init offset = -1 screen nvl(dialogue, items=None): null # init python: # import re # def text_inner_thought(string, pattern=re.compile(r"\(([^)]+)\)")): # return re.findall(pattern, string) # default _next_say_who = None # init python: # def next_who(*args, **kwargs): # # Unfortunately does not work because '_last_say_who' is a lie. It points to the currently run statement. # if not hasattr(renpy.store, "_next_say_who", ): # return # global _next_say_who # scry = renpy.scry().next() # _next_say_who = scry.who.__name__ if scry and scry.who else None # config.all_character_callbacks.append(next_who) screen say(who, what, side_doll=None, side_image=None, icon=None): style_prefix "say" layer "interface" zorder 0 if not is_game_menu(): # Allows dialogues to function inside interface elements add "gui_fade_bottom" use invisible_button(Return(), keysym="dismiss") if states.settings.interface_hidden: use hider window: id "textbox" style "textbox" # Ren'py will flicker the box on {w} tags, # so we use a func. at gui_say_show_hide(what) # Ren'py hard crashes without textbox windows, # this is the workaround that just works. if states.settings.interface_hidden: yoffset 1000 if who: window: id "namebox" style "namebox" text who id "who" style "who" text what id "what" style "what" use quickbox # Note: Weird quirk. As per documentation; # Keyword arguments passed to the say character # beginning with ``show_`` have the prefix # stripped off, and are passed to the screen as arguments. For # example, the value of ``show_myflag`` will become the value of # the ``myflag`` variable in the screen. (The ``myflag`` variable isn't # used by default, but can be used by a custom say screen.) if side_doll: add side_doll elif side_image: # Compat add side_image zoom 0.5 align (0.0, 1.0) xoffset 16 else: add SideImage() screen say_centered(who, what, icon=None): style_prefix "say" layer "interface" zorder 0 window: id "textbox" xfill True yfill True text what id "what" style "what_centered" screen hider(): if states.settings.interface_hidden: button action ToggleVariable("states.settings.interface_hidden", True, False) style "empty" window: id "hider" style "hider" style_prefix "hider" textbutton "󰈈" action ToggleVariable("states.settings.interface_hidden", True, False) tooltip _("Unhide Interface") default states.settings.quickbox_expanded = True default states.settings.interface_hidden = False default states.settings.interface_alpha = 0.5 screen quickbox(): window: id "quickbox" style "quickbox" style_prefix "quickbox" hbox: xalign 1.0 if states.settings.quickbox_expanded: textbutton "󰈉" action ToggleVariable("states.settings.interface_hidden", True, False) tooltip _("Hide Interface") keysym "hide_windows" # Hide Interface (\F0209) textbutton "󰇚" action QuickSave() tooltip _("Quick Save") sensitive is_game_menu() # File Save (\F01DA) textbutton "󰕒" action QuickLoad() tooltip _("Quick Load") sensitive is_game_menu() # File Load (\F0552) textbutton "󰁪" action Preference("auto-forward", "toggle") tooltip _("Auto-Forward Dialogue") # Autoplay (\F18F2) textbutton "󰒓" action ShowMenu("navigation") tooltip _("Game Options") sensitive is_game_menu() # Settings (\F0493) textbutton "󰮫" action ToggleVariable("states.settings.quickbox_expanded", True, False) tooltip _("Toggle Quick Action Box") # Menu (\F0BAB) style quickbox_button style quickbox_button_text: font gui.glyph_font color "#bbbbbb" insensitive_color "#505050" hover_color "#ffffff" selected_color "#EA8E61" selected_hover_color "#ffffff" outlines [(2, "#000000", 1, 1)] size 24 style textbox: ysize 125 align (0.5, 1.0) background Transform(Image("gui/creamy_pumpkin_pie/textbox.png", xalign=0.5, yalign=1.0, oversample=4), alpha=0.5) style what: xpos 0.5 ypos 10 xsize 500 xoffset -240 color "#fff" outlines [(2, "#000000", 1, 1)] hinting "bytecode" size 24 justify True style what_centered: align (0.5, 0.5) text_align 0.5 color "#fff" outlines [(2, "#000000", 1, 1)] hinting "bytecode" size 48 style what_centered_small: align (0.5, 0.5) text_align 0.5 color "#fff" outlines [(2, "#000000", 1, 1)] hinting "bytecode" size 24 style namebox: ysize 22 # Halved due to oversampling padding (32, 0, 32, 0) fit_first True xpos 0.5 yalign 1.0 xanchor 0.0 offset (-320, -125) background Transform(Frame(Image("gui/creamy_pumpkin_pie/namebox.png", oversample=4), 32, 0, 32, 0, tile=True), alpha=0.5) style who: color "#EA8E61" outlines [(2, "#000000", 1, 1)] hinting "auto" font gui.bold_font size 32 style quickbox is namebox: padding (32, 0, 32, 0) xanchor 1.0 xoffset 320 style hider is namebox: align (0.5, 1.0) offset (0, 0) padding (50, 0, 50, 0) style hider_button is quickbox_button style hider_button_text is quickbox_button_text screen choice(items): style_prefix "choice" layer "interface" zorder 1 variant "pc" default has_icons = any(x is not None for x in [e.kwargs.get("icon", None) for e in items]) default columns = math.ceil(len(items) / 12) key "K_h" action ToggleVariable("states.settings.interface_hidden", True, False) if states.settings.interface_hidden: use hider hbox: if states.settings.interface_hidden: yoffset 1000 at gui_choice_show_hide for column in range(columns): vbox: $ start_index = column * 12 $ end_index = start_index + 12 for i, entry in enumerate(items[start_index:end_index], 1): $ scale = (1.0 * (28 / max(28, len(entry.caption)))) $ icon = entry.kwargs.get("icon", None) $ progress = entry.kwargs.get("progress", None) $ btn_style = entry.kwargs.get("style", None) $ is_disabled = btn_style == "disabled" button: action entry.action if is_disabled: style "choice_button_disabled" # Handle columns if columns > 1: xmaximum (config.screen_width // columns) if i < 10 and entry.action: keysym ("K_"+str(i), "K_KP"+str(i)) text "[i+start_index]" style "choice_number": at gui_perspective hbox: null width 16 if is_disabled: at gui_perspective, gui_perspective_disabled_hover else: at gui_perspective, gui_perspective_hover if has_icons: if icon: add icon xysize (32, 32) xcenter 12 yalign 1.0 yoffset -4 else: null width 32 text entry.caption: size 32 * scale if is_disabled: style "choice_disabled_text" if progress: bar value StaticValue(progress[0], progress[1]) offset (-16, 22) if progress[0] == progress[1]: text _("{wave}{size=20}Done!{/size}{/wave}") style "choice_progress" at transform: rotate 12.5 gui_hover transform gui_perspective: perspective True matrixanchor (0.5, 0.0) matrixtransform RotateMatrix(45.0, -12.5, 0.0) transform gui_perspective_hover: perspective True on hover: easein 0.1 matrixtransform ScaleMatrix(1.05, 1.05, 1.05) easeout 0.1 matrixtransform ScaleMatrix(1.0, 1.0, 1.0) transform gui_perspective_disabled_hover: perspective True on hover: easein 0.1 matrixtransform OffsetMatrix(5, 0, 0) easein 0.1 matrixtransform OffsetMatrix(-5, 0, 0) easeout 0.1 matrixtransform OffsetMatrix(0, 0, 0) transform gui_hover: subpixel True zoom 1.0 xzoom 1.0 anchor (0.5, 0.5) on hover: easein 0.1 zoom 1.05 xzoom 1.1 easeout 0.1 zoom 1.0 xzoom 1.0 