label summon_astoria: $ states.active_girl = "astoria" $ states.ast.busy = True #call update_states.ast.tier call update_astoria $ renpy.checkpoint(hard=True) # Clothes Events call astoria_summon_setup label astoria_requests: # Reset call reset_menu_position ast "" (xpos="base",ypos="base") menu: # Talk "-Talk-" (icon="interface/icons/small/talk.webp"): if states.ast.mood > 0: ast "I have nothing to say." ("annoyed", "narrow", "base", "R") jump astoria_requests call astoria_chitchat jump astoria_talk # Spells "-Spells-" (icon="interface/icons/small/spell.webp"): if states.ast.mood != 0: ast "I don't want to today..." ("annoyed", "narrow", "base", "R") jump astoria_requests else: jump astoria_spells "-Sexual favours-" (icon="interface/icons/small/condom.webp", style="disabled") if states.cho.favors_unlocked: $ TBA_message() jump astoria_requests # Wardrobe "-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ast.wardrobe_unlocked: hide astoria_main with d1 call wardrobe jump astoria_requests "-Hidden-" (style="disabled") if not states.ast.wardrobe_unlocked: nar "You haven't unlocked this feature yet." jump astoria_requests "-Give Item-" (icon="interface/icons/small/gift.webp"): hide astoria_main with d1 call gift_menu jump astoria_requests # Dismiss "-Dismiss her-": stop music fadeout 3.0 if game.daytime: ast "I will go back to classes then, [name_genie_astoria]." ("base", "base", "base", "mid") else: ast "Oh, alright. Good night, [name_genie_astoria]." ("base", "base", "base", "mid") play sound "sounds/door.ogg" jump end_astoria_event label astoria_spells: call update_astoria_spells python: spell_menu = [] for i in ag_spell_list: if not i.is_complete(): # Not trained yet. if game.daytime and not states.ton.busy: spell_menu.append(i.get_menu_item()) else: spell_menu.append(i.get_menu_item(disabled=True)) else: # Spell trained and unlocked. spell_menu.append(i.get_menu_item()) spell_menu.append(("-Never mind-", "nvm")) result = renpy.display_menu(spell_menu) if result == "nvm": jump astoria_requests elif result == "block": call block_spell_training jump astoria_spells elif result == "vague": call spell_not_known jump astoria_spells elif result == "busy": call person_is_busy jump astoria_spells else: $ renpy.jump(result) label block_spell_training: if not game.daytime: gen "It's too late for that..." ("base", xpos="far_left", ypos="head") elif states.ton.busy: gen "I don't think Tonks has time for that right now..." ("base", xpos="far_left", ypos="head") return label person_is_busy: if game.daytime: gen "Looks like she's taking classes right now." ("base", xpos="far_left", ypos="head") else: gen "Seems like she's already asleep." ("base", xpos="far_left", ypos="head") return label spell_not_known: nar "You haven't unlocked this spell yet." return label astoria_talk: menu: "-Ask about Slytherin Quidditch Team-" (icon="interface/icons/small/quidditch.webp") if states.cho.tier == 2 and states.cho.ev.quidditch.lock_practice and states.cho.ev.quidditch.e6_complete and not states.cho.ev.quidditch.e8_complete: gen "Could you help me with something?" ("base", xpos="far_left", ypos="head") ast "Depends what it is." ("annoyed", "narrow", "base", "mid") ast "And what's in it for me..." ("smile", "closed", "angry", "mid") gen "Well, the Slytherin Quidditch team refuses to practise against Ravenclaw." ("base", xpos="far_left", ypos="head") ast "And?" ("base", "base", "base", "mid") gen "I was wondering if there's something you could do about it." ("base", xpos="far_left", ypos="head") ast "Like what?" ("open", "base", "worried", "mid") gen "I don't know... Ask them nicely?" ("base", xpos="far_left", ypos="head") ast "Yeah right, those guys would never listen to me..." ("base", "narrow", "base", "R") ast "And can't you do something about it? You're the