default event_callbacks = [] default _events_completed_any = None default _events_completed_all = None default _events_filtered_completed_all = None default _events_filtered_completed_any = None default _event_completed = None default _event_completed_failed = None default _event_queue = None default _event = None init -1 python: class EventQueue(object): ignore_globals = ("mainloop",) def __init__(self, id=None): self.id = id self.queue = [] self.freeze = False if config.developer: rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else "" print(f"{rollback}Creating EventQueue object '{stdcol.BLUE}{id}{stdcol.END}' ...") def freeze(self): self.freeze = True def unfreeze(self): self.freeze = False def delay(self, n): for i in self.queue: i.wait += n def tick(self): """Causes time to pass.""" if self.freeze: return for i in self.queue: i.wait -= 1 def list_filtered(self, func=lambda ev: (ev.wait <= 0) and not ev.disabled and ev.requirements_met()): # queue = [ev for ev in self.queue if (ev.wait <= 0) and not ev.disabled and ev.requirements_met() ] # queue.sort(key=lambda x: x.priority) filtered = sorted(filter(func, self.queue), key=lambda x: x.priority) return filtered def initialize_globals(self): global _event_queue, _events_completed_all, _events_completed_any, _events_filtered_completed_all, _events_filtered_completed_any _event_queue = self queue = self.queue _events_completed_all = all(ev.completed for ev in queue) _events_completed_any = any(ev.completed for ev in queue) queue = self.list_filtered() _events_filtered_completed_all = all(ev.completed for ev in queue) _events_filtered_completed_any = any(ev.completed for ev in queue) def next(self): queue = self.list_filtered() repeatable = [] for ev in queue: if ev.completed: if ev.repeat: repeatable.append(ev) continue return ev if repeatable: return renpy.random.choice(repeatable) def start(self): if not self.id in self.ignore_globals: self.initialize_globals() ev = self.next() if ev: return ev.start(self) def _debug(self, sort=lambda x: x.priority): queue = self.queue queue.sort(key=sort) for ev in queue: s = f"ID:{ev.id} QUE:{ev.queued} STA:{ev.started} COM:{ev.completed} COMF:{ev.completed_failed} DIS:{ev.disabled}" print(s) def _debug_menu(self): queue = self.queue queue.sort(key=lambda x: x.priority) menu = [] for ev in queue: req = f"{{color=#00ff00}}{ev.req}{{/color}}" if ev.requirements_met() else f"{{color=#ff0000}}{ev.req}{{/color}}" s = f"{{size=12}}id:{ev.id} label:{ev.label}{{/size}}{{size=8}}\npriority:{ev.priority} Daytime:{ev.daytime} Req:{req} AutoENQ:{ev.autoenqueue} AutoDEQ:{ev.autodequeue}{{/size}}" l = ev.label menu.append( (s, l) ) renpy.display_menu(menu) class Event(object): _queue = None _parent = None def __init__(self, id, wait=0, priority=5, daytime=None, req=None, label=None, func=None, queue="eventqueue", autoenqueue=False, autodequeue=True, repeat=True, fail_suffixes=("_fail", "too_much", "too_much_public"), ignore_labels=(), subevents=(), disabled=False): self.id = id self.wait = wait self.priority = priority self.daytime = daytime self.req = req self.label = label self.func = func self.queue = queue self.autoenqueue = autoenqueue self.autodequeue = autodequeue self.repeat = repeat self.fail_suffixes = tuple(fail_suffixes) self.ignore_labels = list(ignore_labels) self.subevents = list(subevents) self.disabled = disabled for ev in subevents: getattr(store, ev)._parent = self self.queued = False self.started = False self.completed = False self.completed_failed = False # Validation if not renpy.has_label(self.label): raise Exception(f"Supplied label does not exist:\n{self.label}") if autoenqueue: self.enqueue() if config.developer: def __setattr__(self, attr, value): if hasattr(self, attr) and getattr(self, attr) != value: id = getattr(self, "id") rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else "" caller_id = renpy.get_filename_line() if not "/00start.rpy" in caller_id[0]: # Ignore init print(f"{rollback}Setting '{stdcol.GREEN}{id}{stdcol.END}.{stdcol.RED}{attr}{stdcol.END}={stdcol.YELLOW}{value}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}'...") super().__setattr__(attr, value) def disable(self): self.disabled = True def enable(self): self.disabled = False @property def queue(self): return getattr(store, self._queue).queue if self._queue else None @queue.setter def queue(self, name): self._queue = name def enqueue(self, queue=None): if queue: queue = getattr(store, queue).queue else: queue = self.queue if not self in queue: if config.developer: rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else "" name = getattr(store, self._queue).id caller_id = renpy.get_filename_line() if not "/00start.rpy" in caller_id[0]: print(f"{rollback}Enqueueing '{stdcol.GREEN}{self.id}{stdcol.END}' into '{stdcol.BLUE}{name}{stdcol.END}' ...") queue.append(self) self.queued = True def dequeue(self, queue=None): if