transform gui_say_show_hide(what): show_cancels_hide True on start, show: alpha 0 zoom 1.05 pause 0.1 easein 0.1 zoom 1.00 alpha 1 on replace: alpha 1.0 zoom 1.0 on hide: function renpy.partial(gui_say_hide, what) init python: def gui_say_hide(what, trans, st, at): if st > 0.1: return None if any(x in what for x in ("{w}", "{w=", "{nw}", "{p}", "{p=")): return None warper = _warper.easein(st / 0.1) trans.alpha = renpy.atl.interpolate(warper, 1.0, 0.0, renpy.atl.PROPERTIES["alpha"]) trans.zoom = renpy.atl.interpolate(warper, 1.0, 0.95, renpy.atl.PROPERTIES["zoom"]) return 0.01 transform gui_choice_show_hide: show_cancels_hide True on start: events False xoffset -100 alpha 0 pause 0.1 easein 0.1 alpha 1 xoffset 0 events True on hide: easeout 0.2 alpha 0 xoffset 100 style choice_vbox is vbox style choice_button is button style choice_button_text is button_text style choice_vbox: align (0.5, 1.0) spacing 10 style choice_hbox: xalign 0.5 yanchor 1.0 ypos 0.75 spacing 2 style choice_button: ysize 24 xmaximum 0.6 xalign 0.5 padding (48, 0, 24, 0) background Transform(Frame(Image("gui/creamy_pumpkin_pie/choice.png", oversample=4), 24, 0, 24, 0, tile=True, xmaximum=0.9, xalign=0.5), matrixcolor=SaturationMatrix(0.0)) hover_background Fixed( Frame(Image("gui/creamy_pumpkin_pie/choice_arrow.png", oversample=4), 48, 0, 96, 0, tile=True, xoffset=8), Frame(Image("gui/creamy_pumpkin_pie/choice.png", oversample=4), 24, 0, 24, 0, tile=True, xmaximum=0.9, xalign=0.5) ) style choice_button_disabled is choice_button: background Fixed( Transform(Frame(Image("gui/creamy_pumpkin_pie/choice.png", oversample=4), 24, 0, 24, 0, tile=True, xmaximum=0.9, xalign=0.5), matrixcolor=SaturationMatrix(0.0)), Frame(Image("gui/creamy_pumpkin_pie/choice_disabled.png", oversample=4), 0, 0, 0, 0, tile=True), ) hover_background Fixed( Frame(Image("gui/creamy_pumpkin_pie/choice_arrow.png", oversample=4), 48, 0, 96, 0, tile=True, xoffset=8), Fixed( Transform(Frame(Image("gui/creamy_pumpkin_pie/choice.png", oversample=4), 24, 0, 24, 0, tile=True, xmaximum=0.9, xalign=0.5), matrixcolor=SaturationMatrix(0.0)), Frame(Image("gui/creamy_pumpkin_pie/choice_disabled.png", oversample=4), 0, 0, 0, 0, tile=True), ) ) style choice_text: color "#cccccc" hover_color "#ffffff" selected_color "#EA8D60" outlines [(1, "#000000", 1, 2), (1, "#000000", 0, 1), (1, "#000000", 0, 0)] hinting "bytecode" size 32 style choice_disabled_text is choice_text: color "#7e7e7e" hover_color "#bebebe" style choice_number is choice_text: offset (0, 5) size 16 style choice_bar is empty: ysize 10 left_bar Transform(Frame(Image("gui/creamy_pumpkin_pie/choice_bar_full.png", oversample=4), 24, 0, 24, 0, tile=True), matrixcolor=SaturationMatrix(0.5)) hover_left_bar Frame(Image("gui/creamy_pumpkin_pie/choice_bar_full.png", oversample=4), 24, 0, 24, 0, tile=True) right_bar Frame(Image("gui/creamy_pumpkin_pie/choice_bar_empty.png", oversample=4), 24, 0, 24, 0, tile=True) style choice_progress: pos (520, 15) # Input screen # # This screen is used to display renpy.input. The prompt parameter is used to # pass a text prompt in. # # This screen must create an input displayable with id "input" to accept the # various input parameters. # # https://www.renpy.org/doc/html/screen_special.html#input screen input(prompt): zorder 30 style_prefix "say" window: id "window" style gui.theme("say_window") if prompt: window: style gui.theme("namebox") text prompt: style gui.theme("say_label") input id "input": style gui.theme("say_dialogue")