# Preferences # https://www.renpy.org/doc/html/preferences.html # Note: Only use default keyword for renpy preferences. Use settings.default for custom ones. default preferences.text_cps = 40 default preferences.afm_time = 15 default preferences.pad_enabled = False default preferences.renderer = "auto" default preferences.gl_powersave = False default preferences.audio_when_minimized = False init python: settings.default("theme", "auto") settings.default("text_color_day", "#402313ff") settings.default("text_color_night", "#341c0fff") settings.default("text_outline", "#00000000") settings.default("tooltip", True) settings.default("tutorials", True) settings.default("preserve_aspect_ratio", True) settings.default("animations", True) settings.default("updates", True) settings.default("image_cache_size", 512) settings.default("multithreading", True) renpy.music.register_channel("background", "sfx", True) renpy.music.register_channel("sound2", "sfx", False) renpy.music.register_channel("weather", "weather", True) # Configuration # https://www.renpy.org/doc/html/config.html # Pre-Release related flags and variables define prerelease = False define config.autoreload = False define config.developer = "auto" define config.debug = config.developer or prerelease define config.console = True # Game version and naming define config.version = "1.45.3" define compatible_version = 1.451 define config.name = "Witch Trainer Silver" # Application window settings define config.window_title = f"{config.name} (v{config.version}{' PRE-RELEASE' if prerelease else ''}) ({get_renderer()}) ({renpy.bits}-bit)" define config.window_icon = "gui/icon.webp" define config.screen_width = 1080 define config.screen_height = 600 define config.physical_width = 1280 define config.physical_height = 720 define config.save_physical_size = True # User interface settings define config.layers = ["master", "transient", "screens", "overlay"] define config.default_tag_layer = "screens" define config.top_layers = ["interface"] define config.transparent_tile = False define config.narrator_menu = True define config.hard_rollback_limit = 100 define config.history_length = 250 define config.mouse = {"default": [("interface/cursor.webp", 0, 0)]} define config.help = None define config.side_image_only_not_showing = True define config.allow_underfull_grids = True define config.crop_relative_default = False define config.enable_language_autodetect = True # Graphics and cache settings define config.gl2 = True define config.gl_enable = True define config.gl_resize = True define config.gl_clear_color = "#000" define config.hw_video = True define config.nearest_neighbor = False define config.atl_start_on_show = False # Enables compatibility for ATL behaviour after Ren'py 7.4.7 # define config.use_drawable_resolution = (not renpy.android) # define config.drawable_resolution_text = True define config.cache_surfaces = False define config.image_cache_size = None define config.image_cache_size_mb = settings.get("image_cache_size") define config.load_before_transition = True define config.imagemap_cache = True define config.optimize_texture_bounds = True define config.debug_image_cache = False # define config.atl_one_frame = False define config.tag_zorder = { "xray_child": -1, "xray_overlay": -1, "xray_mask": -1, "cg": 17, } # Saving and loading define config.save_directory = "Witch Trainer Silver" define config.has_autosave = True define config.autosave_on_quit = True define config.autosave_on_choice = True define config.autosave_frequency = 200 define config.autosave_slots = 12 # Sound and music define config.has_sound = True define config.has_music = True define config.has_voice = False define config.sound_sample_rate = 48000 define config.main_menu_music = "music/aquarium-by-kevin-macleod.ogg" define config.fadeout_audio = 1.0 define config.default_music_volume = 0.8 define config.default_sfx_volume = 1.0 # Transitions define config.enter_transition = f3 define config.exit_transition = f3 define config.intra_transition = d1 define config.main_game_transition = f3 define config.game_main_transition = f3 define config.end_splash_transition = d3 define config.end_game_transition = fade define config.after_load_transition = fade define config.window_show_transition = d3 define config.window_hide_transition = d3 define config.adv_nvl_transition = d3 define config.nvl_adv_transition = d3 define config.enter_yesno_transition = None define config.exit_yesno_transition = None define config.enter_replay_transition = None define config.exit_replay_transition = None define config.say_attribute_transition = d3 # Python define config.open_file_encoding = "utf-8" # Debug define config.profile = False # Garbage Collector # define config.manage_gc = True # define config.gc_thresholds = (25000, 10, 10) # define config.idle_gc_count = 10000 # define config.gc_print_unreachable = False ################################################ ## Build configuration ## ## For information please refer to: ## ## https://www.renpy.org/doc/html/build.html ## ################################################ init python: build.name = "WTS" build.directory_name = f"WTS-{config.version}" build.include_update = True build.include_old_themes = False build.exclude_empty_directories = True build.classify("**.rpy", "renpy") build.classify("**.rpyc", "all") build.classify("game/images.whitespace", "all") build.classify("**.webp", "all") build.classify("**.webm", "all") build.classify("**.ogg", "all") build.classify("game/gui/**", "all") build.classify("android-icon_*.png", "android") build.classify("android-presplash.jpg", "android") build.classify("icon.icns", "mac") build.classify("icon.ico", "windows") build.classify("game/presplash_*.png", "renpy") build.classify("game/outfits/**", "all") build.classify("game/mods/ExampleMod/**", "all") build.classify("update/generic.webp", "pc mac") build.classify("**.py", None) build.classify("**.txt", None) build.classify("**.md", None) build.classify("**.png", None) build.classify("**.jpg", None) build.classify("**.jpeg", None) build.classify("**.json", None) build.classify("LICENSE", None) build.classify("**.bak", None) build.classify("**.old", None) build.classify("**~", None) build.classify("**.db", None) build.classify("**.zip", None) build.classify("cache/**", "android") build.classify("game/saves/**", None) build.classify("game/mods/**", None) # build.android_permissions = ["android.permission.WRITE_EXTERNAL_STORAGE"] # Not functional since API level 30+