# Cho Talk label cho_talk: menu: #"-Working-": "-Discuss Quidditch Training-" (icon="interface/icons/small/quidditch.webp") if not cho_quid.lock_training: if cho_tier == 1: jump cc_ht_talk elif cho_tier == 2: jump cc_st_talk elif cho_tier == 3: jump cc_gt_talk jump cho_talk # Naming "\"-Address me only as-\"" if cho_quid.E1_complete: menu: "\"-Sir-\"": $ cho_genie_name = _("Sir") "\"-Dumbledore-\"": $ cho_genie_name = _("Dumbledore") "\"-Professor-\"": $ cho_genie_name = _("Professor") "\"-Coach-\"": $ cho_genie_name = _("Coach") "\"-Sergeant-\"": $ cho_genie_name = _("Sergeant") "\"-Captain-\"": $ cho_genie_name = _("Captain") "\"-Old Man-\"": $ cho_genie_name = _("Old Man") "\"-Daddy-\"" if cho_tier >= 4: $ cho_genie_name = _("Daddy") "-Custom Input-": $ cho_genie_name = renpy.input(_("(Please enter the name.)"), cho_genie_name, ALLOWED_CHARACTERS, length=14).strip() or _("Professor") "\"-Never mind-\"": jump cho_talk jump genie_cho_change "\"-From now on I will refer to you as-\"" if cho_quid.E1_complete: menu: "\"-Miss Chang-\"": $ cho_name = _("Miss Chang") "\"-Cho-\"": $ cho_name = _("Cho") "\"-Cadet-\"": $ cho_name = _("Cadet") "\"-Pilot-\"": $ cho_name = _("Pilot") "\"-Maggot-\"": $ cho_name = _("Maggot") "\"-Tomboy-\"": $ cho_name = _("Tomboy") "\"-Boy-\"": $ cho_name = _("Boy") "\"-Champ-\"" if cho_tier >= 4: $ cho_name = _("Champ") "\"-Slut-\"" if cho_tier >= 4: $ cho_name = _("Slut") "-Custom Input-": $ cho_name = renpy.input(_("(Please enter the name.)"), cho_name, ALLOWED_CHARACTERS, length=14).strip() or _("Miss Chang") "\"-Never mind-\"": jump cho_talk jump cho_name "\"-Never mind-\"": jump cho_requests label genie_cho_change: if cho_genie_name == "Sir": cho "Certainly, sir." ("base", "base", "base", "mid") elif cho_genie_name == "Dumbledore": cho "Of course Dumbledore..." ("open", "base", "base", "mid") elif cho_genie_name == "Professor": cho "Yes Professor..." ("open", "base", "base", "mid") elif cho_genie_name == "Coach": cho "Yes Coach!" ("smile", "base", "base", "mid") elif cho_genie_name == "Sergeant": gen "Is that clear?" ("base", xpos="far_left", ypos="head") cho "Yes Sergeant!" ("smile", "base", "base", "mid") elif cho_genie_name == "Captain": cho "Yes Captain!" ("smile", "base", "base", "mid") elif cho_genie_name == "Old Man": cho "You want me to call you an old man?" ("soft", "base", "base", "mid") gen "Just \"Old man\" is good for now." ("base", xpos="far_left", ypos="head") cho "Okay then..." ("open", "base", "base", "R") elif cho_genie_name == "Daddy": cho "You want me to--" ("soft", "narrow", "base", "mid", cheeks="blush") gen "Call me daddy..." ("base", xpos="far_left", ypos="head") cho "..." ("base", "narrow", "base", "downR", cheeks="blush") cho "Yes daddy..." ("base", "narrow", "base", "down", cheeks="heavy_blush") else: #custom/fallback cho "Very well..." (face="neutral") jump cho_talk label cho_name: if cho_name == "Miss Chang": cho "Of course [cho_genie_name]." ("base", "base", "base", "mid") elif cho_name == "Cho": cho "Of course [cho_genie_name]." ("base", "base", "base", "mid") elif cho_name == "Cadet": cho "Yes [cho_genie_name]!" ("smile", "base", "base", "mid") elif cho_name == "Pilot": cho "Yes [cho_genie_name]!" ("base", "base", "base", "mid") elif cho_name == "Maggot": cho "I--" ("angry", "narrow", "base", "mid") gen "..." ("base", xpos="far_left", ypos="head") cho "Yes [cho_genie_name]!" ("angry", "happyCl", "base", "mid") elif cho_name == "Tomboy": if