queue: queue = getattr(store, queue).queue else: queue = self.queue if self in queue: if config.developer: rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else "" name = getattr(store, self._queue).id caller_id = renpy.get_filename_line() if not "/00start.rpy" in caller_id[0]: print(f"{rollback}Dequeued '{stdcol.GREEN}{self.id}{stdcol.END}' from '{stdcol.BLUE}{name}{stdcol.END}' ...") queue.remove(self) self.queued = False def reset(self): self.started = False self.completed = False self.completed_failed = False def requirements_met(self): if self.req: try: return eval(self.req) except Exception as e: msg = f"Event '{self.id}' requirements evaluation has failed:\n{e} for '{self.req}'" if config.developer: raise Exception(msg) else: print(msg) renpy.notify("An error has occured. Check console for details.") return True def start(self, _caller=None): global _event, _event_completed, _event_completed_failed if config.developer: rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else "" caller_id = _caller.id if _caller else renpy.get_filename_line() print(f"{rollback}Starting '{stdcol.GREEN}{self.id}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}' ... ") self.started = True _event = self _event_completed = self.completed _event_completed_failed = self.completed_failed if self.autodequeue: queue = _caller.queue or self.queue queue.remove(self) self.queued = False ## additional requirements check if not self._track_completion in event_callbacks: event_callbacks.append(self._track_completion) if self.func: self.func() if self.label: return renpy.jump(self.label) def cancel(self, _caller=None): if config.developer: rollback = f"{stdcol.UNDERLINE}(Rollback){stdcol.END} " if renpy.in_rollback() else "" caller_id = _caller.id if _caller else renpy.get_filename_line() print(f"{rollback}Cancelling '{stdcol.GREEN}{self.id}{stdcol.END}' caller '{stdcol.BLUE}{caller_id}{stdcol.END}'... ") self.started = False self.completed = False self.completed_failed = False if self._track_completion in event_callbacks: event_callbacks.remove(self._track_completion) if self._parent: self._parent.cancel() if renpy.get_return_stack(): renpy.pop_call() renpy.block_rollback() def _track_completion(self, label, abnormal): if renpy.is_init_phase(): return if label == self.label: # Ignore jumps to self. return if label in self.ignore_labels: # Postpone completing the event until end label returns. return if "." in label: # Ignore local labels return # if abnormal: # Irrelevant # return # if renpy.game.context().return_stack: # # If return stack exists, ignore, because we're probably in a call label. # # We only allow room_menu, to pass. # return if self.started: # Event cancelled abnormally? if label.endswith(self.fail_suffixes): self.completed_failed = True else: self.completed = True self.started = False for ev in self.subevents: if isinstance(ev, str): ev = getattr(store, ev) ev.enqueue() if self._track_completion in event_callbacks: event_callbacks.remove(self._track_completion) def execute_event_callbacks(label, abnormal): if renpy.is_init_phase() or not hasattr(store, "event_callbacks"): return for callback in event_callbacks: callback(label, abnormal) def initialize_event_callbacks(): if renpy.in_rollback(): return # We need to add these after defaults are finished. # Explicitly check callback existence to avoid duplication in case a default var is reset. if not execute_event_callbacks in renpy.config.label_callbacks: renpy.config.label_callbacks.append(execute_event_callbacks) def show_events_menu(queues, filter=False, report_progress=True, **kwargs): # This function is a stop gap until we update interfaces. Because it's not tied to any internals, # it can be easily replaced or changed in the future without breaking save compatibility. def menu_hints(queue, filter): filtered_queue = queue.list_filtered() if filter is False else queue.list_filtered(filter) total_applicable = len(filtered_queue) # total_events = len(queue.queue) completed = 0 for ev in filtered_queue: if ev.completed: completed += 1 elif ev.completed_failed: completed += 1 return (completed, total_applicable) l = [] for queue, title in queues: if isinstance(queue, str): queue = getattr(store, queue) progress = menu_hints(queue, filter) if ( ev := queue.next()) and ev.requirements_met(): action = queue elif ( ev := queue.next()) and ev.disabled: action = "disabled" else: action = "noncompliant" _kwargs = {} if action in ("disabled", "noncompliant"): _kwargs["style"] = "disabled" elif report_progress: _kwargs = {"progress": progress} location = renpy.game.context().current choice = ui.ChoiceReturn(title, action, location, kwargs=_kwargs) l.append( (title, choice) ) l.append( ("-Never mind-", "exit") ) return renpy.display_menu(l, **kwargs) config.after_default_callbacks.append(initialize_event_callbacks) init offset = -5 default eventqueue = EventQueue("mainloop")