### Quests ### # Add any event triggers to this list. # Only one event can play for each day/night (this might change.) # Add date specific events at the start of the list (create the date if it's not there.) label quests: $ renpy.choice_for_skipping() if states.room == "main_room": # # DAY-BASED EVENTS # if game.day >= 1: if game.daytime: if not states.gen.ev.intro.e2_complete and states.gen.ev.intro.bird_examined and states.gen.ev.intro.desk_examined and states.gen.ev.intro.cupboard_examined and states.gen.ev.intro.door_examined and states.gen.ev.intro.fireplace_examined: jump genie_intro_E2 else: if not states.sna.ev.intro.e1_complete: jump snape_intro_E1 if game.day >= 2: if game.daytime: if not states.gen.ev.intro.e3_complete: jump genie_intro_E3 else: if ss_event_pause == 0 and not states.sna.ev.intro.e2_complete: # Snape's second visit. jump snape_intro_E2 if game.day >= 3: if game.daytime: if not states.gen.ev.intro.e4_complete: jump genie_intro_E4 else: if ss_event_pause == 0 and not states.sna.ev.intro.e3_complete: # Day of the duel. jump snape_intro_E3 if game.day >= 4: if game.daytime: pass else: if ss_event_pause == 0 and not states.sna.ev.intro.e5_complete: # You bother decide to just "roll with it"... Snape summon unlocked. jump snape_intro_E5 if game.day >= 5: if game.daytime: if hg_event_pause == 0 and not states.her.ev.intro.e1_complete: # Hermione shows up for the first time. jump hermione_intro_E1 if game.day >= 6: if game.daytime: if hg_event_pause == 0 and states.sna.ev.hangouts.hermione_e1 and not states.her.ev.intro.e2_complete: # Second visit from Hermione. Says she sent a letter to the Ministry. jump hermione_intro_E2 else: pass if game.day >= 7: if game.daytime: pass else: if hg_event_pause == 0 and states.sna.ev.hangouts.hermione_e2 and not states.her.ev.intro.e3_complete: # Takes place after first special event with Snape, where he just complains about Hermione. # Hermione might have failed a test... jump hermione_intro_E3 if game.day >= 8: if game.daytime: pass else: if hg_event_pause == 0 and states.her.ev.intro.e3_complete and not states.her.ev.intro.e4_complete: # She failed a test and cries. jump hermione_intro_E4 if game.day >= 9: if game.daytime: if hg_event_pause == 0 and states.her.ev.intro.e4_complete and not states.her.ev.intro.e5_complete: # Hermione asks to be tutored. Summon unlocked! jump hermione_intro_E5 if game.day >= 10: if game.daytime: if nt_event_pause == 0 and states.her.ev.intro.e5_complete and not states.ton.ev.intro.e1_complete: # Tonks visits for the first time. jump tonks_intro_E1 else: if states.ton.ev.intro.e1_complete and not states.ton.ev.intro.e2_complete: # Tonks has found no evidence so far. jump tonks_intro_E2 if game.day >= 11: if game.daytime: pass else: if nt_event_pause == 0 and states.sna.ev.hangouts.tonks_e1 and not states.ton.ev.intro.e3_complete: # Tonks becomes a teacher. Summon unlocked! jump tonks_intro_E3 if game.day >= 13: if game.daytime: if hg_event_pause == 0 and states.her.ev.intro.e5_complete and states.sna.ev.hangouts.tonks_e1 and states.her.ev.intro.convinced and not states.her.ev.intro.e6_complete: # Hermione wants to buy favours. Favours unlocked! jump hermione_intro_E6 if is_puzzle_box_in_fireplace(): $ states.fireplace_started = False $ fireplace_OBJ.foreground = "glow_effect_fireplace" elif fireplace_OBJ.foreground == "glow_effect_fireplace": $ fireplace_OBJ.foreground = None # # CARDGAME - EVENTS # if game.day >= states.twi.ev.cardgame.delay: if states.cardgame.unlocked and states.twi.ev.cardgame.stage >= 1 and not states.twi.ev.cardgame.stocked: if not game.daytime: $ letter_cards_store.send() if geniecard_level < 2 and states.sna.ev.cardgame.stage >= 3 and states.her.ev.cardgame.stage >= 3 and states.twi.ev.cardgame.stage >= 2: if not game.daytime: $ letter_cards_tier2.send() # # CHO CHANG - EVENTS # if cc_event_pause == 0: if game.daytime: if not states.cho.ev.intro.e1_complete and states.her.tier >= 2: # Cho intro jump cho_intro_E1 if states.cho.ev.quidditch.hufflepuff_stage == "start": $ game.weather = "clear" stop weather $ states.cho.ev.quidditch.hufflepuff_stage = "return" jump hufflepuff_match elif states.cho.ev.quidditch.slytherin_stage == "start": $ game.weather = "clear" stop weather $ states.cho.ev.quidditch.slytherin_stage = "return" jump slytherin_match elif states.cho.ev.quidditch.gryffindor_stage == "start": $ game.weather = "clear" stop weather $ states.cho.ev.quidditch.gryffindor_stage = "return" jump gryffindor_match if states.cho.tier == 1: # Lee Jordan gets knocked out cold if states.cho.ev.quidditch.hufflepuff_training and not states.cho.ev.quidditch.e3_complete: jump cho_quid_E3 elif states.cho.tier == 2: # Hermione refuses to commentate for Slytherin match. if states.cho.ev.quidditch.slytherin_failed and not states.cho.ev.quidditch.e6_complete: jump cho_quid_E6 elif