init python: class Weather(): weather_types = ("clear", "cloudy", "overcast", "blizzard", "snow", "storm", "rain") weather_weights = { "Janemar": (8, 9, 10, 3, 4, 7, 7), "Aprimju": (9, 10, 9, 2, 3, 8, 8), "Juliasep": (10, 10, 8, 1, 2, 6, 9), "Octobrinde": (6, 7, 9, 9, 10, 6, 6), } _weather = None @staticmethod def _interpolate_weights(day, period): current_weights = Weather.weather_weights[period] current_index = Calendar.periods.index(period) next_index = (current_index + 1) % len(Calendar.periods) next_weights = Weather.weather_weights[Calendar.periods[next_index]] interpolation_factor = (day / 30) * 0.25 # Interpolate between current season and next season adjusted_weights = tuple( max(0.01, (1 - interpolation_factor) * current_weight + interpolation_factor * next_weights[i]) for i, current_weight in enumerate(current_weights) ) return adjusted_weights @staticmethod def get_weather(): return Weather._weather @staticmethod def set_weather(value=None): if value is None or value == "random": period = Calendar.get_period() weights = Weather._interpolate_weights(game.day, period) rand = renpy.random.Random(seed=game.day) value = rand.choices(Weather.weather_types, weights=weights)[0] elif value not in Weather.weather_types: raise ValueError(f"Unsupported weather type: {value!r}") Weather._weather = value return value weather = property(get_weather, set_weather) @staticmethod def forecast(span=35): forecast = {} start_day = game.day - (game.day % 30) period = Calendar.get_period() for i in range(span): day = start_day + i weights = Weather._interpolate_weights(day, period) rand = renpy.random.Random(seed=day) value = rand.choices(Weather.weather_types, weights=weights)[0] forecast[i] = value return forecast