# Preferences # https://www.renpy.org/doc/html/preferences.html # Note: Only use default keyword for renpy preferences. Use settings.default for custom ones. default preferences.text_cps = 40 default preferences.afm_time = 15 default preferences.pad_enabled = False default preferences.renderer = "angle2" if renpy.windows else "gl2" default preferences.gl_powersave = False python early: if renpy.android: os.environ["RENPY_LESS_MEMORY"] = "1" init python: settings.default("theme", "auto") settings.default("text_color_day", "#402313ff") settings.default("text_color_night", "#341c0fff") settings.default("text_outline", "#00000000") settings.default("tooltip", True) settings.default("tutorials", True) settings.default("preserve_aspect_ratio", True) settings.default("animations", True) # Configuration # https://www.renpy.org/doc/html/config.html # Pre-Release related flags and variables define config.searchpath = [os.environ["ANDROID_PUBLIC"]] if renpy.android else [config.gamedir, config.commondir] define config.autoreload = False define config.developer = "auto" define config.console = True # Game version and naming define config.version = "1.43.0" define compatible_version = 1.43 define config.name = "WT Silver" # Application window settings define config.window_title = "Witch Trainer: Silver (v{}) ({}) ({}-bit)".format(config.version, get_renderer(), renpy.bits) define config.window_icon = "gui/icon.webp" define config.screen_width = 1080 define config.screen_height = 600 define config.save_physical_size = True # User interface settings define config.layers = ["master", "transient", "screens", "overlay"] define config.default_tag_layer = "screens" define config.top_layers = ["interface"] define config.transparent_tile = False define config.narrator_menu = True define config.hard_rollback_limit = 100 define config.history_length = 250 define config.mouse = {"default": [("interface/cursor.webp", 0, 0)]} define config.help = None define config.side_image_only_not_showing = True define config.allow_underfull_grids = True define config.crop_relative_default = False # Graphics and cache settings define config.gl2 = True define config.gl_enable = True define config.gl_resize = True define config.gl_clear_color = "#000" define config.hw_video = True define config.nearest_neighbor = False define config.atl_start_on_show = False # Enables compatibility for ATL behaviour after Ren'py 7.4.7 define config.use_drawable_resolution = (not renpy.android) define config.drawable_resolution_text = True define config.cache_surfaces = False define config.image_cache_size = None define config.image_cache_size_mb = 350 define config.load_before_transition = True define config.imagemap_cache = True define config.optimize_texture_bounds = True define config.debug_image_cache = False #define config.atl_one_frame = False define config.mipmap_movies = (not renpy.android) define config.mipmap_text = (not renpy.android) define config.mipmap_dissolves = (not renpy.android) define config.predict_screen_statements = False define config.predict_screens = False # Disable automatic image scanning define config.automatic_images = None define config.images_directory = None init -1: define config.late_images_scan = True # Saving and loading define config.save_directory = "WTS" define config.has_autosave = True define config.autosave_on_quit = True define config.autosave_on_choice = True define config.autosave_frequency = 200 define config.autosave_slots = 12 # Sound and music define config.has_sound = True define config.has_music = True define config.has_voice = False define config.sound_sample_rate = 48000 define config.main_menu_music = "music/aquarium-by-kevin-macleod.ogg" # Transitions define config.enter_transition = f3 define config.exit_transition = f3 define config.intra_transition = d1 define config.main_game_transition = f3 define config.game_main_transition = f3 define config.end_splash_transition = d3 define config.end_game_transition = fade define config.after_load_transition = fade define config.window_show_transition = d3 define config.window_hide_transition = d3 define config.adv_nvl_transition = d3 define config.nvl_adv_transition = d3 define config.enter_yesno_transition = None define config.exit_yesno_transition = None define config.enter_replay_transition = None define config.exit_replay_transition = None define config.say_attribute_transition = d3 # Garbage Collector define config.manage_gc = True define config.gc_thresholds = (25000, 10, 10) define config.idle_gc_count = 10000 define config.gc_print_unreachable = False ################################################ ## Build configuration ## ## For information please refer to: ## ## https://www.renpy.org/doc/html/build.html ## ################################################ init python: build.name = "WTS" build.include_update = True build.include_old_themes = False build.exclude_empty_directories = True build.archive("scripts", "all") build.archive("characters", "all") build.archive("images", "all") build.archive("sounds", "all") build.archive("music", "all") build.archive("gui", "all") build.archive("old", "all") build.classify("game/scripts/**.rpy", "scripts") build.classify("game/scripts/**.rpyc", "scripts") build.classify("old-game/scripts/**.rpy", "old") build.classify("old-game/scripts/**.rpyc", "old") build.classify("game/images.whitespace", "scripts") build.classify("game/characters/**.webp", "characters") build.classify("game/images/**.webp", "images") build.classify("game/images/**.webm", "images") build.classify("game/sounds/**.ogg", "sounds") build.classify("game/music/**.ogg", "music") build.classify("game/gui/**", "gui") build.classify("game/interface/**.webp", "gui") build.classify("android-icon_*.png", "android gui") build.classify("android-presplash.jpg", "android gui") build.classify("icon.icns", "mac gui") build.classify("icon.ico", "windows gui") build.classify("game/presplash_*.png", "mac windows linux gui") build.classify("game/outfits/**", "mac windows linux") build.classify("**.py", None) build.classify("**.txt", None) build.classify("**.md", None) build.classify("**.png", None) build.classify("**.jpg", None) build.classify("**.jpeg", None) build.classify("**.json", None) build.classify("LICENSE", None) build.classify("**.bak", None) build.classify("**.old", None) build.classify("**~", None) build.classify("**.db", None) build.classify("**.zip", None) build.classify("cache/**", None) build.classify("game/saves/**", None)