states.cho.tier == 3: # Genie decides to get the broom. if states.cho.ev.quidditch.gryffindor_training and not states.cho.ev.quidditch.e12_complete: jump cho_quid_E12 # Informs the player that all preparations are complete if states.cho.ev.quidditch.e11_complete and states.cho.ev.quidditch.e12_complete and not states.cho.ev.quidditch.e13_complete: jump cho_quid_E13 else: # Introduction if states.cho.ev.intro.e1_complete and not states.cho.ev.intro.e2_complete: jump cho_intro_E2 # Quidditch training matches if states.cho.ev.quidditch.in_progress: $ states.cho.ev.quidditch.in_progress = False if states.cho.tier == 1: # Hufflepuff jump cc_ht_return elif states.cho.tier == 2: # Slytherin jump cc_st_return elif states.cho.tier == 3: # Gryffindor jump cc_gt_return # Note: The return events now get jumped to right after the main match events. python: for i in cc_requests_list: if i.inProgress: i.inProgress = False i.start() $ play_potion_return("cho") # # SUSAN BONES - EVENTS # if sb_event_pause == 0: if game.daytime: # Introduction if states.ton.ev.hangouts.susan_e1 and not states.sus.ev.intro.e1_complete: jump susan_intro_E1 $ play_potion_return("susan") # # ASTORIA GREENGRASS - EVENTS # # Astoria events not triggered by a date. if ag_event_pause == 0: if game.daytime: # Introduction if states.ast.ev.intro.e2_ask_hermione and states.ast.ev.intro.e2_ask_snape and not states.ast.ev.intro.e3_complete: $ states.ast.ev.intro.e2_complete = True jump astoria_intro_E3 if states.ton.ev.hangouts.astoria_e1 and not states.ast.ev.intro.e4_complete: jump astoria_intro_E4 else: # Introduction if states.sus.ev.intro.e1_complete and not states.ast.ev.intro.e1_complete: jump astoria_intro_E1 python: for i in ag_spell_list: # Spell Training if i.inProgress: i.inProgress = False i.start() $ play_potion_return("astoria") # # SEVERUS SNAPE - EVENTS # if ss_event_pause == 0: if game.daytime: # Ending events if states.her.level >= 15 and states.her.ev.yule_ball.e1_complete and not states.her.ev.yule_ball.e2_complete: # Snape complains that appointing Hermione in the Autumn Ball committee was a mistake. jump ball_quest_E2 else: # Ending events if states.her.ev.yule_ball.started and not states.her.ev.yule_ball.complete: jump ball_ending_E1 # # NYMPHADORA TONKS - EVENTS # # Tonks events not triggered by a date. if nt_event_pause == 0: if game.daytime: pass else: python: for i in nt_requests_list: if i.inProgress: i.inProgress = False i.start() $ play_potion_return("tonks") # # HERMIONE GRANGER - EVENTS # if hg_event_pause == 0: if game.daytime: # Ending events if states.her.level >= 15 and not states.her.ev.yule_ball.e1_complete: # Hermione wants to be in the Autumn Ball committee. jump ball_quest_E1 if states.her.level >= 18 and states.her.ev.yule_ball.e2_complete and not states.her.ev.yule_ball.e3_complete: # Hermione cries about having no proper dress for the Ball. jump ball_quest_E3 if states.her.level >= 18 and states.her.ev.yule_ball.e3_complete and not states.her.ev.yule_ball.e4_complete: # Hermione apologizes for the day (event) before. jump ball_quest_E4 if hg_pr_sex.is_event_complete(6, 1) and not hg_pr_sex.is_event_complete(6, 2): # Hermione missed the debriefing $ hg_pr_sex.start() else: if current_job == "maid": jump maid_responses elif current_job == "barmaid": jump barmaid_responses elif current_job == "gryffindor_cheerleader": jump gryffindor_cheer_responses elif current_job == "slytherin_cheerleader": jump slytherin_cheer_responses elif current_job == "promoter": jump hermione_helping_selling_cards python: for i in hg_requests_list: if i.inProgress: i.start() for i in hg_ps_list: #Call any public shaming event if it's in progress if i.inProgress: renpy.jump(i.complete_label) $ play_potion_return("hermione") # # LUNA LOVEGOOD - EVENTS # if ll_event_pause == 0: if not states.lun.ev.intro.e1_complete and states.her.tier >= 3: if not game.daytime: # Luna barges into your office sleepwalking. jump luna_intro_E1 if states.lun.ev.intro.e1_complete and not states.lun.ev.intro.e2_complete: if game.daytime: jump luna_intro_E2 if states.lun.ev.spectrespecs.e1_complete and not states.lun.ev.quibbler.stocked: if game.daytime: jump spectrespecs_E2_reminder $ play_potion_return("luna") elif states.room == "snape_office": if game.daytime: if not states.map.snape_office.intro_e2: # Genie searches the office jump potions_intro_E1 if not states.map.snape_office.intro_e3 and states.map.snape_office.intro_e2: # Genie gets caught by the painting. jump potions_intro_E2 else: if not states.map.snape_office.intro_e3: # (Optional) Genie gets caught by Snape. (E0 can play either before or after E1) jump potions_intro_E0 $ eventqueue.start() # All quest events should somehow end with a jump to the main room day/night cycle # If no quest event is triggered, resume normally from the main room call music_block call screen room_menu