label examine_phoenix: if not states.gen.ev.intro.bird_examined: $ states.gen.ev.intro.bird_examined = True $ phoenix_OBJ.idle = "phoenix_idle" $ phoenix_OBJ.action = Jump("examine_phoenix") call gen_chibi("stand","mid","base",flip=False) with d5 gen "*Hmm*..." ("base", xpos="far_left", ypos="head") gen "Even this weird-looking bird radiates magic..." ("base", xpos="far_left", ypos="head") call gen_chibi("sit_behind_desk") with d5 else: gen "It's just a bird. Nothing more to say." ("base", xpos="far_left", ypos="head") jump main_room_menu label phoenix_feed: if not states.bird_fed: $ states.bird_fed = True $ states.bird_fed_times += 1 call gen_chibi("grab_high", phoenix_OBJ.xpos, phoenix_OBJ.ypos+365, flip=False) # Note: Flip is inconsistent with d3 pause .5 $ phoenix_OBJ.foreground = "phoenix_food" with d3 random: gen "There you go..." ("base", xpos="far_left", ypos="head") gen "Eat up, buddy." ("base", xpos="far_left", ypos="head") gen "Savour every bite, bird." ("base", xpos="far_left", ypos="head") gen "Don't be shy—dig in, it's not like this stuff grows on trees." ("base", xpos="far_left", ypos="head") gen "Eat up! You're the star ingredient in an upcoming hearty phoenix soup." ("grin", xpos="far_left", ypos="head") pause .8 call gen_chibi("sit_behind_desk") else: random: gen "I already fed it today." ("base", xpos="far_left", ypos="head") gen "The poor thing doesn't even need more food today, it's all set." ("base", xpos="far_left", ypos="head") gen "Let's leave the Phoenix to its nap. It had enough for the day." ("base", xpos="far_left", ypos="head") gen "This phoenix prefers to take things slow and steady." ("base", xpos="far_left", ypos="head") gen "It's full up and won't need to eat till tomorrow." ("base", xpos="far_left", ypos="head") gen "I wonder if I pet you enough, would you magically transform into a sexy woman?" ("base", xpos="far_left", ypos="head") pause .8 jump main_room_menu label phoenix_pet: if not states.bird_petted: $ states.bird_petted = True $ states.bird_petted_times += 1 call gen_chibi("petting", phoenix_OBJ.xpos, phoenix_OBJ.ypos+270, flip=False) # Note: Flip is inconsistent with d3 pause .5 random: gen "Who's a good bird?" ("base", xpos="far_left", ypos="head") "*Pat* *Pat* *Pat*..." gen "Glad you aren't as noisy as Iago..." ("base", xpos="far_left", ypos="head") gen "Can't resist a little head scratch, eh?" ("base", xpos="far_left", ypos="head") gen "Nice feathers, wouldn't want to pluck those out..." ("base", xpos="far_left", ypos="head") gen "See? I scratch your back, you scratch mine." ("base", xpos="far_left", ypos="head") block if 20 > states.bird_petted_times > 10: gen "I've petted you {number=states.bird_petted_times} times. Just a couple more, and I'm sure something will happen... Right?" ("base", xpos="far_left", ypos="head") block if 30 > states.bird_petted_times > 20: gen "How many more times do I have to pet you for you to do something? It's been {number=states.bird_petted_times} already!" ("angry", xpos="far_left", ypos="head") block if 40 > states.bird_petted_times > 30: gen "Dear diary, it's been {number=states.bird_petted_times} pets since I landed here, yet that stubborn bird still refuses to talk to me." ("base", xpos="far_left", ypos="head") block if 50 > states.bird_petted_times > 40: gen "I pet you patiently, but all I get is silence. Wait, how many times was it again? {number=states.bird_petted_times}?" ("base", xpos="far_left", ypos="head") block if 60 > states.bird_petted_times > 50: gen "I've read about talking birds, but you must have missed that chapter." ("base", xpos="far_left", ypos="head") block if 70 > states.bird_petted_times > 60: gen "Why won't you even acknowledge my presence, bird?" ("base", xpos="far_left", ypos="head") block if 80 > states.bird_petted_times > 70: gen "Another day, another attempt to coax some words out of you." ("base", xpos="far_left", ypos="head") block if 90 > states.bird_petted_times > 80: gen "Do you understand how hard it is to communicate with a bird that won't talk back?" ("base", xpos="far_left", ypos="head") block if 100 > states.bird_petted_times > 90: gen "I'm starting to wonder if you're just ignoring me on purpose." ("base", xpos="far_left", ypos="head") block if 110 > states.bird_petted_times > 100: gen "This is getting old. Can't you just say something already?" ("base", xpos="far_left", ypos="head") block if 120 > states.bird_petted_times > 110: gen "I've tried everything. What's it going to take to get through to you?" ("base", xpos="far_left", ypos="head") block if 130 > states.bird_petted_times > 120: gen "You're testing my patience, feathered friend." ("base", xpos="far_left", ypos="head") block if 140 > states.bird_petted_times > 130: gen "It's like talking to a brick wall, but at least a brick wall doesn't pretend to understand." ("base", xpos="far_left", ypos="head") block if 150 > states.bird_petted_times > 140: gen "Congratulations, you've mastered the art of infuriating silence." ("base", xpos="far_left", ypos="head") faw "..." block if 300 > states.bird_petted_times > 200: gen "Hello darkness my old friend..." ("base", xpos="far_left", ypos="head") faw "*cawk*" gen "There's no way that fucking worked!" ("angry", xpos="far_left", ypos="head") gen "Seriously, though, can you talk now?" ("base", xpos="far_left", ypos="head") faw "..." gen "... Just great." ("base", xpos="far_left", ypos="head") block if states.bird_petted_times > 300: gen "I can't believe I'm still doing this." ("base", xpos="far_left", ypos="head") faw "AHHHH AFTER TEN THOUSAND YEARS I'M FREE!" gen "BY THE GREAT DESERT SANDS, IT FINALLY WORKED!" ("grin", xpos="far_left", ypos="head") gen "But wait, I've only been doing this for {number=game.day}..." ("base", xpos="far_left", ypos="head") faw "Oh, really? Well, I still have time for a nap then." gen "WAIT A FUCKING—" ("angry", xpos="far_left", ypos="head") call gen_chibi("sit_behind_desk") with blackfade gen "Ugh... I guess I must have fell asleep at some point..." ("base", xpos="far_left", ypos="head") gen "Was it all but a dream?" ("base", xpos="far_left", ypos="head") jump main_room_menu pause .8 call gen_chibi("sit_behind_desk") else: random: gen "This phoenix has reached its daily petting limit, sadly, I'm afraid." ("base", xpos="far_left", ypos="head") gen "I have already petted it today." ("base", xpos="far_left", ypos="head") gen "It's in a post-pet state, I should leave it alone." ("base", xpos="far_left", ypos="head") gen "I don't want to cause carpel-talon tunnel." ("base", xpos="far_left", ypos="head") gen "Gave that bird a good ruffling, now off to groom a griffin." ("base", xpos="far_left", ypos="head") jump main_room_menu