_02") # renpy.call("her_main", "*Slurp*, *Slurp*, *Gobble*") # renpy.say(g4, "*Ngh*... Not on my watch... I'll do my best to prevent any unwarranted explosions during the current circumstance...") # renpy.call("sna_main", "Now you're talking! Usually I'm the one doing all the trash talk...", face="snape_28") # renpy.say(m, "I feel like today especially it's important to keep the conversation going...") # renpy.call("her_main", "*Gltch*, *Slurp*, *Gobble*") # renpy.say(g4, "...") # renpy.call("sna_main", "Great, I can't wait to see your face as I destroy you...", face="snape_22") # renpy.say(m, "Surely you'd know by now I'm not the kind of person to lose--") # renpy.call("her_main", "*Slurp*, *Slurp*, *Gobble*") # renpy.say(g4, "My composure that easily...") # renpy.call("sna_main", "I'll make you bust this time for sure... I can already taste victory...", face="snape_21") # renpy.say(m, "That's not the only thing that someone will be tasting in a second...") # return