label fireplace: if game.day == 1: if not states.gen.ev.intro.fireplace_examined: $ states.gen.ev.intro.fireplace_examined = True $ fireplace_OBJ.idle = "fireplace_idle_shadow" call gen_chibi("stand","mid","base") with d5 gen "*Hmm*... Looks like an ordinary fireplace..." ("base", xpos="far_left", ypos="head") call gen_chibi("sit_behind_desk") with d5 else: gen "Looks like a normal fireplace to me." ("base", xpos="far_left", ypos="head") if states.gen.ev.intro.bird_examined and states.gen.ev.intro.desk_examined and states.gen.ev.intro.cupboard_examined and states.gen.ev.intro.door_examined and states.gen.ev.intro.fireplace_examined: jump genie_intro_E2 else: jump main_room_menu if is_puzzle_box_in_fireplace(): call gen_chibi("stand", "fireplace", "fireplace") with d3 gen "(*Hmm*... There's something glimmering in the fireplace.)" ("base", xpos="far_left", ypos="head") $ fireplace_OBJ.foreground = None gen "(A loose brick... If only I could--{nw}{w=1.0})" ("base", xpos="far_left", ypos="head") play sound "sounds/brick_scrape.ogg" gen "(A loose brick... If only I could--{fast} *Hhng*... There we go.)" ("base", xpos="far_left", ypos="head") call give_reward(_("A puzzle box has been added to your inventory!"), "interface/icons/puzzle_box.webp") $ puzzle_box_ITEM.owned = 1 gen "Seems straight forward enough." ("base", xpos="far_left", ypos="head") gen "Maybe I should give it a try?" ("base", xpos="far_left", ypos="head") menu: "-Try solving the puzzle-": call gen_chibi("sit_behind_desk") with d3 $ puzzle_box_ITEM.use() "-Save it for later-": gen "I don't have time for this now." ("base", xpos="far_left", ypos="head") call gen_chibi("sit_behind_desk") with d3 jump main_room_menu if states.fireplace_started: $ states.fireplace_started = False $ fireplace_OBJ.foreground = None else: $ states.fireplace_started = True $ fireplace_OBJ.foreground = "fireplace_fire" $ states.fireplace_started_times += 1 jump main_room_menu init python: def is_puzzle_box_in_fireplace(): return game.day >= 25 and not game.daytime and game.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked