# TODO: Translation updated at 2022-10-20 21:12 # game/scripts/rooms/main_room/objects/door.rpy:9 translate chinese door_fa8a3631: # gen "A sturdy-looking door..." ("base", xpos="far_left", ypos="head") gen "A sturdy-looking door..." ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:10 translate chinese door_cb94eedc: # gen "I wonder what's behind it." ("base", xpos="far_left", ypos="head") gen "I wonder what's behind it." ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:17 translate chinese examining_the_door_1a984542: # "*Knock-knock-knock*" "*Knock-knock-knock*" # game/scripts/rooms/main_room/objects/door.rpy:18 translate chinese examining_the_door_735a8a2e: # "..................." "..................." # game/scripts/rooms/main_room/objects/door.rpy:21 translate chinese examining_the_door_d2cffdcb: # gen "No reply..." ("base", xpos="far_left", ypos="head") gen "No reply..." ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:25 translate chinese examining_the_door_28de1eaa: # ">You put your ear on the door and listen intently..." ">You put your ear on the door and listen intently..." # game/scripts/rooms/main_room/objects/door.rpy:26 translate chinese examining_the_door_0811baed: # gen "I don't hear anything." ("base", xpos="far_left", ypos="head") gen "I don't hear anything." ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:35 translate chinese examining_the_door_1bc6809e: # "*Thump!*" "*Thump!*" # game/scripts/rooms/main_room/objects/door.rpy:37 translate chinese examining_the_door_cb0410ae: # gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head") gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:38 translate chinese examining_the_door_fd08d03b: # ".............................." ".............................." # game/scripts/rooms/main_room/objects/door.rpy:41 translate chinese examining_the_door_a49f2ca2: # gen "This door could take a thousand kicks and it still wouldn't break..." ("base", xpos="far_left", ypos="head") gen "This door could take a thousand kicks and it still wouldn't break..." ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:46 translate chinese examining_the_door_fb9072a6: # gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head") gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:50 translate chinese examining_the_door_dc4ee3e9: # gen "Who knows what kind of dangers could be lurking behind that door?" ("base", xpos="far_left", ypos="head") gen "Who knows what kind of dangers could be lurking behind that door?" ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:51 translate chinese examining_the_door_1091a728: # gen "I think I'll let it be for now..." ("base", xpos="far_left", ypos="head") gen "I think I'll let it be for now..." ("base", xpos="far_left", ypos="head") # game/scripts/rooms/main_room/objects/door.rpy:56 translate chinese examining_the_door_cb870ef9: # gen "I should leave this door alone for now." ("base", xpos="far_left", ypos="head") gen "I should leave this door alone for now." ("base", xpos="far_left", ypos="head") translate chinese strings: # game/scripts/rooms/main_room/objects/door.rpy:12 old "-Knock on the door-" new "-Knock on the door-" # game/scripts/rooms/main_room/objects/door.rpy:12 old "-Put your ear on it-" new "-Put your ear on it-" # game/scripts/rooms/main_room/objects/door.rpy:12 old "-Kick the door-" new "-Kick the door-" # game/scripts/rooms/main_room/objects/door.rpy:12 old "-Smell the door-" new "-Smell the door-" # game/scripts/rooms/main_room/objects/door.rpy:12 old "-Leave it alone-" new "-Leave it alone-"