init -100 python: def show_gold(st, at, old, new): if st > 1.0: return Text("G {}".format(new)), None else: if new > old: value = int( (new-old)*(1.0-st) ) + 1 d = Text("G {}\n+{}".format(old + int((new-old)*st), value)) else: value = int( (old-new)*(1.0-st) ) + 1 d = Text("G {}\n-{}".format(old - int((old-new)*st), value)) return d, 0.01 class Game(object): weather_types = ("clear", "cloudy", "overcast", "blizzard", "snow", "storm", "rain") weather_weights = (35, 35, 20, 5, 10, 10, 15) def __init__(self, gold=0, day=0): # Protected values self._gold = gold self._day = day self._gryf = 0 self._slyt = 0 self._rave = 0 self._huff = 0 self._weather = "clear" # Normal values self.daytime = True self.difficulty = 2 self.cheats = False self.moon = True @property def gold(self): return self._gold @gold.setter def gold(self, value): old = self._gold self._gold = max(0, min(value, 99999)) if not renpy.in_rollback() and not _in_replay: renpy.hide_screen("gold") renpy.show_screen("gold", old, self._gold) @property def day(self): return self._day @day.setter def day(self, value): self._day = max(0, min(value, 99999)) @property def weather(self): return self._weather @weather.setter def weather(self, value): if value == "random": value = renpy.random.choices(self.weather_types, weights=self.weather_weights)[0] if not value in self.weather_types: raise ValueError("Unsupported weather type: {!r}".format(value)) self._weather = value moon_cycle = renpy.random.randint(5, 9) self.moon = (self.day % moon_cycle == 0) screen gold(old, new): tag gold zorder 50 default d = DynamicDisplayable(show_gold, old, new) frame: xpadding 10 ysize 44 xminimum 80 background Frame(gui.format("interface/frames/{}/iconmed.webp"), 6, 6) pos (50, 50) add d yoffset 3 timer 3.0 action Hide("gold") init offset = -99 default game = Game() # Points change displayable # Day change displayable # Add one of X generator