headmaster!" ("annoyed", "base", "worried", "mid") gen "Well, I can't technically force them to do anything. If I could, then that would make things a lot easier..." ("base", xpos="far_left", ypos="head") ast "Ask Snape then, he's the head of Slytherin... If they'd listen to anyone, it'd be him." ("base", "base", "base", "mid") if states.cho.ev.quidditch.e9_complete: gen "(If only he'd listen to me...)" ("base", xpos="far_left", ypos="head") else: gen "(I suppose, if there's no other option...)" ("base", xpos="far_left", ypos="head") gen "Well, I'll try and think of something..." ("base", xpos="far_left", ypos="head") ast "You do that." ("open", "base", "base", "mid") jump astoria_talk "-Address me only as-": menu: "-Sir-": label .sir: $ name_genie_astoria = "Sir" ast "Very well, [name_genie_astoria]." ("base", "base", "base", "mid") jump astoria_talk "-Dumbledore-": label .dumbledore: $ name_genie_astoria = "Dumbledore" ast "Of course, [name_genie_astoria]." ("base", "base", "base", "mid") jump astoria_talk "-Professor-": label .professor: $ name_genie_astoria = "Professor" ast "Of course, [name_genie_astoria]." ("base", "base", "base", "mid") jump astoria_talk "-Old man-": label .old_man: $ name_genie_astoria = "Old man" ast "Alrighty, [name_genie_astoria]." ("base", "base", "base", "mid") jump astoria_talk "-Genie-": label .genie: $ name_genie_astoria = "Genie" ast "What?! You are a genie? For real?" ("grin", "base", "base", "mid") ast "That's so cool!" ("grin", "base", "base", "mid") gen "(Oh right. Nobody is supposed to know that.)" ("base", xpos="far_left", ypos="head") gen "It's just my name, [name_astoria_genie]..." ("base", xpos="far_left", ypos="head") ast "Oh... Okay, [name_genie_astoria]." ("base", "base", "base", "mid") jump astoria_talk "-Lord Voldemort-": label .lord_voldemort: $ name_genie_astoria = "Lord Voldemort" ast "Voldemort? Like that mean, evil wizard?" ("clench", "narrow", "angry", "mid") ast "You aren't him, are you?" ("clench", "narrow", "angry", "mid") gen "No, just role-playing..." ("base", xpos="far_left", ypos="head") ast "Oh, alrighty then!" ("grin", "base", "base", "mid") ast "[name_genie_astoria]." ("grin", "base", "base", "mid") jump astoria_talk "-Daddy-": label .daddy: $ name_genie_astoria = "Daddy" ast "Daddy? Don't you think that's a little weird?" ("clench", "narrow", "angry", "mid") gen "Not at all!" ("base", xpos="far_left", ypos="head") ast "*Hmph*..." ("upset", "narrow", "angry", "mid") ast "Alright, why not... Nobody knows about it anyway." ("base", "base", "base", "mid") jump astoria_talk "-Master-" (style="disabled") if states.ast.level < 18: label .master_fail: $ name_genie_astoria = "Dumby" # Tricked ast "*Ha-ha-ha-ha*-- you want me to call you master?" ("grin", "base", "base", "mid") ast "That's so dumb!" ("grin", "base", "base", "mid") ast "Oh I know!" ("grin", "base", "base", "mid") ast "How about I'll call you \"Dumby\" instead? It fits you really well." ("grin", "base", "base", "mid") gen "(...)" ("base", xpos="far_left", ypos="head") ast "*Ha-ha-ha-ha*--" ("grin", "base", "base", "mid") gen "Are you done now?" ("base", xpos="far_left", ypos="head") ast "Yes... I'm sorry... {w=1.0}Dumby..." ("grin", "base", "base", "mid") gen "(Damn brat! We'll see who will be laughing later.)" ("angry", xpos="far_left", ypos="head") jump astoria_talk "-Master-" if states.ast.level >= 18: label .master: $ name_genie_astoria = "Master" ast "*Ha-ha-ha-ha*-- You want me to call you master?" ("grin", "base", "base", "mid") ast "That's so silly!" ("grin", "base", "base", "mid") gen "(...)" ("base", xpos="far_left", ypos="head") ast "Well alright... M-master--" ("grin", "base", "base", "mid") ast "*Ha-ha-ha-ha*--{w=1.0}{nw}" ("grin", "base", "base", "mid") with hpunch gen "Shut it... Or there will be