init offset = -1 screen help(): frame style "navigation_page_left": pass frame style "navigation_page_right": pass # use game_menu(_("Help"), scroll="viewport"): # style_prefix "help" # vbox: # spacing 8 # null # Tab margin # if page == 'tutorials': # use tutorials_help # elif page == "controls": # use controls_help # elif page == "gamepad": # use gamepad_help # elif page == "about": # use about_help # hbox: # style_prefix gui.theme("tab") # pos (25 + 15, 100) # yanchor 0.5 # textbutton _("Tutorials") action [SelectedIf(page == 'tutorials'), Show("help", config.intra_transition, "tutorials")] # if not renpy.mobile: # textbutton _("Controls") action [SelectedIf(page == 'controls'), Show("help", config.intra_transition, "controls")] # if GamepadExists(): # textbutton _("Gamepad") action [SelectedIf(page == 'gamepad'), Show("help", config.intra_transition, "gamepad")] # textbutton _("About") action [SelectedIf(page == 'about'), Show("help", config.intra_transition, "about")] screen help_tutorials(): frame style "navigation_page_left": vbox: label _("Tutorials") viewport: style_prefix "help" yinitial 1.0 scrollbars "vertical" mousewheel not renpy.android has vbox for entry, tutorial in tutorial_dict.items(): textbutton "[tutorial[0]]": style "navigation_checkbox_button" action Function(gui.in_context, "tutorial", entry, force=True) selected tutorial[2] frame style "navigation_page_right": add "doodle_mermaid" align (0.5, 0.5) screen help_controls(): frame style "navigation_page_left": vbox: label _("Controls") viewport: style_prefix "help" scrollbars "vertical" mousewheel not renpy.android has vbox label _("General") xalign 0.5 vbox: label _("Interact") text _("Space, Enter or Left Mouse Button") vbox: label _("Navigate") text _("Arrow keys or mouse") vbox: label _("Cancel/Menu") text _("Escape or Right Mouse Button") vbox: label _("Skip Dialogue") text _("Ctrl or Tab") vbox: label _("RollBack Dialogue") text _("Page up or Mouse Wheel Up") vbox: label _("Rollforward Dialogue") text _("Page down or Mouse Wheel Down") vbox: label _("Hide Interface During Dialogue") text _("H or Mouse Wheel Press") vbox: label _("Screenshot") text _("Print Screen") label _("Gameplay") xalign 0.5 vbox: label _("Skip Time") text _("S") vbox: label _("Inventory") text _("I") vbox: label _("Pay Respects") text _("F") vbox: label _("Highlight Interactive Objects") text _("Space") frame style "navigation_page_right": add "doodle_snitch" align (0.5, 0.1) add "doodle_panties" align (0.5, 0.7) style help_viewport: xmaximum 300 ymaximum 400 style help_vscrollbar is navigation_vscrollbar style help_button is navigation_button style help_button_text is navigation_button_text style help_label is empty style help_label_text is navigation_text: hinting "auto" font gui.bold_font size 16 style help_text is navigation_text: size 16 first_indent 10