define tonks_haircolor_table = { "angry": [Color((164, 34, 34, 255)), Color((219, 83, 83, 255))], "upset": [Color((228, 93, 34, 255)), Color((246, 193, 170, 255))], "happy": [Color((255, 213, 23, 255)), Color((255, 239, 167, 255))], "disgusted": [Color((111, 205, 75, 255)), Color((200, 237, 186, 255))], "scared": [Color((238, 238, 241, 255)), Color((249, 249, 250, 255))], "horny": [Color((255, 105, 180, 255)), Color((251, 205, 222, 255))], "sad": [Color((64, 75, 205, 255)), Color((182, 186, 237, 255))], } label update_tonks: # Chibi Update $ tonks_chibi.update() $ tonks_chibi.position(flip=False) $ tonks.xzoom = 1 hide screen ton_cloth_pile $ tonks.get_equipped("hair").set_color(tonks_haircolor) return label end_tonks_event: call ton_chibi("hide") hide tonks_main with d3 pause.5 call update_tonks $ states.last_girl = states.active_girl $ states.active_girl = None $ states.ton.busy = True $ tonks.wear("all") $ tonks.set_cum(None) $ tonks.set_face(tears=False, cheeks=False) call music_block jump main_room_menu define character.tonks_say = Character("name_tonks_genie", show_icon="tonks", dynamic=True) init python: def ton(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None, emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs): def show(): tonks.show(force=True) renpy.with_statement({"dolls": trans or d1}) face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears} temp_face = renpy.game.context().temporary_attributes temp_hair = None redraw = False tag = tonks.tag layer = tonks.layer if xpos is not None or ypos is not None: xpos = tonks.pos[0] if xpos is None else sprite_pos.get("x").get(xpos, xpos) ypos = tonks.pos[1] if ypos is None else sprite_pos.get("y").get(ypos, ypos) tonks.pos = (xpos, ypos) redraw = True head_only = tonks.pos[1] == sprite_pos.get("y").get("head") if any(face.values()): tonks.set_face(**face) redraw = True if temp_face: last_face = tonks.get_face() d = dict(zip(temp_face[::2], temp_face[1::2])) temp_hair = d.pop("hair", None) tonks.set_face(**d) redraw = True if temp_hair: last_hair = tonks.get_equipped("hair").color col = tonks_haircolor_table.get(temp_hair) tonks.get_equipped("hair").set_color(col) redraw = True if emote: tonks.set_emote(emote) redraw = True if animation != False: tonks.animation = animation redraw = True if flip is not None: tonks.xzoom = -1 if flip else 1 redraw = True if redraw and not head_only: show() elif head_only: tonks.hide() # Figure out nickname if name_tonks_genie != "Tonks": name_prefix = "Tonks {size=-20}\"" name_suffix = "\"{/size}" else: name_prefix = "" name_suffix = "" if what: if head_only: xpos = sprite_pos.get("x").get("right_corner") -25 if tonks.xzoom == 1 else sprite_pos.get("x").get("left_corner") + 25 ypos = tonks.pos[1] side_doll = At(tonks.image, doll_transform((xpos, ypos), tonks.zoom, tonks.xzoom)) else: side_doll = None character.tonks_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs) # Weird Engine quirk; `show_` prefix required to pass arguments to screen. if temp_face: tonks.set_face(**last_face) if temp_hair: tonks.get_equipped("hair").set_color(last_hair)