define sus_face = { "mouth": { "neutral": ["base"], "happy": ["base","grin"], "naughty": ["base"], "horny": ["base"], "annoyed": ["upset"], "disgusted": ["open"], "angry": ["upset"] }, "eyes": { "neutral": ["base", "closed"], "happy": ["base", "eager"], "naughty": ["base", "suspicious"], "horny": ["suspicious"], "annoyed": ["narrow","base", "suspicious"], "disgusted": ["wide"], "angry": ["suspicious"] }, "eyebrows": { "neutral": ["base"], "happy": ["base"], "naughty": ["base","worried"], "horny": ["base","worried"], "annoyed": ["angry"], "disgusted": ["worried"], "angry": ["angry"] }, "pupils": { "neutral": ["mid"], "happy": ["mid","L","R"], "naughty": ["L","R","down"], "horny": ["L","R","down"], "annoyed": ["R","down"], "disgusted": ["R","wide"], "angry": ["mid"] } } label end_susan_event: call sus_chibi("hide") hide susan_main with d3 pause.5 call update_susan $ active_girl = None $ susan_busy = True $ susan.wear("all") $ renpy.stop_predict(susan.get_image()) $ renpy.stop_predict("characters/susan/face/*.webp") call music_block jump main_room_menu label update_susan: # Chibi Update $ susan_chibi.update() $ susan_chibi.position(flip=False) $ susan.xzoom = 1 hide screen susan_cloth_pile return define character.susan_say = Character("susan_name", show_icon="susan", dynamic=True) init python: def sus(what, mouth=False, eyes=False, eyebrows=False, pupils=False, cheeks=None, tears=None, emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): redraw = False tag = susan.tag layer = susan.layer #showing = renpy.showing(name=tag, layer=layer) if xpos != None or ypos != None: xpos = susan.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos) ypos = susan.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos) susan.pos = (xpos, ypos) redraw = True head_only = susan.pos[1] == sprite_pos.get("y").get("head") if any((mouth, eyes, eyebrows, pupils, cheeks, tears)): susan.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears) redraw = True susan.set_emote(emote) if animation != False: susan.animation = animation redraw = True if flip != None: susan.xzoom = -1 if flip else 1 redraw = True if redraw: susan.show() if not renpy.in_rollback(): if trans: renpy.with_statement(trans) else: renpy.with_statement(d2) if what: character.susan_say(what, **kwargs) if head_only: susan.hide()