define achievements_dict = { # id : (categoryname, title, description, unlocked, icon, secret) "unlockher": ["Characters", "Granger Danger", "Awarded for unlocking Hermione Granger.", False, "interface/icons/head/hermione.webp", False], "unlockcho": ["Characters", "Chang Dynasty", "Awarded for unlocking Cho Chang.", False, "interface/icons/head/cho.webp", False], "unlocklun": ["Characters", "Looney Tunes", "Awarded for unlocking Luna Lovegood.", False, "interface/icons/head/luna.webp", False], "unlockast": ["Characters", "Green Peas", "Awarded for unlocking Astoria Greengrass.", False, "interface/icons/head/astoria.webp", False], "unlockton": ["Characters", "Nymphadoreador", "Awarded for unlocking Nymphadora Tonks.", False, "interface/icons/head/tonks.webp", False], "overwhored": ["Characters", "Overwhored", "Awarded for fully corrupting Hermione.", False, "interface/icons/head/hermione.webp", False], "unlocksus": ["Characters", "Boner", "Awarded for unlocking Susan Bones.", False, "interface/icons/head/susan.webp", False], "unlocksna": ["Characters", "Strictly colleagues", "Awarded for unlocking Severus Snape.", False, "interface/icons/head/snape.webp", False], "mirror": ["Mirror", "Mirror, mirror on the wall..", "Awarded for unlocking the Room of Requirement.", False, "images/rooms/room_of_requirement/mirror_hover.webp", False], "gold": ["General", "Gold Digger", "Awarded for having 10,000 gold in total.", False, "interface/icons/gold.webp", False], "drunkard": ["General", "Drunken Master", "Awarded for collecting 25 bottles of wine.", False, "interface/icons/wine.webp", True], "workaholic": ["General", "Workaholic", "Awarded for completing five full reports.", False, "interface/icons/generic_scroll.webp", False], "fireplace": ["General", "Feel the Heat", "Awarded for lighting the fireplace 5 times or more.", False, "images/rooms/main_room/fireplace/fireplace_idle.webp", True], "peta": ["General", "I think I forgot something...", "Awarded for not feeding the bird for 50 days.... \nYou monster.\n{size=-4}Disclaimer: No real nor fictional animals were harmed in the process.{/size}", False, "images/rooms/main_room/phoenix/phoenix_01.webp", True], "petpal": ["General", "Regular stroking", "Awarded for petting the bird 25 times.", False, "images/rooms/main_room/phoenix/phoenix_01.webp", False], "postman": ["Cardgame", "Poster Boy", "Awarded for buying all posters from the token shop.", False, "interface/icons/agrabah_poster.webp", False], "hats": ["Cardgame", "Mad Hatter", "Awarded for buying all hat decorations from the token shop.", False, "interface/icons/icon_gambler_hat.webp", False], "daddy": ["Characters", "Who's your daddy?", "Awarded for letting Hermione call you a {size=-5}(sugar){/size} daddy.", False, "interface/icons/head/hermione.webp", True], "pantiesfap": ["Characters", "I sneezed on them...", "Awarded for rubbing one out on Hermione's panties.", False, "characters/genie/chibis/jerk_off/02.webp", False], "pantiesfapcho": ["Characters", "Exercise is important", "Awarded for rubbing one out on Cho's panties.", False, "characters/genie/chibis/jerk_off/02.webp", False], "bros": ["Characters", "Bros before hoes", "Awarded for becoming best pals with Snape.", False, "interface/icons/head/snape.webp", False], "knock": ["Characters", "*Knock* *knock*", "Awarded for telling Hermione to go away during her introductory events.", False, "images/rooms/main_room/door/door_idle.webp", True], "decorator": ["Cardgame", "Decorator", "Awarded for decorating the office for the first time.", False, "interface/icons/stag_trophy.webp", False], "flashback": ["Cardgame", "Flashback", "Awarded for retelling what actually happened...", False, "interface/icons/cards.webp", True], "start": ["General", "Welcome to Hogwarts!", "Awarded for finishing the intro.", False, "interface/icon.webp", False], "export": ["General", "Sharing is caring", "Awarded for exporting an outfit through the wardrobe menu.", False, "interface/wardrobe/icons/load.webp", False], "Credits": ["General", "New game, who this?", "Awarded for checking out the Credits Menu.", False, "interface/icons/silver_scroll.webp", False], "Cardwin": ["Cardgame", "Time