init offset = -1 screen nvl(dialogue, items=None): null # init python: # import re # def text_inner_thought(string, pattern=re.compile(r"\(([^)]+)\)")): # return re.findall(pattern, string) screen say(who, what, side_image=None, icon=None): style_prefix "say" layer "interface" zorder 0 if states.settings.interface_hidden: use hider window: id "textbox" style "textbox" # Ren'py hard crashes without textbox windows, # this is the workaround that just works. if states.settings.interface_hidden: yoffset 1000 if who: window: id "namebox" style "namebox" text who id "who" style "who" text what id "what" style "what" use quickbox add SideImage() screen hider(): variant "pc" if states.settings.interface_hidden: button action ToggleVariable("states.settings.interface_hidden", True, False) style "empty" window: id "hider" style "hider" style_prefix "hider" textbutton "󰈈" action ToggleVariable("states.settings.interface_hidden", True, False) tooltip _("Unhide Interface") default states.settings.quickbox_expanded = True default states.settings.interface_hidden = False default states.settings.interface_alpha = 0.5 screen quickbox(): variant "pc" window: id "quickbox" style "quickbox" style_prefix "quickbox" hbox: xalign 1.0 if states.settings.quickbox_expanded: textbutton "󰈉" action ToggleVariable("states.settings.interface_hidden", True, False) tooltip _("Hide Interface") # Hide Interface (\F0209) textbutton "󰇚" action QuickSave() tooltip _("Quick Save") # File Save (\F01DA) textbutton "󰕒" action QuickLoad() tooltip _("Quick Load") # File Load (\F0552) textbutton "󰁪" action Preference("auto-forward", "toggle") tooltip _("Auto-Forward Dialogue") # Autoplay (\F18F2) textbutton "󰒓" action ShowMenu("preferences") tooltip _("Game Options") # Settings (\F0493) textbutton "󰮫" action ToggleVariable("states.settings.quickbox_expanded", True, False) tooltip _("Toggle Quick Action Box") # Menu (\F0BAB) style quickbox_button style quickbox_button_text: font gui.glyph_font color "#bbbbbb" hover_color "#ffffff" selected_color "#EA8E61" outlines [(3, "#000000", 1, 1)] size 36 style textbox: ysize 250 yalign 1.0 background Transform(Image("gui/creamy_pumpkin_pie/textbox.png", xalign=0.5, yalign=1.0, oversample=2), alpha=0.5) style what: xpos 0.25 ypos 20 xmaximum 1000 color "#fff" outlines [(3, "#000000", 1, 1)] hinting "bytecode" size 32 justify True style namebox: ysize 43 # Halved due to oversampling padding (50, 0, 50, 0) fit_first True xpos 0.5 yalign 1.0 xanchor 0.0 offset (-570, -250) background Transform(Frame("gui/creamy_pumpkin_pie/namebox.png", 48, 0, 48, 0, oversample=2, tile=True), alpha=0.5) style who: color "#EA8E61" outlines [(3, "#000000", 1, 1)] hinting "auto" font gui.bold_font size 42 style quickbox is namebox: padding (50, 0, 50, 0) xanchor 1.0 xoffset 570 style hider is namebox: align (0.5, 1.0) offset (0, 0) padding (50, 0, 50, 0) style hider_button is quickbox_button style hider_button_text is quickbox_button_text # screen say(who, what, side_image=None, icon=None): # zorder 31 # if _windows_hidden: # use invisible_button(action=SetVariable("_windows_hidden", False)) # else: # if not renpy.get_screen("choice"): # use invisible_button(action=Function(ui.saybehavior), keysym="dismiss") # if side_image: # add side_image yalign 1.0 zoom 0.5 # else: # add SideImage() # window id "window": # style "say_window" # if who: # window: # id "namebox" # style "namebox" # text who: # style "say_label" # text what: # id "what" # style "say_dialogue" # if _windows_hidden: # ypos 1000 # if _game_menu_screen: # use quick_menu # Quick menu screen # # The quick menu is displayed in-game to provide easy access to the out-of-game