init python: def text_points(points): if points < 1000: return str(points) else: return str(round(points/1000.0, 1))+"{size=-2}k{/size}" label update_ui_points: # Debug #If points variable value exceedes one thousand make it a decimal number instead and round to x.x #Remember, "slytherin_points" is a string! If you need points integer use i.e. "slytherin" variable instead. $ slytherin_points = text_points(slytherin) $ gryffindor_points = text_points(gryffindor) $ ravenclaw_points = text_points(ravenclaw) $ hufflepuff_points = text_points(hufflepuff) #Check who's in the lead $ housepoints_sorted = sorted((slytherin, gryffindor, ravenclaw, hufflepuff), reverse=True) $ slytherin_place = housepoints_sorted.index(slytherin)+1 $ gryffindor_place = housepoints_sorted.index(gryffindor)+1 $ ravenclaw_place = housepoints_sorted.index(ravenclaw)+1 $ hufflepuff_place = housepoints_sorted.index(hufflepuff)+1 # Set banners yanchor depending on the placement (ascending) $ housepoints_y = [None, 0.0, 0.25, 0.5, 0.75] return screen ui_top_bar(): tag ui zorder 2 default toggle_menu = False if toggle_menu: use ui_menu add gui.format("interface/topbar/{}/bar.webp") zoom 0.5 use ui_stats use ui_points # Don't display buttons in certain rooms or on the first day if states.room == "main_room" and game.day > 1: # Menu button imagebutton: xpos 0 idle gui.format("interface/topbar/buttons/{}/ui_menu.webp") if room_menu_active: hover image_hover(gui.format("interface/topbar/buttons/{}/ui_menu.webp")) if toggle_menu: tooltip "Close menu" else: tooltip "Open menu" action ToggleScreenVariable("toggle_menu", True, False) # Sleep button imagebutton: xpos 1080 xanchor 1.0 idle gui.format("interface/topbar/buttons/{}/ui_sleep.webp") if room_menu_active: hover image_hover(gui.format("interface/topbar/buttons/{}/ui_sleep.webp")) if game.daytime: action Jump("night_start") tooltip "Doze Off (s)" else: action Jump("day_start") tooltip "Sleep (s)" hbox: if renpy.android: spacing 10 xpos 800 else: xpos 900 # Achievements button imagebutton: idle gui.format("interface/topbar/buttons/{}/ui_achievements.webp") if room_menu_active: hover image_hover(gui.format("interface/topbar/buttons/{}/ui_achievements.webp")) tooltip "Achievements" action Jump("achievement") # Stats button imagebutton: idle gui.format("interface/topbar/buttons/{}/ui_stats.webp") if room_menu_active: hover image_hover(gui.format("interface/topbar/buttons/{}/ui_stats.webp")) tooltip "Characters (c)" action Jump("stats") # Inventory button imagebutton: idle gui.format("interface/topbar/buttons/{}/ui_inv.webp") if room_menu_active: hover image_hover(gui.format("interface/topbar/buttons/{}/ui_inv.webp")) tooltip "Inventory (i)" action Jump("inventory") # Work button if states.paperwork_unlocked: imagebutton: idle gui.format("interface/topbar/buttons/{}/ui_work.webp") if room_menu_active: hover image_hover(gui.format("interface/topbar/buttons/{}/ui_work.webp")) tooltip "Work (w)" action Jump("paperwork") screen ui_points(): tag ui default toggle_points = False fixed: xalign 0.5 xsize 162 ysize 64 if not persistent.toggle_points and not toggle_points: add "interface/topbar/slytherin.webp" yanchor housepoints_y[slytherin_place] add "interface/topbar/gryffindor.webp" yanchor housepoints_y[gryffindor_place] add "interface/topbar/ravenclaw.webp" yanchor housepoints_y[ravenclaw_place] add "interface/topbar/hufflepuff.webp" yanchor housepoints_y[hufflepuff_place] else: # Add empty banners add "interface/topbar/slytherin_empty.webp" yanchor 0 add "interface/topbar/gryffindor_empty.webp" yanchor 0 add "interface/topbar/ravenclaw_empty.webp" yanchor 0 add "interface/topbar/hufflepuff_empty.webp" yanchor 0 # Show points text "{size=-5}[slytherin_points]{/size}" xpos 17 