### House-Points ### label points_changes: # Gets called every day/night. python: progress_factor = max(1, int(math.log(game.day) * 5)) # Bonuses based on Tonks and Snape friendship stat # Tonks' is lower since you can do events with her directly to increase points. bonus_g = her_tier # Passive bonus bonus_h = int((ton_friendship/100.0) * (progress_factor*0.7)) bonus_s = int((sna_friendship/100.0) * progress_factor*0.7) bonus_r = cho_tier + lun_tier # Passive bonus leader = max(hufflepuff, ravenclaw, slytherin, gryffindor) difference_factor_g = min(leader, round((progress_factor + bonus_g) * max(hufflepuff, ravenclaw, slytherin)/float(gryffindor))) difference_factor_h = min(leader, round((progress_factor + bonus_h) * max(gryffindor, ravenclaw, slytherin)/float(hufflepuff))) difference_factor_r = min(leader, round((progress_factor + bonus_r) * max(gryffindor, hufflepuff, slytherin)/float(ravenclaw))) difference_factor_s = min(leader, round((progress_factor + bonus_s) * max(hufflepuff, ravenclaw, gryffindor)/float(slytherin))) points_g = renpy.random.randint(difference_factor_g//2, difference_factor_g) points_h = renpy.random.randint(difference_factor_h//2, difference_factor_h) points_r = renpy.random.randint(difference_factor_r//2, difference_factor_r) points_s = renpy.random.randint(difference_factor_s//2, difference_factor_s) gryffindor += points_g hufflepuff += points_h ravenclaw += points_r slytherin += points_s hide screen points_changes show screen points_changes(points_s, points_g, points_r, points_h) return screen points_changes(points_s, points_g, points_r, points_h): tag points_changes zorder 35 hbox: spacing 15 align (0.5, 0.1) at transform: on start: alpha 0.0 on show: yoffset 0 alpha 1.0 easein 3.0 yoffset -50 alpha 0.0 text "+[points_s]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#3A734B" text "+[points_g]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#A74D2A" text "+[points_r]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#5974C2" text "+[points_h]" outlines [(1, "#000000BF", 1, 0)] size 24 color "#FBC60A" timer 3.0 action Hide("points_changes")