to duel", "Awarded for winning your first Card game duel.", False, "interface/icons/cards.webp", False], "puzzle": ["General", "Down the hatch!", "Awarded for wasting a bottle of unbelievably rare phoenix tears by drinking it.", False, "interface/icons/item_potion.webp", True], "ending": ["General", "Bittersweet Farewell", "Awarded for reaching the original ending.", False, "interface/icons/silver.webp", True], #1.37 HG achievements "busted": ["Characters", "BUSTED!", "Awarded for getting busted by Hermione when busting a nut.", False, "interface/icons/head/hermione.webp", False], "herstrip": ["Characters", "Dance lessons", "Awarded for having Hermione dance naked in front of you... and Snape.", False, "interface/icons/head/hermione.webp", False], "herkiss": ["Characters", "First Kiss", "Awarded for having Hermione make out with you-- r... cock...", False, "interface/icons/head/hermione.webp", False], "hertits": ["Characters", "Boobs Lover", "Awarded for sticking it between Hermione's fun bags.", False, "interface/icons/head/hermione.webp", False], "headlib": ["Characters", "Head Librarian", "Awarded for releasing your seed in Hermione's mouth.", False, "interface/icons/head/hermione.webp", False], "nerdgasm": ["Characters", "Nerdgasm", "Awarded for doing the deed with Hermione.", False, "interface/icons/head/hermione.webp", False] } init python: if persistent.achievements is None: persistent.achievements = achievements_dict.copy() class Achievements(object): def __init__(self): self.achievements = persistent.achievements self.attempt_repair() if config.developer: self.validate() def validate(self): """Check if icons are loadable at init""" for i in self.achievements.values(): if not renpy.loadable(i[4]): raise IOError(repr(i[4])) def attempt_repair(self): """Achievements are kept in a persistent state which is shared across versions, because of that, they occassionally might need to be checked if the set values are equal to the pre-defined values. Attempted repair will try to fix the mismatched values without resetting the completion status.""" # Save unlock states unlock_states = {k: v[3] for k, v in self.achievements.items()} # Keys that should not exist in the persistent state anymore orphans = self.achievements.keys() - achievements_dict.keys() # Making some K-pop for k in orphans: self.achievements.pop(k, None) self.achievements.update(achievements_dict) # Reapply unlock states for k, v in self.achievements.items(): v[3] = unlock_states.get(k, False) def status(self, id): return self.achievements.get(id)[3] def unlock(self, id, silent=False): if _in_replay: return if persistent.achievements[id][3] == False: self.achievements[id][3] = True persistent.achievements[id][3] = True if not silent: renpy.play('sounds/achievement.ogg') renpy.show_screen("achievement_window", msg=persistent.achievements[id][1], title="Achievement unlocked!", icon=persistent.achievements[id][4]) def lock(self, id): self.achievements[id][3] = False persistent.achievements[id][3] = False def achievement_sortfilter(item, sortby="A-z", filtering=None): if filtering == "Locked": item = [x for x in item if x[1][3] is False] elif filtering == "Unlocked": item = [x for x in item if x[1][3] is True] elif filtering == "Secret": item = [x for x in item if x[1][5] is True] # Always sort alphabetically first. item = sorted(item, key=lambda x: natsort_key(x[1][1])) if sortby == "z-A": item = sorted(item, key=lambda x: natsort_key(x[1][1]), reverse=True) elif current_sorting == "Unlocked": item = sorted(item, key=lambda x: x[1][3] is False) elif current_sorting == "Locked": item = sorted(item, key=lambda x: x[1][3] is True) return item default achievements = Achievements() ### label popup(msg="", title="", icon=None, xpos=0, ypos=60, sound=True, soundfile='sounds/achievement.ogg'): if sound: play sound soundfile hide screen achievement_window show screen achievement_window(msg=msg, title=title, icon=icon, xpos=xpos, ypos=ypos) return screen achievement_window(msg="", title="", icon=None, xpos=0, ypos=60): tag popup_window layer "interface" frame: style "empty" at popup_animation(time=5.0, xx=-410) pos (xpos, ypos) xsize 410 