style "housepoints" text "{size=-5}[gryffindor_points]{/size}" xpos 58 style "housepoints" text "{size=-5}[ravenclaw_points]{/size}" xpos 98 style "housepoints" text "{size=-5}[hufflepuff_points]{/size}" xpos 139 style "housepoints" # Show placement number text "[slytherin_place]" xpos 17 style "houseplaces" text "[gryffindor_place]" xpos 58 style "houseplaces" text "[ravenclaw_place]" xpos 98 style "houseplaces" text "[hufflepuff_place]" xpos 139 style "houseplaces" if room_menu_active: imagebutton: idle "interface/topbar/hover_zone.webp" tooltip "House Points\n{size=-2}Click to toggle style display{/size}" hovered SetLocalVariable("toggle_points", True) unhovered SetLocalVariable("toggle_points", False) action ToggleVariable("persistent.toggle_points", True, False) style housepoints: outlines [(1, "#000", 0, 0)] color "#FFF" xanchor .5 ypos 30 style houseplaces is housepoints: size 16 ypos 10 screen ui_stats(): tag ui fixed: xpos 200 frame: style "empty" style_prefix gui.theme("ui_stats") xsize 217 ysize 26 add gui.format("interface/topbar/{}/stats.webp") xalign 0.5 yalign 1.0 hbox: xpos 40 ypos 11 text "{size=-4}[game.day]{/size}" hbox: xpos 140 ypos 11 # Display tokens in token shop text "{size=-4}[game.gold]{/size}" style light_ui_stats_text: color "#000" outlines [(1, "#e4ba7080", 0, 0)] style dark_ui_stats_text: color "#fff" outlines [(1, "#00000080", 0, 0)] screen ui_menu(): tag ui button style "empty" action SetScreenVariable("toggle_menu", False) keysym "game_menu" button: ypos 34 xsize 102 ysize 204 action NullAction() style "empty" frame: style "empty" style_prefix gui.theme() ypos 34 xsize 102 ysize 204 add gui.format("interface/topbar/{}/menu.webp") vbox: xalign 0.5 ypos 15 textbutton "Save" action ShowMenu("save") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ] textbutton "Load" action ShowMenu("load") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ] if game.cheats and game.difficulty <= 2 and game.day > 1: textbutton "Cheats" action [SetScreenVariable("toggle_menu", False), Jump("cheats")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ] if game.day > 1 and renpy.android: textbutton "Preferences" action ShowMenu("preferences") background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ] if game.day > 1 and persistent.game_complete: textbutton "Gallery" action [SetScreenVariable("toggle_menu", False), Jump("scene_gallery")] background None xalign 0.5 text_outlines [ (2, "#00000080", 1, 0) ] #if game.day > 1 and config.developer: # textbutton "{size=-11}Show Chars{/size}" action [SetScreenVariable("toggle_menu", False), Jump("summon_characters")] background "#000" hbox: pos (50, 185) anchor (0.5, 0.5) spacing 10 # Discord imagebutton: idle Transform("interface/topbar/icon_discord.webp", alpha=0.5) hover "interface/topbar/icon_discord.webp" tooltip "Visit {color=#c1c1c1}SilverStudioGames{/color}\ndiscord" action OpenURL("https://discord.gg/UbQeTCJ5RW") yanchor 0.5 # Patreon imagebutton: idle Transform("interface/topbar/icon_patreon.webp", alpha=0.5) hover "interface/topbar/icon_patreon.webp" tooltip "Visit {color=#c1c1c1}SilverStudioGames{/color}\npatreon" action OpenURL("https://www.patreon.com/SilverStudioGames") yanchor 0.5 # Bugfixes imagebutton: idle Transform("interface/topbar/icon_bug.webp", alpha=0.5) hover "interface/topbar/icon_bug.webp" tooltip "PLACEHOLDER" action NullAction() yanchor 0.5 label scene_gallery: menu: "-Watch Ball Ending 1-" if persistent.ending_01: $ renpy.call_replay("ball_ending_E2", scope={ "states.her.ev.yule_ball.variant": "personal" }) "-Watch Ball Ending 2-" if persistent.ending_02: $ renpy.call_replay("ball_ending_E2", scope={ "states.her.ev.yule_ball.variant": "public" }) "-Never mind-": pass jump main_room_menu