label start_wt: $ disable_game_menu() show screen blkfade with d3 show expression "images/rooms/_bg_/castle.webp" hide screen blkfade with d3 show screen close_button(action=MainMenu()) menu: "Difficulty" "How difficult do you want the game to be?" "-Easy-{size=-8}\nIncreased gold, item drop rate and Slytherin-points gains.\nMood will improve faster.\nCheats are available.{/size}": $ states.env.difficulty = 1 $ states.env.cheats = True "-Normal-{size=-8}\nBalanced gold, item drop rate and Slytherin-points gains.\nMood will improve normally.\nCheats are available.{/size}": $ states.env.difficulty = 2 $ states.env.cheats = True "-Hardcore-{size=-8}\nReduced gold, item drop rate and Slytherin-points gains.\nMood will not improve over time.\nNo cheats.{/size}": $ states.env.difficulty = 3 $ states.env.cheats = False if persistent.game_complete: menu: "NEW GAME+" "Would you like to carry over your hard earned gold from your previous playthrough?" "-Yes please-": $ game.gold += (persistent.gold or 0) nar "[persistent.gold] gold has been added to your funds." "-No need-": pass menu: "Skip content" "Would you like to skip early sections of the game?" "-Play the intro-": pass "-Skip the intro-": $ states.map.unlocked = True $ states.sna.level = 5 $ states.ton.level = 5 jump skip_to_hermione hide expression "images/rooms/_bg_/castle.webp" hide screen close_button $ enable_game_menu() jump genie_intro_E1 label genie_intro_E1: $ game.weather = "clear" $ states.env.daytime = False $ game.day = 0 call send_letters stop background stop weather call room("main_room") call gen_chibi("hide") play music "music/the-chamber-by-kevin-macleod.ogg" fadein 1 if_changed $ desk_OBJ.idle = "desk_dumbledore" $ desk_OBJ.foreground = "letter_on_desk" $ chair_OBJ.hidden = True $ chair_left_OBJ.hidden = True hide screen blkfade with d5 pause 0.5 $ renpy.block_rollback() $ name_dumbledore_genie = "Old Bearded Man" play sound "sounds/snore1.ogg" dum1 "*Sounds of an old man sleeping like a baby*" pause 1 play sound "sounds/thunder_2.ogg" $ game.weather = "storm" call weather_sound with flashbulb dum3 "Oh my!" dum2 "A storm at this hour?" dum2 "How peculiar... My pocket watch usually tells me when--" dum1 "Hold on... I'm sensing something--" dum1 "Strange...{w=0.4} No...{w=0.4} Unfamiliar..." dum3 "Magic." dum1 "How curious." dum2 "*Yawn*...{w=0.4} Well... It begins to dawn." # Swap to day seamlessly $ states.env.daytime = True $ game.day = 1 $ mailbox.tick() with d9 dum2 "Perhaps I should--" $ name_dumbledore_genie = "Albus Dumbledore" play sound "sounds/magic4.ogg" $ desk_OBJ.idle = "ch_gen sit_behind_desk" $ game.weather = "rain" call weather_sound with flash pause 1.0 call bld gen "Your majesty! Don't touch--" ("angry", xpos="far_left", ypos="head") gen "............................." ("base", xpos="far_left", ypos="head") gen "I did it again, didn't I?" ("base", xpos="far_left", ypos="head") gen "Teleported myself to who knows where..." ("angry", xpos="far_left", ypos="head") gen "Those magical ingredients must have been way more potent than I thought..." ("base", xpos="far_left", ypos="head") gen "Well... Whatever this place is I have no business here." ("base", xpos="far_left", ypos="head") gen "Better to undo the spell and return to my magic shop before Princess Jasmine gets angry with me again..." ("base", xpos="far_left", ypos="head") gen "....................." ("base", xpos="far_left", ypos="head") gen "Although..." ("base", xpos="far_left", ypos="head") gen "There is something odd about this place..." ("base", xpos="far_left", ypos="head") gen "It's almost brimming with..." ("base", xpos="far_left", ypos="head") gen "{size=+5}MAGIC?!{/size}" ("angry", xpos="far_left", ypos="head") gen "Yes... magic, I can feel it. So powerful and yet somehow..." ("base", xpos="far_left", ypos="head") gen "... alien." ("base", xpos="far_left", ypos="head") gen "Interesting..." ("base", xpos="far_left", ypos="head") gen "I think I will stick around for a little bit..." ("base", xpos="far_left", ypos="head") # Highlight important objects python: fireplace_OBJ.idle = At("fireplace_idle_shadow", pulse_hover) fireplace_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_fireplace"), "True")} cupboard_OBJ.idle = At("cupboard_idle", pulse_hover) cupboard_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_cupboard"), "True")} phoenix_OBJ.idle = At("phoenix_idle", pulse_hover) phoenix_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_phoenix"), "True")} door_OBJ.idle = At("door_idle", pulse_hover) door_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_door"), "True")} desk_OBJ.idle = At("ch_gen sit_behind_desk", pulse_hover) desk_OBJ.action = {"Examine": (Text("🔍", align=(0.5, 0.5)), Jump("examine_desk"), "True")} achievements.unlock("start") states.gen.ev.intro.e1_complete = True jump main_room_menu label genie_intro_E2: call bld gen "It's getting darker already..." ("base", xpos="far_left", ypos="head") gen "Did I just spend an entire day examining this room?" ("base", xpos="far_left", ypos="head") call bld("hide") $ fireplace_OBJ.reset_action() $ cupboard_OBJ.reset_action() $ phoenix_OBJ.reset_action() $ door_OBJ.reset_action() $ desk_OBJ.reset_action() $ states.gen.ev.intro.e2_complete = True # Next is Snape intro E1 jump night_start # TIme pass intro. label genie_intro_E3: play music "music/Brittle Rille.ogg" fadein 1 if_changed call bld gen ".............." ("base", xpos="far_left", ypos="head") gen "Another boring day in the office." ("base", xpos="far_left", ypos="head") gen "All I can do here is sleep or jerk off..." ("angry", xpos="far_left", ypos="head") gen "..........." ("base", xpos="far_left", ypos="head") gen "Yet still... This magic... There's something strange going on here." ("base", xpos="far_left", ypos="head") call bld("hide") call tutorial("time") $ states.gen.ev.intro.e3_complete = True jump main_room_menu # Owl intro. label genie_intro_E4: play music "music/Brittle Rille.ogg" fadein 1 if_changed call bld gen "An owl? Here?" ("base", xpos="far_left", ypos="head") call bld("hide") call tutorial("mail") $ states.gen.ev.intro.e4_complete = True jump main_room_menu label skip_to_hermione: $ renpy.block_rollback() hide expression "images/rooms/_bg_/castle.webp" hide screen close_button $ enable_game_menu() call send_letters call cheats.hermione_skip_intro python: for letter in mailbox.letters: letter.wait -= 13 jump day_start label send_letters: python: letter_hg_2.send() # Arrives on day 2 letter_work_unlock.send() # Arrives on day 4 letter_favors.send() # Arrives on day 8 letter_cards_unlock.send() # Arrives on day 24 return