ysize 96 add gui.format("interface/achievements/{}/box.webp") if icon: frame: style "empty" pos (6, 6) xsize 84 ysize 84 $ image_zoom = crop_image_zoom(icon, 84, 84) if 'head' in icon: add image_zoom align (0.5, 1.0) yoffset -1 else: add image_zoom align (0.5, 0.5) add "interface/achievements/glass.webp" frame: style "empty" xpos 96 xsize 314 vbox: ypos 12 spacing 10 xalign 0.5 text title size 18 xalign 0.5 xanchor 0.5 text msg size 14 xalign 0.5 xanchor 0.5 timer 6.0 action Hide("achievement_window") transform rotate_circular(): on show, appear, start: subpixel True rotate 0 linear 7.0 rotate 360 repeat #################################### ############# Menu ################# #################################### label achievement: $ gui.in_context("achievement_menu") jump main_room_menu label achievement_menu(xx=150, yy=90): python: achievement_categories_sorted = ["All", "General", "Characters", "Cardgame", "Mirror"] items_shown = 36 current_page = 0 current_category = achievement_categories_sorted[0] current_filter = None current_sorting = "Unlocked" category_items = list(persistent.achievements.items()) menu_items = achievement_sortfilter(category_items, current_sorting, current_filter) menu_items_length = len(menu_items) current_item = next(iter(menu_items), None) renpy.show_screen("achievements", xx, yy) label .after_init: python: renpy.dynamic(__choice = ui.interact()) if __choice[0] == "select": current_item = __choice[1] elif __choice[0] == "category": current_category = __choice[1] if current_category == "All": category_items = list(persistent.achievements.items()) else: category_items = [x for x in list(persistent.achievements.items()) if current_category in x[1][0]] menu_items = achievement_sortfilter(category_items, current_sorting, current_filter) menu_items_length = len(menu_items) current_page = 0 current_item = next(iter(menu_items), None) elif __choice == "inc": current_page += 1 elif __choice == "dec": current_page += -1 elif __choice == "filter": if current_filter is None: current_filter = "Locked" elif current_filter == "Locked": current_filter = "Unlocked" elif current_filter == "Unlocked": current_filter = "Secret" else: current_filter = None menu_items = achievement_sortfilter(category_items, current_sorting, current_filter) menu_items_length = len(menu_items) current_page = 0 current_item = next(iter(menu_items), None) elif __choice == "sort": if current_sorting == "A-z": current_sorting = "z-A" elif current_sorting == "z-A": current_sorting = "Unlocked" elif current_sorting == "Unlocked": current_sorting = "Locked" else: current_sorting = "A-z" menu_items = achievement_sortfilter(category_items, current_sorting, current_filter) menu_items_length = len(menu_items) current_page = 0 current_item = next(iter(menu_items), None) else: renpy.hide_screen("achievements") renpy.return_statement() jump .after_init screen achievements(xx, yy): tag achievements zorder 15 modal True add "gui_fade" if renpy.mobile: use close_button_background use close_button fixed: if settings.get("animations"): at gui_animation use achievement_menu(xx, yy) use achievement_menuitem(xx, yy) screen achievement_menu(xx, yy): window: style "empty" style_prefix gui.theme('achievements') pos (xx, yy) xysize (207, 454) use invisible_button() add gui.format("interface/achievements/{}/panel_left.webp") vbox: style_prefix gui.theme('achievements_categories') pos (6, 41) for category in achievement_categories_sorted: vbox: textbutton category: selected (current_category == category) action Return(["category", category]) add gui.format("interface/achievements/{}/spacer_left.webp") vbox: style_prefix gui.theme('achievements_filters') pos (6, 384) if current_filter is None: textbutton "Show: All" action Return("filter") else: textbutton "Show: [current_filter]" action Return("filter") textbutton "Sort by: [current_sorting]" action Return("sort") screen achievement_menuitem(xx, yy): window: style "empty" pos (xx+217, yy-53) xysize (560, 507) use invisible_button() add "interface/achievements/star.webp" add gui.format("interface/achievements/{}/panel.webp") text "Achievements" size 22 xalign 0.5 ypos 65 text "Unlocked: "+str(len([x for x in menu_items if x[1][3] is True]))+"/[menu_items_length]" size 12 pos (24, 70) # Page counter if menu_items_length > items_shown: hbox: xanchor 1.0 pos (540, 24) spacing 5 add "interface/page.webp" yanchor 0.5 ypos 53 text str(current_page+1)+"/"+str(int(math.ceil(menu_items_length/items_shown))) ypos 44 size 16 vbox: pos (570, 186) spacing 10 imagebutton: idle gui.format("interface/frames/{}/arrow_up.webp") if not current_page <= 0: hover image_hover(gui.format("interface/frames/{}/arrow_up.webp")) action Return("dec") imagebutton: idle Transform(gui.format("interface/frames/{}/arrow_up.webp"), yzoom = -1.0) if current_page < math.ceil((menu_items_length-1)/items_shown)-1: hover Transform(image_hover(gui.format("interface/frames/{}/arrow_up.webp")), yzoom = -1.0) action Return("inc") # Add items for i in range(current_page*items_shown, (current_page*items_shown)+items_shown): if i < menu_items_length: $ row = (i // 9) % 4 $ col = i % 9 frame: style "empty" xsize 48 ysize 48 pos (24+58*(col), 113+58*(row)) add gui.format("interface/achievements/{}/iconbox.webp") if current_item and current_item[0] == menu_items[i][0]: add "interface/achievements/glow.webp" align (0.5, 0.5) zoom 0.105 alpha 0.7 at rotate_circular if menu_items[i][1][4]: if menu_items[i][1][3]: $ image_zoom = crop_image_zoom(menu_items[i][1][4], 42, 42) elif not menu_items[i][1][5]: $ image_zoom = crop_image_zoom(menu_items[i][1][4], 42, 42, True) else: $ image_zoom = crop_image_zoom("interface/achievements/secret.webp", 35, 35, True) if menu_items[i][1][0] == "Characters" and not (menu_items[i][1][5] is True and not menu_items[i][1][3] is True): add image_zoom align (0.5, 1.0) yoffset -3 else: add image_zoom align (0.5, 0.5) button: style gui.theme("overlay_button") background "interface/achievements/glass_iconbox.webp" xsize 48 ysize 48 action Return(["select", menu_items[i]]) if menu_items[i][1][5] and not menu_items[i][1][3]: tooltip "???" else: tooltip str(menu_items[i][1][1]) if current_item: frame: style "empty" xsize 96 ysize 96 pos (24, 375) add gui.format("interface/achievements/{}/icon_selected.webp") if current_item[1][4]: if current_item[1][3]: $ image_zoom = crop_image_zoom(current_item[1][4], 84, 84) else: if current_item[1][5]: $ image_zoom = crop_image_zoom("interface/achievements/secret.webp", 70, 70, True) else: $ image_zoom = crop_image_zoom(current_item[1][4], 84, 84, True) if current_item[1][0] == "Characters" and not (current_item[1][5] is True and not current_item[1][3] is True): add image_zoom align (0.5, 1.0) yoffset -7 else: add image_zoom align (0.5, 0.5) add "interface/achievements/glass_selected.webp" pos (6, 6) add gui.format("interface/achievements/{}/highlight.webp") pos (112, 375) add gui.format("interface/achievements/{}/spacer.webp") pos (120, 398) hbox: spacing 5 xalign 0.5 text current_item[1][1] ypos 380 size 16 xoffset 45 if current_item[1][3]: add "interface/unlocked_True.webp" xoffset 45 ypos 377 else: add "interface/unlocked_False.webp" xoffset 45 ypos 377 hbox: pos (132, 407) xsize 410 if current_item[1][3]: text current_item[1][2] size 12 else: if current_item[1][5]: text "???" size 12 else: text current_item[1][2] size 12 # Category styles style achievements_categories_button is empty: xysize (195, 16) style dark_achievements_categories_button: hover_background "interface/achievements/gray/highlight_left.webp" selected_background "interface/achievements/gray/highlight_left.webp" style light_achievements_categories_button: hover_background "interface/achievements/gold/highlight_left.webp" selected_background "interface/achievements/gold/highlight_left.webp" style achievements_categories_button_text is text: xalign 0.5 outlines [] # style dark_achievements_categories_button_text: # take dark_button_text # style light_achievements_categories_button_text: # take light_button_text # Filter styles style achievements_filters_button is empty: xysize (195, 32) style dark_achievements_filters_button: hover_background "#7d75aa40" style light_achievements_filters_button: hover_background "#e3ba7140" style achievements_filters_button_text is default: align (0.5, 0.5) size 12 outlines []