define ast_face = { "mouth": { "neutral": ["annoyed", "base"], "happy": ["smile", "grin"], "naughty": ["grin", "horny"], "horny": ["grin", "horny"], "annoyed": ["annoyed"], "disgusted": ["clench", "annoyed"], "angry": ["clench","angry"] }, "eyes": { "neutral": ["base"], "happy": ["base"], "naughty": ["narrow", "base"], "horny": ["narrow", "base"], "annoyed": ["narrow"], "disgusted": ["narrow"], "angry": ["narrow", "base"] }, "eyebrows": { "neutral": ["base"], "happy": ["base"], "naughty": ["base"], "horny": ["base"], "annoyed": ["worried"], "disgusted": ["base", "angry"], "angry": ["angry"] }, "pupils": { "neutral": ["mid","L","R"], "happy": ["mid","L","R"], "naughty": ["mid","L","R","down"], "horny": ["mid","L","R","down"], "annoyed": ["mid","R"], "disgusted": ["down"], "angry": ["L"] } } label update_astoria: $ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"]) $ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"]) $ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"]) # Chibi Update $ astoria_chibi.update() $ astoria_chibi.position(flip=False) $ astoria.xzoom = 1 hide screen astoria_cloth_pile return label end_astoria_event: call ast_chibi("hide") hide astoria_main with d3 pause.5 call update_astoria $ states.last_girl = states.active_girl $ states.active_girl = None $ states.ast.busy = True $ astoria.wear("all") call music_block jump main_room_menu define character.astoria_say = Character("name_astoria_genie", show_icon="astoria", dynamic=True) init python: def ast(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None, emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): redraw = False tag = astoria.tag layer = astoria.layer #showing = renpy.showing(name=tag, layer=layer) if xpos != None or ypos != None: xpos = astoria.pos[0] if xpos == None else sprite_pos.get("x").get(xpos, xpos) ypos = astoria.pos[1] if ypos == None else sprite_pos.get("y").get(ypos, ypos) astoria.pos = (xpos, ypos) redraw = True head_only = astoria.pos[1] == sprite_pos.get("y").get("head") if any((mouth, eyes, eyebrows, pupils, cheeks, tears)): astoria.set_face(mouth=mouth, eyes=eyes, eyebrows=eyebrows, pupils=pupils, cheeks=cheeks, tears=tears) redraw = True if emote: astoria.set_emote(emote) redraw = True if animation != False: astoria.animation = animation redraw = True if flip != None: astoria.xzoom = -1 if flip else 1 redraw = True if redraw: astoria.show() if not renpy.in_rollback(): if trans: renpy.with_statement(trans) else: renpy.with_statement(d2) if what: character.astoria_say(what, **kwargs) if head_only: astoria.hide()