#TODO Move variable defaults to appropriate files, leave common ones here (and rename this file to _Variables_.rpy or something) init offset = -1 # Menu placement default menu_x = 0.5 default menu_y = 0.5 # Summoned character default active_girl = None default last_character = None # GUI color scheme default interface_color = "gold" default rum_times = 0 # Counts how many times have you rummaged the cupboard. default current_payout = 0 default public_whore_ending = False # If TRUE the game will end with "Public Whore Ending". # House points default slytherin = 35 default gryffindor = 122 default hufflepuff = 25 default ravenclaw = 31 # Duel default potions = 0 # Amount of healing potions Genie has in stock. # Used to pause events/summons for a number of days default ss_event_pause = 0 default ss_summon_pause = 0 default nt_event_pause = 0 default nt_summon_pause = 0 default hg_event_pause = 0 default hg_summon_pause = 0 default cc_event_pause = 0 default cc_summon_pause = 0 default ll_event_pause = 0 default ll_summon_pause = 0 default ag_event_pause = 0 default ag_summon_pause = 0 default sb_event_pause = 0 default sb_summon_pause = 0 default owl_away = False default owl_away_counter = 0 # Sprite positioning default nxpos = 0 default nypos = 0 default desk_zorder = 2 default unlocked_7th = False # Phoenix default phoenix_is_fed = False default phoenix_is_petted = False default phoenix_fed_counter = 0 default phoenix_petted_counter = 0 # Paperwork related flags default report_chapters = 0 # Number of chapters of current report completed so far. Resets to zero when report is finished. default reports_finished = 0 # Number of completed reports. default stat_reports_counter = 0 # Fireplace default fire_in_fireplace = False default stat_fireplace_counter = 0 # Examine room flags default desk_examined = False default cupboard_examined = False default bird_examined = False default door_examined = False default fireplace_examined = False default current_room = "main_room"