transform CGCamera(zoom, endzoom, pos, endpos, rotate, endrotate, t): subpixel True offset pos zoom zoom rotate rotate parallel: ease_quad t zoom endzoom parallel: ease_quad t xoffset endpos[0] yoffset endpos[1] parallel: linear t rotate endrotate init python: class CGController(object): default_timer = 1.0 def __init__(self, min_zoom=0.1, max_zoom=5.0): self.imagepath = None self.scale = 1.0 self.last_type = 0 self.type = 0 # 0 - image, 1 - Movie self.last_image = None self.image = None self.overlay = None self.max_zoom = max_zoom self.min_zoom = min_zoom self.last_zoom = min_zoom self.zoom = min_zoom self.last_pos = (0, 0) self.pos = (0, 0) self.last_rotate = 0 self.rotate = 0 self.child = None def set_imagepath(self, path): self.imagepath = "images/CG/{}/".format(path) def set_image(self, img, trans=d1): p = max(0, self.get_pause()) self.last_image = self.image self.image = img # Reset last variables to new variables to not redraw the transform. self.last_zoom = self.zoom self.last_pos = self.pos self.last_rotate = self.rotate if self.last_type == 0: renpy.pause(p - 0.1) self.redraw(0) renpy.with_statement(trans) else: renpy.pause(p - 0.1) self.redraw(0) renpy.with_statement(trans) def set_overlay(self, overlay): self.overlay = overlay self.redraw(0) def set_zoom(self, n): self.last_zoom = self.zoom self.zoom = float(clamp(n, self.min_zoom, self.max_zoom)) def set_rotation(self, n): self.last_rotate = self.rotate self.rotate = n def set_pos(self, pos): self.last_pos = tuple(self.pos) self.pos = pos def set(self, zoom=None, rotate=None, pos=None, t=None, initialize=False, pause=False, image=None, overlay=False, trans=d1): if zoom is None: zoom=self.last_zoom if rotate is None: rotate=self.last_rotate if pos is None: pos=self.last_pos if t is None: t = self.default_timer self.set_zoom(zoom) self.set_rotation(rotate) self.set_pos(pos) if initialize: self.last_zoom = zoom self.last_rotate = rotate self.last_pos = pos if image: self.set_image(image, trans) if overlay is not False: self.set_overlay(overlay) self.redraw(t) if pause: renpy.pause(t) def redraw(self, t): if self.image is None: return if isinstance(self.image, str): d = renpy.get_registered_image(self.image) else: d = self.image if d is None and self.imagepath: d = Image("{}{}.webp".format(self.imagepath, self.image)) if isinstance(d, Movie): self.scale = 2.0 self.last_type = self.type self.type = 1 else: self.scale = 1.0 self.last_type = self.type self.type = 0 if self.overlay: overlay = Transform("{}{}.webp".format(self.imagepath, self.overlay), zoom=1.0/self.scale) d = Fixed(d, overlay, fit_first=True) last_zoom = self.last_zoom * self.scale zoom = self.zoom * self.scale self.child = At(d, CGCamera(last_zoom, zoom, self.last_pos, self.pos, self.last_rotate, self.rotate, t)) def get_image(self): return self.child def get_pause(self): if self.image is None: return 0 d = renpy.get_registered_image(self.image) if isinstance(d, Movie) and renpy.music.is_playing(d.channel): p = renpy.music.get_pos(d.channel) or 0.0 t = renpy.music.get_duration(d.channel) return t - p else: return 0 default camera = CGController() screen animatedCG(): tag cg zorder 16 add camera.get_image() align (0.5, 0.5)