# Susan Gift Responses label give_sus_gift(gift_item): hide susan_main with d5 sus "" (xpos="mid", ypos="base", trans=d5) $ gave_susan_gift = True if gift_item == lollipop_ITEM: call give_gift(_(">You give the lollipop to Susan..."), gift_item) #Add text elif gift_item == chocolate_ITEM: call give_gift(_(">You give the chocolate to Susan..."), gift_item) #Add text elif gift_item == plush_owl_ITEM: call give_gift(_(">You give the plush owl to Susan..."), gift_item) #Add text elif gift_item == butterbeer_ITEM: call give_gift(_(">You give the butterbeer to Susan..."), gift_item) #Add text elif gift_item == science_mag_ITEM: call give_gift(_(">You give the educational magazine to Susan..."), gift_item) #Add text elif gift_item == girls_mag_ITEM: call give_gift(_(">You give the girls magazine to Susan..."), gift_item) #Add text elif gift_item == adult_mag_ITEM: call give_gift(_(">You give the adult magazine to Susan..."), gift_item) #Add text elif gift_item == porn_mag_ITEM: call give_gift(_(">You give the porn magazine to Susan..."), gift_item) #Add text elif gift_item == krum_poster_ITEM: call give_gift(_(">You give the poster to Susan..."), gift_item) #Add text elif gift_item == sexy_lingerie_ITEM: call give_gift(_(">You give the lingerie to Susan..."), gift_item) #Add text elif gift_item == sexy_stockings_ITEM : call give_gift(_(">You give the stockings to Susan..."), gift_item) #Add text elif gift_item == pink_condoms_ITEM: call give_gift(_(">You give the condoms to Susan..."), gift_item) #Add text elif gift_item == vibrator_ITEM: call give_gift(_(">You give the vibrator to Susan..."), gift_item) #Add text elif gift_item == anal_lube_ITEM: call give_gift(_(">You give the anal lube to Susan..."), gift_item) #Add text elif gift_item == ballgag_and_cuffs_ITEM: call give_gift(_(">You give the handcuffs to Susan..."), gift_item) #Add text elif gift_item == anal_plugs_ITEM: call give_gift(_(">You give the anal plugs to Susan..."), gift_item) #Add text elif gift_item == testral_strapon_ITEM: call give_gift(_(">You give the strap-on to Susan..."), gift_item) #Add text elif gift_item == broom_2000_ITEM: call give_gift(_(">You give the broom to Susan..."), gift_item) #Add text elif gift_item == sexdoll_ITEM: call give_gift(_(">You give the doll to Susan..."), gift_item) #Add text elif gift_item == anal_beads_ITEM: call give_gift(_(">You give the anal beads to Susan..."), gift_item) #Add text elif gift_item == wine_ITEM: call give_gift(_(">You give the wine to Susan..."), gift_item) #Add text elif gift_item == firewhisky_ITEM: call give_gift(_(">You give the firewhisky to Susan..."), gift_item) #Add text sus "" (xpos="base", ypos="base") hide susan_main with d5 return label sus_mood(value=0): show screen blktone with d3 if value > 0: if value == 1: "Susan's mood worsened slightly." else: "Susan's mood just got a whole lot worse!" elif value < 0: if value == -1: "Susan's mood has improved slightly." else: "Susan's mood has improved significantly." else: "Susan's mood hasn't changed." $ was_negative = sus_mood > 0 $ sus_mood = max(min(sus_mood+value, 100), 0) call describe_mood_after_gift(was_negative, sus_mood, value) hide screen blktone return