# General states default states.ton.tier = 1 default states.ton.level = 0 default states.ton.public_tier = 0 default states.ton.public_level = 0 default states.ton.mood = 0 default states.ton.unlocked = False default states.ton.busy = False default states.ton.gifted = False default states.ton.favors_unlocked = False default states.ton.requests_unlocked = False default states.ton.wardrobe_unlocked = True # Unlocked by default default states.ton.wardrobe_scheduling = True default states.ton.chatted = False default states.ton.map_location = "room_defense" # Event flags default states.ton.ev.intro.e1_complete = False # 1st visit default states.ton.ev.intro.e2_complete = False # 2nd visit default states.ton.ev.intro.e3_complete = False # 3rd visit, summon unlocked. default states.ton.ev.hangouts.hermione_e1 = False default states.ton.ev.hangouts.susan_e1 = False default states.ton.ev.hangouts.astoria_e1 = False default states.ton.ev.hangouts.favors_e1 = False default states.ton.ev.hangouts.favors_e2 = False default states.ton.ev.random_strip.complete = False default states.ton.ev.oral_practice.completed_once = False default states.ton.ev.hands_on_lessons.completed_once = False default states.ton.ev.hangouts.wine_intro = False default ton_level_up = None init offset = 5 default tonks_haircolor = [c for c in ton_hair_base.color] init offset = 0 # Names default name_tonks_genie = _("Tonks") default name_genie_tonks = _("Professor") default name_astoria_tonks = _("Cutie")