cho_tier <= 3: cho "Tomboy?" ("soft", "base", "base", "mid") gen "Is that not accurate?" ("base", xpos="far_left", ypos="head") cho "I--{w=0.4} I suppose..." ("angry", "narrow", "base", "down") gen "Great! Tomboy it is!" ("base", xpos="far_left", ypos="head") else: cho "Am I not feminine enough for you?" ("annoyed", "narrow", "base", "mid", cheeks="blush") gen "Nonsense! You are feminine in all the right places." ("grin", xpos="far_left", ypos="head") gen "Except your personality..." ("base", xpos="far_left", ypos="head") cho "*Hmph*..." ("annoyed", "narrow", "base", "R", cheeks="blush") cho "Fine... I guess that's fair..." ("open", "narrow", "base", "R", cheeks="blush") elif cho_name == "Boy": if cho_tier <= 3: cho "You want to call me what?!" ("angry", "base", "base", "mid") gen "Boy!" ("base", xpos="far_left", ypos="head") cho "But [cho_genie_name]!" ("disgust", "narrow", "base", "mid") cho "I'm not a boy!" ("clench", "narrow", "base", "mid") gen "I know that..." ("base", xpos="far_left", ypos="head") cho "Then why--" ("angry", "base", "base", "mid") gen "Don't you wanna be one of the boys?" ("base", xpos="far_left", ypos="head") cho "...{w=0.4} What's that's supposed to mean?" ("disgust", "narrow", "base", "mid") gen "Well, I suppose maybe you're not fit to be one of the boys..." ("base", xpos="far_left", ypos="head") cho "No! I am! I can be one of the boys!" ("clench", "base", "base", "mid") gen "Great, then boy it is!" ("base", xpos="far_left", ypos="head") cho "..." ("smile", "base", "base", "mid") #smiles cho "..." ("disgust", "base", "base", "stare") #Hold on a minute... else: cho "Boy?" ("soft", "narrow", "base", "mid", cheeks="blush") cho "But [cho_genie_name]... Won't that be weird?" ("soft", "base", "base", "mid", cheeks="blush") gen "..." ("base", xpos="far_left", ypos="head") cho "Alright then... If that's what you're into..." ("base", "base", "base", "R", cheeks="blush") elif cho_name == "Champ": cho "Champ?" ("open", "base", "raised", "mid") gen "Yep... Gotta give some credit where it's due." ("base", xpos="far_left", ypos="head") cho "Oh... Thank you [cho_genie_name]..." ("smile", "base", "base", "mid") elif cho_name == "Slut": cho "You want to call me..." ("soft", "narrow", "base", "down", cheeks="heavy_blush") gen "A slut!" ("base", xpos="far_left", ypos="head") cho "..." ("horny", "narrow", "base", "stare", cheeks="heavy_blush") #horny cho "*Ah*...{w=0.4} Yes, I suppose that's fine..." ("soft", "narrow", "base", "mid", cheeks="heavy_blush") elif cho_name == "Princess": #Custom choice if cho_tier <= 3: cho "Princess?!" ("angry", "base", "base", "mid") gen "Yes, is that a problem?" ("base", xpos="far_left", ypos="head") cho "It's... It's a bit girly don't you think?" ("clench", "narrow", "base", "mid", cheeks="blush") gen "You're a girl, I see nothing wrong with it." ("base", xpos="far_left", ypos="head") cho "..." ("disgust", "narrow", "base", "mid", cheeks="blush") cho "Yes I suppose I am." ("disgust", "narrow", "base", "mid", cheeks="blush") cho "Fine..." ("annoyed", "base", "base", "mid", cheeks="blush") else: cho "You want to call me..." ("angry", "narrow", "base", "mid", cheeks="blush") gen "Princess." ("base", xpos="far_left", ypos="head") cho "..." ("angry", "narrow", "base", "downR", cheeks="blush") cho "Okay... I suppose you could call me that..." ("angry", "narrow", "base", "down", cheeks="blush") else: #custom/fallback cho "Very well..." (face="neutral") jump cho_talk