label day_start: show screen blkfade hide snape_main hide genie_main hide tonks_main hide cho_main hide hermione_main hide astoria_main hide susan_main hide luna_main with dissolve # Reset room objects $ candleL_OBJ.foreground = None $ candleR_OBJ.foreground = None $ fire_in_fireplace = False $ fireplace_OBJ.foreground = None $ phoenix_is_fed = False $ phoenix_is_petted = False $ phoenix_OBJ.foreground = None # Removes seeds image $ owl_away = False $ cupboard_searched = False # Reset gift flags $ gave_tonks_gift = False $ gave_hermione_gift = False $ gave_luna_gift = False $ gave_cho_gift = False $ gave_astoria_gift = False $ gave_susan_gift = False # Reset chit-chat flags $ snape_chatted = False $ tonks_chatted = False $ hermione_chatted = False $ luna_chatted = False $ cho_chatted = False $ astoria_chatted = False $ susan_chatted = False # Tick Event timers $ ss_event_pause = max(ss_event_pause-1, 0) $ ss_summon_pause = max(ss_summon_pause-1, 0) $ nt_event_pause = max(nt_event_pause-1, 0) $ nt_summon_pause = max(nt_summon_pause-1, 0) $ hg_event_pause = max(hg_event_pause-1, 0) $ hg_summon_pause = max(hg_summon_pause-1, 0) $ ll_event_pause = max(ll_event_pause-1, 0) $ ll_summon_pause = max(ll_summon_pause-1, 0) $ cc_event_pause = max(cc_event_pause-1, 0) $ cc_summon_pause = max(cc_summon_pause-1, 0) $ ag_event_pause = max(ag_event_pause-1, 0) $ ag_summon_pause = max(ag_summon_pause-1, 0) $ sb_event_pause = max(sb_event_pause-1, 0) $ sb_summon_pause = max(sb_summon_pause-1, 0) # Reset busy flags (Based on current tick) $ snape_busy = bool(ss_summon_pause) $ tonks_busy = bool(nt_summon_pause) $ hermione_busy = bool(hg_summon_pause) $ luna_busy = bool(ll_summon_pause) $ cho_busy = bool(cc_summon_pause) $ astoria_busy = bool(ag_summon_pause) $ susan_busy = bool(sb_summon_pause) # Improve Mood if game.difficulty == 1: # Easy difficulty $ val = 3 elif game.difficulty == 2: # Normal difficulty $ val = 2 elif game.difficulty == 3: # Hardcore difficulty $ val = 1 $ ton_mood = max(ton_mood-val, 0) $ her_mood = max(her_mood-val, 0) $ lun_mood = max(lun_mood-val, 0) $ cho_mood = max(cho_mood-val, 0) $ ast_mood = max(ast_mood-val, 0) $ sus_mood = max(sus_mood-val, 0) # Game flags $ game.day += 1 $ game.weather = "random" $ game.daytime = True # Randomisers $ random_gold = renpy.random.randint(8, 40) $ random_map_loc = renpy.random.randint(1, 5) # Send salary every 7th day if game.day % 7 == 0: if reports_finished >= 1: $ letter_work_report.send() if not first_random_twins: $ twins_interest = True # Pass time $ mailbox.tick() $ eventqueue.tick() # Update map locations call set_her_map_location() call set_lun_map_location() call set_cho_map_location() call set_ast_map_location() call set_sus_map_location() #TODO: Add Tonks map location #TODO: Add Snape map location # Reset appearances and sprites call update_luna call update_astoria call update_hermione call update_susan call update_cho call update_tonks call update_snape call update_genie # Reset and update interface call update_interface_color call room(current_room, stop_sound=False, hide_screens=False) # Equip scheduled outfits if luna_outfits_schedule: $ luna.equip_random_outfit() if astoria_outfits_schedule: $ astoria.equip_random_outfit() if hermione_outfits_schedule: $ hermione.equip_random_outfit() if susan_outfits_schedule: $ susan.equip_random_outfit() if cho_outfits_schedule: $ cho.equip_random_outfit() if tonks_outfits_schedule: $ tonks.equip_random_outfit() hide screen blkfade hide screen bld1 hide screen blktone with dissolve # Points gains call points_changes call update_ui_points $ renpy.force_autosave(True) label day_resume: # Start Quests jump quests $ renpy.choice_for_skipping() call screen room_menu label night_start: show screen blkfade hide snape_main hide genie_main hide tonks_main hide cho_main hide hermione_main hide astoria_main hide susan_main hide luna_main with dissolve # Reset room objects if not candleL_OBJ.foreground: $ candleL_OBJ.get_action()() if not candleR_OBJ.foreground: $ candleR_OBJ.get_action()() $ cupboard_searched = False # Reset chit-chat flags $ snape_chatted = False $ tonks_chatted = False $ hermione_chatted = False $ luna_chatted = False $ cho_chatted = False $ astoria_chatted = False $ susan_chatted = False # Reset busy flags (Based on current tick) $ snape_busy = bool(ss_summon_pause) $ tonks_busy = bool(nt_summon_pause) $ hermione_busy = bool(hg_summon_pause) $ luna_busy = bool(ll_summon_pause) $ cho_busy = bool(cc_summon_pause) $ astoria_busy = bool(ag_summon_pause) $ susan_busy = bool(sb_summon_pause) # Game flags $ game.weather = "random" $ game.daytime = False # Randomisers $ random_gold = renpy.random.randint(8, 40) $ random_map_loc = renpy.random.randint(1, 5) # Update map locations call set_her_map_location() call set_lun_map_location() call set_cho_map_location() call set_ast_map_location() call set_sus_map_location() #TODO: Add Tonks map location #TODO: Add Snape map location # Reset appearances and sprites call update_luna call update_astoria call update_hermione call update_susan call update_cho call update_tonks call update_snape call update_genie # Reset and update interface call update_interface_color call room(current_room, stop_sound=False, hide_screens=False) # Equip scheduled outfits if luna_outfits_schedule: $ luna.equip_random_outfit() if astoria_outfits_schedule: $ astoria.equip_random_outfit() if hermione_outfits_schedule: $ hermione.equip_random_outfit() if susan_outfits_schedule: $ susan.equip_random_outfit() if cho_outfits_schedule: $ cho.equip_random_outfit() if tonks_outfits_schedule: $ tonks.equip_random_outfit() hide screen blkfade hide screen bld1 hide screen blktone with dissolve $ renpy.force_autosave(True) label night_resume: # Start Quests jump quests $ renpy.choice_for_skipping() call screen room_menu