menus. # screen quick_menu(): # hbox: # style_prefix "quick" # xalign 1.0 # yoffset -30 # textbutton _("Q.Save") action QuickSave() # textbutton _("Q.Load") action QuickLoad() # textbutton _("Skip") action Skip() # textbutton _("Auto") action Preference("auto-forward", "toggle") # textbutton _("Preferences") action ShowMenu("preferences") # style quick_button is default: # activate_sound "sounds/qubodup-click2.ogg" # hover_sound "sounds/qubodup-hover2.ogg" # background None # xpadding 8 # ypadding 8 # style quick_button_text: # size 10 # idle_color "#8888" # hover_color "#fff" # insensitive_color "#4448" # idle_outlines [(1, "#0008", 1, 1)] # hover_outlines [(1, "#000", 1, 1)] # Choice screen # # This screen is used to display the in-game choices presented by the menu # statement. The one parameter, items, is a list of objects, each with caption # and action fields. # # https://www.renpy.org/doc/html/screen_special.html#choice define blacklist_screens = {"say", "letter", "bld1"} define choice_width = int(config.screen_width/2) screen choice(items, menu_yalign=.6): tag menu modal True zorder 0 layer "interface" style_prefix gui.theme("menu") default blacklist_tags = set(get_character_tag(x) for x in states.dolls) # Dont add the fade if character or saybox is present (They have their own triggers for fading) if not any(renpy.get_screen(x) for x in blacklist_screens) and not any(renpy.showing(x, layer="screens") for x in blacklist_tags): add "interface/bld.webp" at fade_hide(0.15) window at fade_show_hide(0.15): style "empty" xalign .5 yalign menu_yalign vbox: spacing 0 default max_progress = max(len(e.kwargs.get("progress", [])) for e in items) for i, entry in enumerate(items, 1): $ style_part = entry.kwargs.get("style", None) button: xsize choice_width ypadding 5 action entry.action sensitive bool(entry.action) if i < 10 and entry.action: keysym ("K_"+str(i), "K_KP"+str(i)) fixed: style "empty" if style_part: style_prefix gui.theme(f"{style_part}_menu") fit_first "height" text entry.caption: xsize choice_width-120 # Leave enough margin for number and icon align (0.5, 0.5) if i < 10 and entry.action: text "{size=-2}[i].{/size}" xpos 5 yalign 0.5 $ icon = entry.kwargs.get("icon", None) if icon: add icon xcenter 40 yalign 0.5 $ progress = entry.kwargs.get("progress", None) if progress: hbox: spacing 2 xpos choice_width - 5 xanchor 1. yalign .5 for i in range(max_progress): if i < len(progress): add progress[i] else: null width 21 # Assume icon width style menu_text is default: hover_color "#fff" text_align 0.5 outlines [(1, "#00000080", 1, 0)] style dark_menu_text: color "#9b8d84" insensitive_color "#6c625c" style light_menu_text: color "#f9d592" insensitive_color "#ae9566" style dark_disabled_menu_text: color "#6c625c" style light_disabled_menu_text: color "#ae9566" style menu_button is default: activate_sound "sounds/qubodup-click1.ogg" hover_sound "sounds/qubodup-hover1.ogg" style dark_menu_button: background "#5d5151e6" hover_background "#897e75" insensitive_background "#9e8449" style light_menu_button: background "#ac8d5ae6" hover_background "#97681f" insensitive_background "#d1a02eb3" # Input screen # # This screen is used to display renpy.input. The prompt parameter is used to # pass a text prompt in. # # This screen must create an input displayable with id "input" to accept the # various input parameters. # # https://www.renpy.org/doc/html/screen_special.html#input screen input(prompt): zorder 30 style_prefix "say" window: id "window" style gui.theme("say_window") if prompt: window: style gui.theme("namebox") text prompt: style gui.theme("say_label") input id "input": style gui.theme("say_dialogue")