consequences!" ("angry", xpos="far_left", ypos="head") ast "I'm sorry... It won't happen again, master..." ("base", "base", "base", "mid") jump astoria_talk "-Custom Input-" (style="disabled") if states.ast.level < 18: gen "(I don't think she's yet ready for that)" ("base", xpos="far_left", ypos="head") jump astoria_talk "-Custom Input-" if states.ast.level >= 18: $ temp_name = renpy.input("(Please enter the name.)", name_genie_astoria, ALLOWED_CHARACTERS, length=14) $ temp_name = temp_name.strip() if temp_name.lower() in ("sir", "dumbledore", "professor", "old man", "genie", "lord voldemort", "daddy", "master"): if temp_name.lower() == "master" and states.ast.level < 18: jump astoria_talk.master_fail $ renpy.jump("astoria_talk."+temp_name.lower().replace(" ", "_")) # Jump to local label elif temp_name == "": jump astoria_talk else: $ name_genie_astoria = temp_name ast "*Uhm*... Okay... I will call you [name_genie_astoria]." ("base", "base", "base", "mid") jump astoria_talk "-Never mind-": jump astoria_talk "-From now on, I will refer to you as-": menu: "-Miss Greengrass-": label .miss_greengrass: $ name_astoria_genie = "Miss Greengrass" ast "Sure, [name_genie_astoria]." ("grin", "base", "base", "mid") jump astoria_talk "-Astoria-": label .Astoria: $ name_astoria_genie = "Astoria" ast "Finally getting rid of this formal bullshit? I approve!" ("grin", "base", "base", "mid") jump astoria_talk "-Girl-": label .girl: $ name_astoria_genie = "Girl" ast "Okay, [name_genie_astoria]." ("base", "base", "base", "mid") jump astoria_talk "-Princess-": label .princess: $ name_astoria_genie = "Princess" ast "I really do feel like a princess!" ("grin", "base", "base", "mid") ast "After all, I can do whatever I want!" ("upset", "narrow", "angry", "mid") jump astoria_talk "-Cutie-": label .cutie: $ name_astoria_genie = "Cutie" ast "Fine... If you really have to, [name_genie_astoria]." ("clench", "narrow", "angry", "mid") jump astoria_talk "-Slave-" (style="disabled") if states.ast.level < 18: label .slave_fail: ast "I'm not your slave, [name_genie_astoria]!" ("upset", "narrow", "angry", "mid") gen "Of course you aren't! We are just playing a game, that's all..." ("base", xpos="far_left", ypos="head") ast "Well, I don't like your games!" ("upset", "narrow", "angry", "mid") ast "Forget it!" ("upset", "narrow", "angry", "mid") jump astoria_talk "-Slave-" if states.ast.level >= 18: label .slave: $ name_astoria_genie = "Slave" ast "I'm not your slave, [name_genie_astoria]!" ("upset", "narrow", "angry", "mid") gen "Of course you aren't! We are just playing a game, that's all..." ("base", xpos="far_left", ypos="head") ast "I like games!" ("grin", "base", "base", "mid") ast "Alrighty then!" ("grin", "base", "base", "mid") jump astoria_talk "-Custom Input-" (style="disabled") if states.ast.level < 18: gen "(I don't think she's yet ready for that)" ("base", xpos="far_left", ypos="head") jump astoria_talk "-Custom Input-" if states.ast.level >= 18: $ temp_name = renpy.input("(Please enter the name.)", name_astoria_genie, ALLOWED_CHARACTERS, length=14) $ temp_name = temp_name.strip() if temp_name.lower() in ("miss greengrass", "girl", "princess", "cutie", "slave"): if temp_name.lower() == "slave" and states.ast.level < 18: jump astoria_talk.slave_fail $ renpy.jump("astoria_talk."+temp_name.lower().replace(" ", "_")) # Jump to local label elif temp_name == "": jump astoria_talk else: $ name_astoria_genie = temp_name ast "That's a bit much, don't you think, [name_genie_astoria]?" ("clench", "narrow", "angry", "mid") gen "Not at all!" ("base", xpos="far_left", ypos="head") gen "I will only call you that when we are alone!" ("base", xpos="far_left", ypos="head") ast "Well... Okay then..." ("base", "base", "base", "mid") jump astoria_talk "-Never mind-": jump astoria_talk "-Never mind-": jump astoria_requests